About this project
What is World 1-1? Why this story?
World 1-1 is the first in a documentary series on the history of video games. This chapter is about the early years including Atari and how they helped to create a new industry. It focuses on the business deals, the personalities of the pioneers, and the creations of the engineers. This documentary will be a combination of interviews, archival footage, and reflection that retells the story to a new generation that may not know the roots of their favorite hobby.
World 1-1 will follow the early games before the arcade machine even existed. It will tell the story of how Atari created the games industry years before it should have happened and follow the lucky deals and unfortunate mistakes that almost destroyed the entire industry just as quickly as it was born. Atari was the fastest growing company in the United States at the time. It kickstarted Steve Jobs’ career, as well as others. The world’s first successful arcade machine was built there, along with the first popular home console. Atari and its engineers formed the games industry we know today. It’s time to tell this story, from the words of the creators themselves.
#1 The business deals: A question that is often asked is whether video games are art. They definitely are, but they're also a business. In the creation of this industry, it was ultimately the businessmen and the deals they made that took video games out of the universities and out of the hands of the select few who had access to computers at the time. Engineers had the creativity, knowledge, and ingenuity, but their innovations had to make business sense. World 1-1 will look further into the business deals that got video games out of the garages of the elite and into everyone's home.
#2 The personalities of the pioneers: Atari exec Ray Kassar once called the game designers "high-strung prima donnas". While that's certainly one perspective and not true for all game designers, it's a testament that creative individuals are often perceived differently due to their intriguing personalities. This film will provide firsthand accounts from the game designers and explore who they really were and who they are today.
#3 The creations of the engineers: The innovations of the time were a break through in technology. The creators had the incredible technical challenge of making a video game without a microprocessor. The early companies developed the design of putting the games on external chips, which has remained the same until today. World 1-1 will highlight the legendary titles and the lesser-known games that were precursors to the games we play today.
#4 Retelling the story: The gaming industry is bigger than ever, but a surprising number of people we've spoken to don't know the story of how it all started. Watching this movie will surprise you, whether you're well-versed in the history of video games or want to learn more. In order to do so, the film will be narrative based, taking viewers into the story of the early years up to the end of the second generation of consoles. World 1-1 will be structured around featured key events and influential figures, using interview material and archival footage to bring you into that era through the perspectives of those who were present and to display their works.
Plan of Action
This Kickstarter will only fund the first movie of the documentary series. It will be a full, feature-length film. With the money we raise, we will put the funds towards equipment and travel costs to a number of locations (Los Angeles, San Francisco, etc.) to interview key figures of the Atari era. We have contacted over a dozen people who were involved in the early years and others in the industry today.
We have confirmed interviews with the following men and women who were there:
Nolan Bushnell - co-founder of Atari
David Crane - co-founder of Activision
Warren Robinett - creator of Adventure, one of the world’s first RPGs
Dona Bailey - co-creator of Centipede, one of the first games to attract a large female audience
Dave Shepperd - creator of Night Driver, one of the first racing games ever
Garry Kitchen - programmer for Atari 2600's Donkey Kong
Walter Day - founder of Twin Galaxies
Owen Rubin - creator of Space Duel and Major Havoc
Franz Lanzinger - creator of Crystal Castles
Ed Rotberg - creator of Blasteroids and Battlezone
Peter Lipson - creator of Indiana Jones and the Temple of Doom
Those who want to tell you the story as well:
Colin Moriarty - IGN Editor
Peer Schneider - Senior Vice President of Content & Publisher at IGN
Patrick Scott Patterson - Video Game Media Personality
Rick Medina - Owner of Arcade Odyssey
There are also others that we have not confirmed for interview yet, and we are still contacting others!
How far along is your project?
The script is complete and we have confirmed most of the interviewees. The project is in the later stages of pre-production. We are ready to go into full production as soon as the finances come in. Our estimated release date is Fall 2014. However, this is all or nothing. If we do not reach our $15,000 goal, we will not receive any funding and our project will not become a reality.
Press Coverage we've received:
What if I can’t help financially?
You can still help us by letting anyone who has an interest in video games know that this project exists. You can tweet about us or share our kickstarter on Facebook, Tumblr or any other social media site. Spread the word!
If you are interested in promoting or have questions, you can contact us at: firstname.lastname@example.org or email@example.com
You can also follow us on Facebook: https://www.facebook.com/worldoneonemovie
Collection belongs to Rick Medina, owner of Arcade Odyssey: http://www.arcadeodyssey.com/
Risks and challenges
The challenges involved in production is the scheduling of all the interviewees for filming. The more money that we have, the more we can afford to meet with everyone and manage scheduling conflicts. If we receive the minimum, we will decide who we will interview and create the best movie with this footage. The more funds we receive, the more creative freedom we have to make the best movie possible.
Before we did this, we were Kickstarter backers just like you. We understand the risks of Kickstarter. The reason we chose Kickstarter is because it gives us the creative freedom to do things right. There are thousands of documentaries made each year, but few are about video games. We are here to change that, but not without your help.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
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