Update #165 - Arcade Mode and Update 1.7!
We Happy Few 1.7, including the new Arcade Mode, will be coming to all platforms on Monday March 25th!
In the distant past, during our Kickstarter campaign in... Read more
Update #164 - New year, DLC update and future plans
It’s been a while since we last wrote a post - we’ve been hard at work on patching, DLC and figuring out what we’re doing next.
As everybody... Read more
Update #163 - Digital Art Book download!
We are glad to announce that in collaboration with Dark Horse Comics, The Art of We Happy Few has been released today!
This means that the digital art... Read more
Update #162 - Post launch Kickstarter update
It’s been a while since we posted a Kickstarter update, but we certainly did not forget about you. We have been very busy supporting the launch, the... Read more
We Happy Few releasing on Friday!
After 3 years, we are happy to announce that We Happy Few will finally launch on Friday!
Worldwide, on Steam at 10am PT/1pm ET. See the launch trailer below... Read more
Update #160 - New trailer and actors reveal!
We are less than a month away from launching the full game!
We are really excited as this means we can finally start opening up a bit more... Read more
Update #159 - AUSTRALIA UPDATE - Our appeal is under way and public submissions are open
In case some of you haven't heard, We Happy Few was refused classification in Australia last month. We have appealed the decision and are happy to say... Read more
Update #158 - Tutorials and our last journal
Before we dive into this topic we have a small announcement: today marks the end of our retrospective journals, and regular Friday updates, as we move into... Read more
Update #157 - Survival Mechanics
This week’s journal will be on the notorious topic of Survival mechanics! To understand the evolution of the survival mechanic, we’ll need to go back to the... Read more
Update #156 - A Tale of Two Conventions
This week we will discuss all the preparations that go on behind attending a convention!
As you know, we are a medium sized studio that makes... Read more
Update #155 - Quick Production update
Happy Joy day everyone! We hope you are all out there being responsible Wellies. I know many of you are looking forward to a... Read more
Update #154 - Encounters and Questing
This week we will talk about the evolution of the encounters and questing in We Happy Few!
We Happy Few began as a high difficulty roguelike... Read more
Update #153 - Inventory
This week we would like to chat about a topic that was trending a lot during during Early Access, the inventory! In this journal, we will go through... Read more
Update #152 - The evolution of environmental storytelling
This week we will touch on the evolution of environmental storytelling throughout the development of We Happy Few! Don’t worry, this won’t spoil the main story before... Read more
Update #151 - A Man’s Home is his Castle
In this week’s retrospective, we are taking a look at some of the houses in We Happy Few. As most of you know, the game takes place... Read more
Update #150 - Retrospective - Joy
Welcome to our new journal format! As we approach the final release of the game, our weekly journals will be looking back on development, at the evolution... Read more
Update #146 - Last journal as we know it!
In 2015, a few weeks before we launched our Kickstarter, we asked ourselves: if we were going to try “open development”, what would be the most important... Read more
Update #148 - March Hare
Things are very busy in the studio right now. We are continuing polishing and wrapping up the final content. We received some very interesting results from the... Read more
Update #147 - Moderately terrible people
This week, the team continues on final content integration and the beginnings of polish and bug fixing. We have received the results of the playtest from two... Read more
Update #146 - New journal structure coming soon!
It’s been a really fun week for us at the studio! As you know, love was a really big theme in the 1960s and we certainly felt... Read more
Update #145 - Sunshine of your love
It’s February already and we are feeling the love in the studio! If you are on our social media then you might have seen that we are... Read more
Update #144 - How You Play is How We Polish
Update #143 - Home Sweet Home!
This week marks an exciting milestone - this is the last week for us to finish off Arthur’s structural changes, so that we can playtest all of... Read more
Update #142 - Release schedule update and introducing Sally
In case you missed it, this morning we released an official announcement that we were delaying We Happy Few to Summer 2018 and as a thank you... Read more
Update #141 - Production Update and Story Teaser
Having recently reached our “content complete” milestone, the team has conducted a thorough review of the game, beginning to end. You can listen to Guillaume and Sam chat about... Read more
Update #140 - Happy New Year!
