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Matt Forbeck's acclaimed Shotguns & Sorcery™ book series is going to be adapted into an RPG powered by Monte Cook’s Cypher System™!
Matt Forbeck's acclaimed Shotguns & Sorcery™ book series is going to be adapted into an RPG powered by Monte Cook’s Cypher System™!
1,211 backers pledged $64,545 to help bring this project to life.

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$64,545

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Now that we're fully funded, we've got a variety of different stretch goals we're planning to help make this book even better. Below, you can see all the different goals we have lined up so far!

  • UNLOCKED! STRETCH GOAL 01 - $28,000 - 10 more pages of full color artwork added to the core book.
  • UNLOCKED! STRETCH GOAL 02 - $30,500 - Pathfinder conversion.
    (free PDF for all backers at and above the $25 tier)
  • UNLOCKED! STRETCH GOAL 03 - $33,500 - 10 more pages of full color artwork added to the core book.
  • UNLOCKED! STRETCH GOAL 04 - $35,000 - 64-96 Page Players Guide
    (free PDF for all backers at and above the $25 tier)
  • UNLOCKED! STRETCH GOAL 05 - $38,000 - 20 Full Color Printable Character Cards
    (free PDF for all backers at and above the $25 tier)
  • UNLOCKED! STRETCH GOAL 06 - $40,000 - 32 Monster Folio (a 64 page book)
    (free PDF for all backers at and above the $25 tier)
  • UNLOCKED! STRETCH GOAL 07 - $43,000 - A 32 page S&S adventure.
    (free PDF for all backers at and above the $25 tier)
  • UNLOCKED! STRETCH GOAL 08 - $45,500 - A five page comic from Matt and Jeremy to be included in the S&S RPG.
    (free PDF for all backers at and above the $25 tier)
  • UNLOCKED! STRETCH GOAL 09 - $48,000 - Ten more monsters added to the monster folio.
  • UNLOCKED! STRETCH GOAL 10 - $50,500 - Five more pages added to the comic (for a total of 10) from Matt and Jeremy to be included in the S&S RPG.
    (free PDF for all backers at and above the $25 tier)
  • UNLOCKED! STRETCH GOAL 11 - $56,000 - 12 additional pages added to the comic (for a total of 22) from Matt and Jeremy to make up a full stand alone comic.
    (free PDF for all backers at and above the $25 tier)
  • UNLOCKED! STRETCH GOAL 12 - $60,000 - 20 Full Color Printable Monster/Adversary Cards
    (free PDF for all backers at and above the $25 tier)

Explore the fantasy noir campaign setting Shotguns & Sorcery.  Written by S&S author, Matt Forbeck, and powered by the just announced Cypher System™ from Monte Cook Games, the Shotguns & Sorcery core book contains all you need to play in one book. Defy the power of the Imperial Dragon Guard. Try your luck against the undead outside the Great Circle. New challenges, old foes and allies: a whole new setup to explore. 

Shotguns & Sorcery is set in Dragon City, a grim and gritty fantasy metropolis built on top of and inside of a walled-off mountain and ruled over by the Dragon Emperor. Legions of zombies scratch at the cut stones of the Great Circle every hour of the night, trying to tear the wall down for their mysterious necromantic commander, the Ruler of the Dead.

Inside the wall, the people work and scheme to find an edge and get ahead on the city’s dark alleys and magically lit streets. The green-skinned folk squat down in Goblintown, stacked right up against the wall, where they can hear the constant moaning of the dead all night long. Above them, the rest of the survivors live in neighborhoods of their own, each stratified by their longevity and social standing, which make for the kind of barriers no hack on an enchanted carpet can fly you past.

Robbing the ruins that lay outside the Great Circle is illegal, but it’s the best way for people with questionable talents with rune-laced shotguns to keep the gold flowing. And most days it beats selling dragon essence to the addicts who use it to fuel their magics, or hiring out as muscle for the dwarven gangs. As long as you keep your nose clean and give a wide berth to the Imperial Guard, there’s a fortune to be made in Dragon City.

Just hope you live long enough to enjoy it.

