Frequently Asked Questions
Yes, this printing of Kings of Israel is nearly identical to the previous regular edition of Kings of Israel. It does not include the Kickstarter exclusives from the Kickstarter edition of the game, but this printing does include a new Ability card and a Campaign Mode that is available to view on Boardgamegeek. We are using a new printer for this edition so there might be slight changes in appearance to the components, but that is about it!Last updated:
I have the previous printing of Kings of Israel, will I still be able to acquire a copy of the Musician Ability?
Yes! For those of you that have previous editions of Kings of Israel I will have you leave a comment in your order requesting the new card. The card will then be attached to your new order or shipped separately. I will also have a place on the Funhill Games website for people to order a copy for roughly the cost of shipping.Last updated:
Yes! After the Kickstarter campaign is over you will be able to purchase a copy through the Funhill Games website initially for $44. When the game is ready to be shipped from the manufacturer it will go back up to retail price, $49.99.Last updated:
Kingdom of Solomon was released by Minion Games back in 2011. Wisdom of Solomon is a completely overhauled and updated reimplementation of the original game. The new game is being published by Funhill Games. Both were designed by Philip duBarry, and both used Kickstarter for crowdfunding. While the new game carries on the spirit of the old, several major changes have been made to WoS:
Number of Players – WoS adds a fifth player, as well as a solo mode (if enough funding is raised). Many of the locations on the game board scale with the number of players.
Aesthetics – WoS has a fresh new look and new illustrations. Even the map spaces have been updated. More symbols have been used, as well as special considerations for players who have difficulty distinguishing colors.
Resources – WoS adds a new resource type: Exotic resources that can be used as any other type.
Turn Order – KoS used a variable turn order that changed each round. WoS uses a fixed turn order with play continuing to the left. This makes turn order much smoother and easier to follow.
Flow of Play – KoS progressed by phases; all pawn placement happened first, then resolution, market actions, and building. In WoS, resolution (including market, temple, and building actions) happens immediately. This cuts down AP by reducing the amount of calculation necessary at one time. It also makes for a more even and engaging play experience. The number of actions has not changes significantly, but the amount of things that can be accomplished during each action has increased.
Variable Setup – While the expansion to KoS did allow for variable setup, the base game did not. WoS incorporates some ideas from the expansion with the use of shortage tiles to block different spaces on the board each game. This also allows the game to scale more appropriately for different player counts.
Customs Houses – In KoS each map space had only one building slot. In WoS, each space has two or three slots. This allows for new strategies, as networks can be more easily shared and co-opted.
Roads & Networks – These function in much the same way in both versions. However, in WoS, we have endeavored to make them a bit easier to comprehend. Networks may only be accessed from customs houses, reining them in a bit from their previous incarnation. Network construction is still a major path to victory, but it is no longer as dominant.
Bonus Spaces – WoS adds a fourth bonus space. Some of the KoS effects have been revamped.
The Temple – While both versions feature a Temple (as is thematically required), they function quite differently. In KoS, players earned points but also a chance to control the powerful High Priest. WoS eliminates the High Priest and its end game bonus in favor of mystery scoring tiles. And because the new scoring tiles are hidden, the score in WoS can be much more in doubt right until the end. This allows for a more exciting finish.
The Market – Probably one of the biggest changes is the renovation of the market. In KoS, players participated in an entire round of buying and selling from the market. While this achieved a realistic market, it failed to pull its weight mechanically, often stagnating during the game. In WoS, the market has been incorporated into the flow of the game. At the end of each round, resources are slid down to the lowest value slots, allowing room for selling resources at the highest prices while also providing resources to purchase at an economical rate.
Fortune Cards – In KoS, fortune cards were either worth points or resources (or a combination). In WoS, these have been made into unique one-use powers. The timing of when to use the cards is a new key element of strategy. Cards that aren’t played are worth 2vp each at the end of the game.
Building Cards – While the building cards continue to function in much the same way, for WoS they have been completely overhauled. New lower costs and abilities have been applied. In addition, building cards now slide along the side of the board, increasing in value the longer they remain there. This adds even more tension to an already tense decision. Finally, more than one building can be built during a round, giving players more control over the timing of the game’s end.Last updated:
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