Most of the office is now back at work after a much needed holiday break and we are ready to take on 2018!
Hi... Read more
Update #139 - Happy Holidays!
It is finally the holidays and we are more than ready to take a break and recharge before 2018 kicks in! But no rest for the wicked... Read more
Update #138 - Yuletide Update
The end of the year is upon us and things are getting festive around the office which really adds that extra sparkle to our development routine. ... Read more
Update #137 - Lining up the Shot
While the core development team continues to spend long hours polishing the game, others on the team are prepping for the launch in a wide variety of... Read more
Update #136 - Winter is coming. Or is it?
There are good things about having your office in an old gramophone factory. For instance, we can find inspiration for We Happy Few props from the 50+-year-old... Read more
Update #135 - Painted cakes do not satisfy hunger
Breezy update this week. This weekend we will be at MEGA in Montreal. We will even have a photoshoot with some Uncle Jack props, so if you... Read more
Update #134 - Robe and wizard hat
Winter has finally arrived in Montreal. It’s cold and night falls at 4:30pm but the party doesn’t have to stop! It never starts, that’s the real secret.... Read more
Update #133 - Remember November
We can’t believe we’re already in November! Wait, who are we kidding?! It’s Montreal, and already freezing cold, so we have plenty of reminders of where we... Read more
Update #132 - The Ballad of Foggy Jack
We hope you are having a good end of October. There are a lot of cool games coming out, shows to watch and Halloween is right around... Read more
Update #131 - Parade District teaser
Lots to share this week even though the team is knee deep in work and in story related content. Enjoy!
As we near... Read more
Update #130 - Two weeks until content complete
A bit of a short journal this week as we are now more than ever in the middle of the super secret content and finishing the last... Read more
Update #129 - Eye of the storm
We are pretty much in the eye of the storm of the project right now. The purpose of these updates is not to always show the pretty... Read more
Update #128 - Rorke's Drift
We are about to roll into October! Which means we are 4 weeks away from content completion...and Halloween!
We are planning some fun and creepy content... Read more
Update #127 - District 0
Another crazy week in the studio. We welcomed 3 new members to our team, we tore down a wall and our level designers have finished blocking all... Read more
Update #126 - Almost content complete!
Really busy week here at the studio as the team is finishing most of the content for the game. We are also adding 3 new members to... Read more
Update #125 - Production update and regional price adjustment
This week’s development has been focused on finalising encounter blocking for the last stretch of the story, along with finally recording those additional Uncle Jack kickstarter shows!... Read more
Update #124 - The Ravens Have Gone From the Tower
Welcome to a new weekly journal! This week we released the second hotfix for PC and the combined hotfix for Xbox One (both patches into one). If... Read more
Update #123 - Joy Division
Another week, another journal. This week the team continued their hard work on the build. It’s becoming very busy as features come in and content gets created,... Read more
Update #122 - Shifting gears - A recap of the week and a thank you to all.
This week we finally made our big announcement on the release date (April 13th 2018!), that we’ve increased the scope of the game and we’re coming to Xbox... Read more
Update #121 - We are coming to Xbox One, PC and PS4 on April 13 2018!
We are thrilled to finally announce that We Happy Few will be launching worldwide both digitally and at retail on April 13, 2018, for Xbox One, PC,... Read more
Update #120 - The deep breath before the plunge
As you know by now, we will be releasing the Life in Technicolour update on August 16! This is really exciting because it is the last major... Read more
Update # 119 - August update date and price heads up
We are finally (already?!) in August! As previously announced, we will be releasing our last public update for We Happy Few before its final release. The Life... Read more
Update #118 - Build Lockdown
We are in content lockdown mode right now, as we have lots to do and prepare for the August update! This means we’re touching up all the... Read more
Update #117 - August update approaching and more...