“I’d long thought about trying to publish a Shotguns & Sorcery  game myself,” Forbeck says, “but I could never manage to find the time. Then Jeremy Mohler came to me with so much love for both games and these books—and he’s such a talented artist to boot. I couldn’t ask for more dedicated publishing partners than Outland.”
Matt Forbeck, Shotguns & Sorcery Author

Outland Entertainment wants to make it possible for others to explore the fantasy noir stories of author Matt Forbeck's Dragon City through the Cypher System, the game engine behind the Origins and ENnies Award winning games Numenera and The Strange. Whether you are playing as your favorite character or unraveling their mysteries for the first time, this hardcover, 300-page core book with 20 pages of full color artwork includes all the rules for game play, allowing you to explore Dragon City and its outskirts as never before.

Shotguns & Sorcery will be the first third-party standalone game to use the rules system featured in Numenera, The Strange, and the just announced Cypher System rulebook. You don't need to purchase any other books to play.

In a way, this is full circle for Matt and Monte. They first worked together back in 1990 on one of Monte's first assignments as the Hero System editor at Iron Crown Enterprises, editing Matt's Western Hero sourcebook. We're extremely excited to have them joining forces—even indirectly—again!

We also have acclaimed game designer Robert Schwalb on board to help integrate the Cypher System seamlessly with our setting! Robert came to us highly recommended by both Monte Cook Games and Matt.  In fact, readers may recognize him as a contributor to the Numenera Character Options and Technology Compendium: Sir Arthour’s Guide to the Numenera. He also has years and years of experience working on Dungeons & Dragons, A Song of Ice and Fire Roleplaying, Warhammer Fantasy Roleplay, and his upcoming Shadow of the Demon Lord.  We're extremely fortunate to be working with such talent!

For information on future plans and upcoming support for other systems, please see the "Stretch Goals" section.

The book will also be illustrated by Jeremy Mohler. With experience as an illustrator and colorist, his work has spanned from Marvel Comics to the World of Warcraft CCG, without ever losing his signature style.

Having the Shotguns & Sorcery RPG make a limited release at Gen Con 2015 is one of our objectives. And we will work hard to accomplish it.

However, we don't want to rush anything that might compromise the quality of the final product. That is our priority: create an RPG of excellence, from which you can enjoy not only the thrill of the game, but also take pleasure in the well written narrative and beautifully crafted artwork. 

That’s why we listed December, 2015, as our delivery date. We want to get it to you earlier, but we need to make sure you get the best book too.

Shotguns & Sorcery is a noir fantasy trilogy of published novels plus two short stories set in a world of intrigue and suspense, where danger lurks from every corner. Like a sample? You can download the first published Shotguns & Sorcery story right now for free!

The series follows Max Gibson—ex-adventurer and washed-up investigator, who seems to stumble into trouble all the time - as he struggles to save what's left of his reputation or at least his own life.

"It is fast paced and engaging. The settings were fresh and inventive. Each word was placed just right, from the character development to the world building, nothing was superfluous. The author effortlessly brought orcs and hobbits, elves and wizards to life. If you enjoy epic fantasies or intriguing mysteries, you’ll enjoy the Shotguns & Sorcery series."
Ellie Ann, YA Speculative Fiction author

"Mixing a noir sensibility with a unique fantasy setting, Matt Forbeck has created something very fun. Informed by his background in role-playing games, this fantasy is often pragmatic. How does the existence of magic impact the design of firearms? How does the long life of elves impact the social structure of a city besieged by the undead?"
Peter Hentges, Interactive Developer

"I loved the first Shotguns & Sorcery novel when I read it last year: Hard Times In Dragon City. The best thing about the novel was that the action was entirely focused on a very small cast of characters in a fairly small location, but the way the novel is written, you get the vibe that things are much more epic than they come across as. There was that welcome dichotomy about the novel, and it made it an instant hit for me." The Founding Fields

"Dragon City, whether beyond its walls to the zombie hordes or within to the Dragon’s Spire, is a wonderful setting. I really like the mix of gunpowder weaponry and magic, which makes for a really good change from most other fantasy novels that I come across in my reading. Some really wonderful sights and sounds in the city, and it also has a very rustic, frontier town feel to it. I’d love to read more about the setting!"
Shadowhawk's Shade

Already a fan? Or still a newbie? The Shotguns & Sorcery RPG game is for everyone.

You always get something for your help. But only you can decide whether you want to be a Zombie or the almighty Imperial Dragon. Choose wisely.

