Update 8 - Moving Forward
At this point it’s pretty safe to say that we won’t reach our funding goal in time but this isn’t the end for Altais. I have learned a lot from this project, so I thought I’d use this as a bit of a post-mortum and to talk about its future.
Why didn’t it work?
Well based on the feedback I’ve been getting, it seems the target was simply too high. When I was setting up this project, I did a lot of research into how RPG books were made and what other projects had done in the past. I looked at the big brands because I had high hopes for this and that led me to some incorrect conclusions: Big companies like White Wolf and Monte Cook Games raised well over $40,000 but apparently this is too high for an indie startup.
There’s an interesting phenomenon that occurs around kickstarter projects: even though the whole idea is to fund start-ups and new ideas, and even though it’s a no-risk system, everyone only wants to back projects that look like they will succeed. There’s a fantastic article all about this by Albino Dragon: http://albinodragon.com/blog/too-big-to-fail-a-kickstarter-lesson-in-humility/
Other feedback also suggested that people would really like to try before they buy and that the lack of a testable system may have hindered the project.
So where to from here?
I really believe Altais will be a fantastic game so I'm not going to give up easily. Altais will be back! I'm going to continue working on it and in a few months I’ll be relaunching with a much lower target. I’ve also begun putting together a preview game, which will provide an introductory campaign and trial of the system, and it will be available as a free download. I’ll have more artwork to show off at that time and I’ll also be making a new video.
For our backers who return to support us in the relaunch, I’ll be throwing in free add-ons as a loyalty reward, more details on that soon.
I also have two other projects in the works, these are still very early in development but for now here’s a brief teaser:
Evil Benevolent Aliens
A tongue-in-cheek sci-fi board game for 2-6 players. Each player takes on the role of a sympathetic alien race that arrived on Earth shortly after humanity went through World War 3. The cities are rubble, the people are starving, but fortunately you’re here to help! Harvest resources from the ruins of the old cities, construct new housing and infrastructure, and help those poor innocent people rebuild their world… until the time is right to reveal your true diabolical scheme! Are you there to harvest humanity for food? To zap them with evil mind control devices? Are you building a laser on the moon? Or maybe you plan to crash the Earth into the sun! Are there even aliens at all? Maybe it’s all a government conspiracy! A humorous game of chaotic hidden agendas and exaggerated sci-fi tropes piled so high you can barely see the giant alien squid beneath! The world is ripe for conquest and if there’s anything TV has taught us, it’s that there’s nothing more evil than a benevolent alien.
A psychological cyberpunk card game for 2-6 players. It’s the year 2437, technology has changed but people are pretty much the same. Innovations in Brain-Computer Interfaces allow the human mind to be augmented by connecting them to a Central Computer. Think: Faster. Smarter. Deeper. This Computer now monitors for criminal thoughts and the crime rate has plummeted, but it also renders people vulnerable to hacks, even complete take over. There is only one type of crime left: “Crimes Against Personality”. Players take on the roles of rogue law enforcement agents who have discovered a terrible secret and are now being hunted. They exploit the system, Jumping from body to body, trying to stay one step ahead as they flee to the last place where the Computer has no hold: the colony on Titan. But the hack is imperfect, with every Jump they lose a piece of themselves; a memory, an idea, an emotion. Even if they make it to Titan, will they still be the same person? Will they still be human at all?
So that brings me to the end of this update, I hope these teasers intrigue :) I’ll message you all when I have more to announce on any of these projects, especially for the Altais relaunch.
Until then, I want to thank you all so much for your support, there has been a lot of positive feedback and you are all amazing! it means a lot!