We are getting closer to August and to the next update! Things are very busy in the office in every department getting ready for the release and... Read more
Update #116 - Tutorials, UI progress and Uncle Jack
Another week, another journal! Things are advancing very well over here. Did you happen to see the Uncle Jack takeover on our twitter this week? Sometimes Uncle... Read more
Update #115 - Fresh Meat
Another very busy week here at Compulsion. On the non-development side we are finalizing some very exciting marketing details for the future. It might sound odd, but... Read more
Update #114 - Sneak peeks of our next and last major content update
[Disclaimer, we totally forgot to press publish last week so this week you have 2 updates!]Hi everyone,
Things are going well in the old Compulsion factory. We are... Read more
Update #113 - Future Plans
We have a little update concerning future plans, more specifically our Early Access/Game Preview updates.
Originally we were planning to release two updates before the final... Read more
Update #112 - Story, UI and more story
Another packed week for the team. While we’re still working on the core mechanics of the game itself, a significant part of the team spends their time... Read more
Update #111 - Glonal effects and UWP
It’s E3 next week, and I hope you are all looking forward to what the rest of the industry has to offer. We’re only going for Very... Read more
Update #110 - It's an arms race
Update #109 - Animation… animation everywhere
Today marks the end of the content sprint for the next update, which means our level design, animation and art teams can move on to new stuff.... Read more
Update #108 - Travelling Fast
Nothing major to announce this week except that the team is working hard towards the next update. We also had a call with [REDACTED] for the soundtrack... Read more
Update #107 - Nothing to see here...
We are sure you are all wondering when the next update is going to drop. Well, wonder no more! E3 is coming up in the middle of... Read more
Update #106 - Pretty, pretty, pretty good update
We have a pretty fun and compact Journal for you this week. Python like machines, human sacrifices, fashion shows, these are a few of our favourite things!... Read more
Update #105 - UI visuals and new quickslot system!
Short update this week as a lot of people are working on the story. We now have a full playable story walkthrough in the game! We will... Read more
Update #104 - UI and AI progress!
It has been a week now since we’ve released the hotfix for the Maidenholm Update on PC and released the Maidenholm update on Xbox One! We love... Read more
Update #103 - Xbox One update is live, PC content patch released today and story inside our encounters!
Here are the three main events of this week before we get to the journal:
The Maidenholm Update for Xbox One is now live! The patch... Read more
Update #102 - We Happy Few Roadmap, Xbox One update and movie adaptation news.
We hope that you have been enjoying the Maidenholm Update! We’ve had some great feedback so far, which we’re looking forward to working on.
This week’s... Read more
Update #101 - Sam's boring production talk and most importantly, arm variants!
This week we launched the Maidenholm Update on Steam and GOG! In case you missed it, here is the update video, and the patch notes are available... Read more
Update #100 - Maidenholm Update on 29 March! Also, 100th KS update!
The Maidenholm Update for We Happy Few is arriving on PC on 29 March. Here’s a sneak peak at what’s in store:
The update will... Read more
Update #99 - Back from PAX East and into the trenches
We are back from PAX East, after a few of us took a short trip down to Boston at the end of last week. We didn’t have... Read more
Update #98 - Teasing the teaser
Half of our team left yesterday to go to Boston to meet the community and fellow developers at PAX East. This is always a great opportunity for... Read more
Update #97 - Approaching our next update and PAX East 2017
Another big week for us as we finish up work on the next update. We’ll be on bug fixes only from Monday onward, so expect a date... Read more
Weekly Journal - Ugly AF toxic fog
Sam and Clement here, as Naila is away sick with some version of the plague.
This week, the team is in a big old “content integration” phase. This... Read more
Update #95 - Being Nick Lightbearer and PAX East 2017 info
Since this week was Valentine’s Day, we decided that our weekly video should be a community appreciation video. After all, we love you! We hope you enjoy it... Read more
Update #94 - Girl, you are my Joy!