While Matt's Shotguns & Sorcery short story, "Goblintown Justice," is already available for free wherever ebooks are sold, Matt has also offered to give his other Shotguns & Sorcery short story, "Friends Like These," to backers at ALL levels. We’ll send you an email with both stories attached right away. You don’t even have to wait until the Kickstarter is over! These will be delivered in ePub, PDF, and Kindle formats.

A little more about some of our rewards -

The Collected Shotguns & Sorcery Omnibus
This Omnibus collects all the Shotguns & Sorcery stories in one place and one volume. This collects both short stories, "Goblintown Justice” and "Friends Like These," as well as all three novels: Hard Times in Dragon City, Bad Times in Dragon City, and End Times in Dragon City. We’ll be adding a new cover as well as. This is the first time all the stories and books have been collected in one place since the Kickstarter that originally funded the Shotguns & Sorcery trilogy back in 2012. These will be delivered in ePub, PDF, and Kindle formats.

The Art of Shotguns & Sorcery
This book will collect all the art for the series in one place. It'll show a behind-the-scenes look at the production of the art, showing all the process work, such as sketches, drawings, and the final pieces of artwork. It will also include commentary from the artist, Jeremy Mohler.

The Deluxe Edition of the Shotguns & Sorcery RPG
This will be a special, limited-edition printing of the S&S RPG. It'll have a new cover exclusive to this Kickstarter and come with a bookplate signed by both the writer, Matt Forbeck, and the artist, Jeremy Mohler.  

We are looking to do an initial print run of around 1,000 copies. And to help make sure that the shipping and fulfillment run as smoothly as possible, we'll be working with Amazon to pick, pack, and ship most of our physical rewards. Exceptions to this include the bookplates signed by Matt and Jeremy, as well as any original artwork.

Free shipping within the US is included as part of your reward. We subsidize part of the shipping to backers outside the US, but the rest costs an additional $20.

Outland Entertainment's future plans for the Shotguns & Sorcery RPG won't stop with the close of this Kickstarter. We are planning an entire run of supplemental adventures. But right now, we really want to make the best core book that we can. Our aim is to be able to offer you a 300-page hardcover book, with full-color artwork throughout.

We plan to provide Cypher System support for the setting of this campaign and we currently have multiple supplements planned to support our core book. We are also looking for backer input on picking which other systems to potentially develop.

Look for updates that announce details for the following stretch goals, plus more surprises to come!

Help us decide which other systems to support by commenting in the backer comments. We’re already looking at systems like Pathfinder, Fate, D&D 5e, and Savage Worlds, but we want your input!

Matt Forbeck
As we are talking about the Shotguns & Sorcery book series, we couldn't go forward without the collaboration of its talented author.

Matt Forbeck has been a full-time creator of award-winning games and fiction since 1989. He has twenty-seven novels published to date, including the award-nominated Guild Wars: Ghosts of Ascalon and the critically acclaimed Amortals and Vegas Knights. His latest work includes the Magic: The Gathering comic book, The Marvel Encyclopedia, the MMOs Marvel Heroes and Ghost Recon Phantoms, the Leverage novel The Con Job, the Dangerous Games trilogy of thriller novels set at Gen Con, and the Monster Academy YA fantasy novels.

Robert Schwalb
Robert J. Schwalb is a writer in the role-playing game industry, and has worked as a game designer and developer for such games as Dungeons & Dragons, A Song of Ice and Fire Roleplaying, Warhammer Fantasy Roleplay, and many other RPG supplements. This year, Schwalb started his own imprint, Schwalb Entertainment, and in the spring of 2015 will be launching a Kickstarter for Shadow of the Demon Lord, an all-new horror fantasy roleplaying game.

Outland Entertainment
Outland Entertainment brings stories to Life. We've gathered a group of professionals whose fields of expertise complement each others, so that we can have the best creative teams working on the right projects. Alongside our services and our own publishing projects, Outland Entertainment has worked with past clients such as Inhabit Media, Amazon Studios, and RLMG.