Next Tuesday is Valentine’s day so keep your eyes peeled for a special video! But most importantly, don’t forget your Valentine! As you know, being forgetful is a... Read more
Update #93 - Groundhog week
It is hard to believe that we are already in February. We know for some of you it feels like it is taking forever to get your hands... Read more
Weekly Journal - The fun of iterating together
With everyone working on new content, it’s a lot of fun to see the pieces being put together. So this week, you’ll be able to learn more about... Read more
Weekly Journal - Improving subtitles, aka, shut the hell up Eric
This week, work continues on building our encounters for the next update. We’ve been working on our production pipeline, as now that we have built our new encounters... Read more
Update #90 - Playstyles in We Happy Few
[Hey, we just realized this was not actually posted last week, even though it was done... so double update this week!]
This week we have a journal... Read more
Update #89 - We got paid in beers to send this update.
This isn’t your usual We Happy Few Friday update! It is a small Kickstarter-only message to let you know about a new project from our friends and... Read more
Update #88 - Happy New Year!
Lovely day for it!
We are back from our holidays, and back into the trenches. Did you play any amazing games over the break? Did you eat too much?... Read more
Update #87 - Happy Holidays!
Wow, here we are, the final weekly journal of 2016! What a year it has been. We created a really weird and creepy booth at PAX East,... Read more
Update # 86 - Onwards and Upwards
Yesterday, after 3 months of hard work, we released the Clockwork Update for We Happy Few! We hope that you have been enjoying it. It has been a... Read more
Update #85 - A Clockwork Update (Game Update)
After three months of hard work deep in the guts of the game, we are finally surfacing with the Clockwork Update.
This update improves the technical... Read more
Update #84 - Procedural Music!
December is finally upon us, closing what we think we can all call, a crazy year. This isn’t the last weekly journal, as we still have a... Read more
Update #83 - Back to Business
Two weeks to go until patch time! As the team is mostly back to normal, we’ve got a lot of stuff to talk about this week.
Narrative... Read more
Update #82 - Short announcement about the November update
We have a short announcement today concerning the November update! As you know the November update will be a big one, and we are finally done (bar... Read more
Update #81 - Remember November
Another week has gone by and the team is still hard at work on the next update. Finalising this is taking longer than expected, as we’re still... Read more
Update #80 - An update for ants
Wow this is our 80th journal entry! Every Friday since we launched our campaign on Kickstarter, we’ve been writing these post to keep the community updated on... Read more
Update #79 - I Yam what I Yam
This week the team continued working on the November update. This week we have finalised all of the new content/changes to the existing encounters, and next week... Read more
Update #78 - Brewing the November update
This week we have a modest journal for you, as most of the team is working on secret story pieces, refactoring existing quests (Damn you Faraday!), and... Read more
Update #77 - The Refactoring Continues
This week we are getting much closer to completing the “refactoring” of all of our encounter content, using the new Quest, Conversation and Puppet systems. It’s a... Read more
Update #76 - Survey/Feedback time! Crafting Menu screen.
This week we have continued work on our quest system changes, and we wanted to give you an update about when you can expect our next couple... Read more
Update #75 - Stupid, Sexy Encounters
The quest system refactoring is in full swing this week, as we migrate everything over to the new systems. This means it’s a bit quiet on the... Read more
Update #74 - We are expanding!
Welcome to another Weekly Journal! Lots to share today as usual but before we get into it we wanted to share that we have recently hired in... Read more
Update #73 - Hotfix released and groovy wallpapers!
Last week we released an update on Steam and GOG, which contained some very sneaky crashes. With your help we were able to locate them and fix... Read more
Update #72 - Surprise Update!
In our schedule we had planned to release the September update next week but it is stable to enough to be released today, so, surprise!
The... Read more
Update #71 - A Blast from the Past
We are preparing the last touches on the September update which we plan on pushing on the PREVIEW branch very soon. As you know by now, we... Read more
Update #70 - New Quest System explained
Another week has gone by at the Compulsion Games and the studio still hasn’t caught on fire which mean it was a good week! Jokes aside, we... Read more
Update #69 - The calm before the storm
This has week has been a rather quiet one. Half of our team members are on a much needed vacation, while the rest have worked on the... Read more
Update #68 - Update release today!
Today we are releasing the Community Balance Update on the MAIN branch on Steam and GOG.com! As some of you know, last week we released this update on... Read more
Update #67 - Map markers, thoroughfares and sewers!
We have just pushed the first candidate for our next update out to the “preview” branch on Steam and the “beta” branch on GOG.com! As we mentioned last... Read more
Update #66 - Launch Week, and Next Steps
On 9am on Tuesday, we released We Happy Few into Early Access! The “Gameplay Alpha” as we’re calling it was a huge upgrade to the pre-alpha version,... Read more
Update #65 - See you next Tuesday!
Judgement Day is upon us! We have finalised the release candidates on all platforms, so we will see you next Tuesday the 26th of Julyon Xbox One... Read more
Update #64 - 11 days before Early Access!
Less than 2 weeks before We Happy Few releases on Early Access and Xbox Game Preview! It is both exciting and terrifying, but mostly exciting. Of course... Read more
Update #63 - Important Backer Info - Please Read!
At only 2.5 weeks from release, things are getting pretty heated around here. We are currently finalizing the Xbox One build for certification, and so far, things are... Read more
Update #62 - 27 days away from Early Access/Game Preview!
Today we have another update on Thursday instead of Friday, because tomorrow is again another holiday, Canada Day!
It will be a short update as most... Read more
Update #61 - Road to Early Access (July 26!)
This week we are posting the Weekly Update today (Thursday) as tomorrow it is a holiday here in Quebec! Tomorrow is Saint Jean-Baptiste, the national Quebec holiday, where... Read more
Update #60 - Oh What a Week!
So this week was a big week! Naila, Whitney, Sam and Guillaume flew to LA for E3. We were lucky enough to be invited by Microsoft to be... Read more
Update #59 - See you at E3!
We are getting ready to fly to LA to attend E3! We might or might not be making a long awaited announcement next week… you’ll have to... Read more
Update #58 - Short but sweet update!
This week's update will be shorter than usual as most of the team is working on secret content for Early Access :)
Since we are getting closer... Read more
Update #57 - Too steamy for Steam?
Summer has arrived upon us. It might be getting hot and humid but as gamers, between the new releases, the sales and the shows, what an exciting... Read more
Update #56 - All about encounters Update!
A short update as everybody is focusing on in-game encounters. We’re busy improving the existing and adding new content everyday to make sure you all have fun when... Read more
Update #55 - Road to Early Access
We are getting closer and closer everyday to our Early Access launch! We haven’t announced a date yet but once we are ready to announce it, worry not,... Read more
Update #54 - It's our seventh birthday!
Message from Guillaume, Creative director.
My job mostly consists mostly of helping all the other great people on our team do the work you see every week, but... Read more
Update #53 - PAX recap and new pre-alpha build!
We are finally back from PAX East 2016! It was an amazing trip. 15 of us came down to Boston to show a demo we made specifically... Read more
Update #52 - Last update before PAX East 2016
As you know we are gearing ourselves up for PAX East 2016. Things are going very well, everybody is putting their blood, sweat and tears into the... Read more
Update #51 - Road to PAX
Things are pretty crazy on our side as we are getting the build ready for PAX, organizing the booth and ordering all the necessary swag. There are... Read more
Update #50 - Steam page, rewards and PAX East 2016
Today isn't your regular update... it's a really big totally not joking even though it's April 1st update. No really, it's all very honest. Maybe we're the... Read more
Update #49 - Introducing the Bug Showcase
Update #48 - Deadly Update
Before we dive right into the weekly update, we would love it if you could take this anonymous survey, even if you’ve never played the game!(we... Read more
Update # 47 - Updated vegetation, lighting and UI!
Last week we released Pre-Alpha Build 12, so we hope that you are enjoying the changes! Balancing the different items and your progression through the game is... Read more
Update #46 - The Ultraviolence pre-alpha update!
This week the team worked on the Ultraviolence pre-alpha update! This update contains a lot of new gameplay elements, weapons, drugs and gadgets. While the game world... Read more
Update #45 - Items, Encounters and Shocks, oh my!