  • Jeremy Mohler
    Jeremy Mohler is an illustrator, professional colorist, and founder of Outland Entertainment. He's been a project manager at Platinum Studios for their Cowboys & Aliens property, colored for Marvel Comics, and art directed numerous projects, including an exhibit for the History Colorado Museum. He's phenomenal at drawing personality into his characters and creating epic settings. 
  • Susana Grilo
    Susana is a talented film producer, screenwriter, and digital marketer with professional experience beyond her years. Eager to create innovative new modes of storytelling, she joined Outland in 2014 to launch a line of enhanced digital books, games, and comics.
  • Edward Lavallee
    Ed is a seasoned graphic designer with a background in print publications. He’s also a published author who works on a multitude of comic projects. After years of collaboration, he officially joined Outland in 2014.
  • William Ward
    William is a storyteller who first hunched behind a DM screen over 20 years ago, spinning tales and killing characters with unbridled abandon. Intrigued with various storytelling forms he writes short stories, comic strips, and is an award-winning photographer.  William is in charge of the development of all our Pathfinder products.
  • Emily Hall
    After earning an MFA in writing, Emily did time as an English teacher, a technical writer, a copywriter, and a social media specialist. Now she brings her experiences together to help clients achieve their creative goals. She writes her own fiction & comics, too. Emily is our primary editor.

Risks and challenges

We have assembled an experienced and professional team that we are certain will be able to tackle the challenges of a tabletop-game creative endeavor. From coordinating fixes to troubleshooting errors, everyone is prepared to overcome the hurdles until its final completion.

Jeremy Mohler has had over a decade of experience as a freelance artist, art director, and project manager to help anticipate and resolve any problems that may arise.

And you can't forget that we have 25 years of experience from Matt Forbeck, working in the game industry, creating and leading ambitious projects that came to be nominated for 28 Origins Awards, winning 15 as well as 5 ENnies and a number of InQuest Fan Awards, and a Scribe award.

It's a qualified, passionate team that only wants to bring you the best product possible.

Nonetheless, if we stumble upon an obstacle that may cause any delays, you will be the first to know what is going on and how it will be handled.

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Support

  1. Select this reward

    Pledge $5 or more About $5

    Goblintown Resident — Your name in the thank-you section of the book, an avatar icon for use in your social media accounts, a desktop wallpaper of the game’s cover, and access to all S&S updates. You also get ebook editions of "Goblintown Justice" and "Friends Like These” emailed to you straight away.

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    Big Burrow Resident — All previous rewards, the S&S short stories & novels all collected in an omnibus and offered as an ebook (with a new cover), and a digital copy of the Art of S&S ebook.

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    Elven Reaches Resident — All previous rewards, and a digital PDF copy of the S&S RPG.

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    Wizards Way Wizard — All previous rewards, and a hardback, 8.5x11, full color print copy of the S&S RPG.

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    Pledge $100 or more About $100

    Adventurer — All previous rewards, and a deluxe print copy of the S&S RPG. It will feature a new cover unique to this Kickstarter and a bookplate, signed and numbered by both Matt and Jeremy.

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    Pledge $125 or more About $125

    Wizards Way Council Member — All benefits of the Adventurer level, and a random, signed original, published spot illustration from Jeremy's career illustrating for the RPG industry.

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    Pledge $125 or more About $125

    Retailer — Four hardcover, 8.5x11, full color print copies of the S&S RPG only. For brick & mortar stores.

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    Pledge $150 or more About $150

    Auxiliary Guard — All benefits of the Adventurer level, plus be drawn into the RPG as a zombie.

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    Pledge $200 or more About $200

    Imperial Dragon's Guard — All benefits of the Adventurer level, plus an 8.5x11, full figure drawing of yourself as a character in the S&S setting. (No background.)

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    Pledge $250 or more About $250

    Imperial Dragon's Guard Captain — All benefits of the Adventurer level, plus one random, signed original spot illustration from the book.

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    Pledge $300 or more About $300

    Dragon Speaker — All benefits of the Adventurer level, plus you will receive an invitation to play in an online game session (using Google+) run by Matt.

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    Dragonet — All benefits of the Adventurer level, plus receive an invitation to play in a live game session at Gen Con 2015 run by Matt. You must provide your own way to Gen Con and obtain your own Gen Con badge.

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    Pledge $1,000 or more About $1,000

    Imperial Dragon — All benefits of the Adventurer level, plus we will write an adventure around a character we create with you.

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Funding period

- (44 days)