We hope that you have had a good week! This week we have been preparing for the next pre-alpha update, which is focusing on introducing the full... Read more
Update #44 - Lovely Update!
We hope that you had a pleasant week! We’ve had a busy one, as usual, and cannot wait for the weekend! This week we’ve been focusing on... Read more
Update #43 - Sick Update!
Another week has come and gone here at the studio and things are getting busier by the day. Before we get to what the team has been up... Read more
Update #42 - Pre-Alpha build 11 is live!
Before we start with our usual weekly update, we wanted to let you know that the latest pre-alpha update for We Happy Few is now live on... Read more
Update #41 - First Weekly Update of 2016, preparing the next Pre-Alpha Build!
We are back on regular schedule with our Weekly Updates, hurray! A good part of the team has been working hard on the intro of the game... Read more
A Blog Post for the New Year
Production Update from Sam
I hope 2016 is treating you all well. It’s an unusually warm winter in Montreal this year, and the team is back... Read more
Update #39 - Last Weekly Update of the year!
Wow, here we are at the final update for 2015! What a crazy year it has been for us. First of all, we would like to thank... Read more
Update #38 - Pre-alpha update 10!
After a lot of hard work, this week we released a Pre-alpha build 10, which contains a major tech update to introduce our new filler building and... Read more
Update #37 - Closing BackerKit and an in depth post on Metrics!
This week we have another in depth piece written by one of our team members! But before we get into this we would like to announce that we... Read more
Update #36 - Preparing the next build update and special guest appearance by our composer!
This week the team continued working on various aspects of the game including: the intro, the environment, the NPC voice overs and of course, the next build... Read more
Update #35 - Groovy cars, New UI, Prepping for next year!
As we’ve been gearing up for the crazy year ahead of us, we’ve... Read more
Update #34 - Intros and Explanations
This week the team is feeling quite wordy so we won’t take too much of your time with a lengthy intro! In today’s update: blocking out the... Read more
Update #33 - Introducing Journal entries
We’ve decided to spice things up a bit! From time to time we would like to take a closer look at certain team members and showcase something cool they are... Read more
Update #32 - Pre-alpha progress and Early Access
Before we get on with our weekly update, we would like to do a bit of housekeeping.
A lot of backers from Kickstarter and BackerKit... Read more
Update #31 - Pre-Alpha Build 9 is live!
This week we rolled out update #9 to our pre-alpha players. If you are interested in reading all the changes that went into it, you can take... Read more
Update #30 - First narrative clue!
This week, the team continued their work on architecture, environment effects (lighting and fog) and pushing a new update to the pre-alpha community which will we are... Read more
Update #29 - AI behaviour, Architecture and new update coming soon!
This week the team worked on finalizing the last touches for our next build update which we will release next week! Among many cool changes, you will... Read more
Update #28 - Lighting and landscapes
A good chunk of this week was spent working on the lighting during day and night, on and off Joy, based on Whitney’s concept. For the backers... Read more
Update #27 - Night time pass, new forum layout, updated animations
As you know, this month we are working on the night cycle. Along with our work on the night pass, we’ve also been implementing some fixes/changes requested... Read more
Update #26 - From Dusk Till Dawn
Here is your weekly update!
Hi folks! Looking over this and last week’s update, I felt that it might be useful to describe the current... Read more
Update #25 - Story integration, spooky houses and 60’s music!
Update #24 - New pre-alpha Update!
This week we released Update 8 for our pre-alpha players! This update focused on bringing more life to Wellington Wells, such as ocean sounds, more dialogue, some... Read more
Update #23 - Bringing life to Wellington Wells
Welcome to another edition of our weekly update.
This week, like the last couple of weeks, we have been focusing on bringing life to Wellington Wells - eg making... Read more
Update #22 - Village Behaviour
It’s another quiet week at the studio, as about half of us take a much needed break. We toyed with not bothering you this week, but figured you'd... Read more
Update #21 - Summer Vacation and New Biome Art
Welcome to a new edition of our Weekly update!
Hi everyone! It’s been a little while since we updated you on the... Read more
Update #20 - Gamescom, Xbox One, New Update
Happy Friday everyone!
We have quite a few things for you this week.
Gamescom and Xbox One
As you may have learned by now, we are delighted to announce that... Read more
Update #19 - Contrast codes, Wellie mode, New build next week
Good evening everyone,
Welcome to this week's update!
New stretch goal unlocked
We are delighted to announce that we've unlocked the very last stretch goal on our list: Wellie Mode... Read more
Update #18 - Surveys and weekly update
Alright alright alright, it's been a big week in Wellington Wells!
BackerKit and Surveys
By now you should have received your BackerKit surveys! These replace the Kickstarter... Read more
Update #17 - Pre-alpha recap and weekly development update
We have three things to update you on this week: a quick pre-alpha recap, BackerKit/surveys and our weekly development post.
Last Friday we sent out... Read more
Update #16 - Slacker Backers, Pre-Alpha and Next Steps
We hope that you had a good week! We have been rather quiet, but it has all been for good reasons.
This week the team has been... Read more
Update #15 - The KS campaign is over! But soon: Paypal!
The campaign is done! We ended up raising $334,754 CAD thanks to 7433 backers. We also reached 4 out of the 5 stretch goals we set: Drug... Read more
Update #14 - New stretch goal achieved! There will be more Uncle Jack!
Update #13 - Second stretch goal unlocked, less than 48h to go!
We have raised over $295,500 CAD thanks to 6600 backers! Thank you all for keeping the train going during the last few days of the Kickstarter, it... Read more
Update #12 - Mac and Linux, Stretch Goal 1 Achieved, New Uncle Jack Video!
Lovely day for it!
3 days left in our campaign and we are now at + $269,000 thanks to over 6000 backers! We have reached our very first stretch... Read more
Updated #11 - FUNDED!
We Happy Few has officially reached its goal! We are at $263,000 and 5900 backers! All of us here at Compulsion would like to sincerely thank all of... Read more
Update #10 - Awareness icons, pretty shelters, come say Hi to Uncle Jack!
Oh, what a day, what a lovely day!
We are now at over $230,000 CAD thanks to more than 5200 backers! We are incredibly close to our goal, thank you... Read more
Kickstarter Update #9 - Stretch goals and a sweet goodnight from Uncle Jack
Lovely day for it!
After an incredible couple of days, we are up to $215,000 CAD, pledged by over 4900 backers! Thank you all for spreading the word, and welcome... Read more
Update #7 - Uncle Jack, stretch goals and E3 trip report
What a crazy weekend! We received quite the boost in our campaign from an imgur post that made it to the front page and reached over 1.4M people. We... Read more
Update #6 - The Garden District, encounters and more!
We are at + 3600 backers and have raised over $155,000 CAD! We are now midway through our campaign, thank you for continuing in helping us spread... Read more
A hilarious video from UberHaxorNova
We just wanted to share this funny video of James (@UberHaxorNova) playing We Happy Few. Tears were shed in the office.
Update #5 - Crafting mechanics and E3 update
We have raised 150,000$ and now have over 3500 supporters on board with us! This is amazing. We will not rest until we reach our goal. Thank you to... Read more
Update #4 - An update from Guillaume
I cannot say how humbled I am by 3400 backers and 145,000$ raised so far. It is our very first time on KickStarter, and it has been... Read more
Update #3 - Mechanics, Take downs and everything nice
First up, we want to say thank you, because we have blasted past 3000 backers, and raised over $135,000 CAD!
We’re grateful for all your support, all your... Read more
Update #2 - 50% incoming! Plus, Lower Vandal tier and Procedural Narrative Explanation
Hello Fellow Downers, lovely day for it!
5 days into our Kickstarter and we are almost at 50% (49% to be precise)!
That is FANTASTIC! Thank you! And thank you... Read more
Update #1 - Thank you
Wow, what a day we had yesterday! We are completely overwhelmed by the love and support from all of you. We are close to 30% of our goal... Read more