Itherverse: Multi-Genre RPG Adventure eZine for any System
Monthly ePub packed full of pre-written RPG scenarios for use in any table-top system or game setting using our quick conversion tables
Hello and well met, fellow Game Masters and Players of tabletop dice and story-telling role playing games. You are going to LOVE what we have put together for you today.
First, let me address the Game Masters , but I have something for Players too, so stand by.
Have you found yourself searching high and low for pre-written, play-tested, adventures and material that will work with YOUR setting and more importantly, YOUR game system.
- Medieval Fantasy
- Western Frontier
- Space Marines & Pirates
- Gnarly Sea-Faring Pirates
- Post-Apocalyptic Mutants
- Super Heroes & Villains
ITHERVERSE is a monthly e-publication (or e-Magazine if you will) that will be packed with just what you need. EVERY MONTH, as a subscriber, you receive an email link to your copy of the latest release (and depending on how our stretch goals go, we very likely may offer printed and mailed versions), but I don't want to get ahead of myself.
Did you hear me a moment ago?
These adventures, scenarios and encounters have been designed to work in ANY game setting and easily convertible to ANY game system. Emphasis on EASY!
The Itherverse motto is "It's YOUR game, play by YOUR rules" and we're not changing your game in the slightest, only providing you with exciting new content and an easy way to use it.
DISCLAIMER: Now let me clarify - we will NOT violate copyright policies for all those great systems out there, and state that what we write is out-of-the box compatible.
What we are saying is that the ITHERVERSE conversion system is EASY to use and allows you the GM to convert our numbers to the numbers you need. You can either quickly convert the numbers on the fly during game play, or take a moment and jot them down while you are preparing.
TOP SECRET - CONVERSION CHARTS
Every friend, foe and trap you encounter has a simple block of information including our number and you can even write-in your number in the blank provided (use pencil or note paper). The point is , every issue has a copy of the ITHERVERSE CONVERSION CHARTS and you can use them to turn a percentile die roll (for instance) into a series of d6s or perhaps a d20 roll.
We have researched countless game systems (and will continue to do so - in the ongoing development of this product). We need your help and in the end, we will be confident that we have accommodated every possible dice system we could find. We even located a rather unique system designed by a company in Central Florida based on a series of exploding d5 rolls. Have you seen a five-sided die yet? We have found 2 designs so far, and both are rather ingenious. Look them up online.
In the side bar we provide countless options on how to convert our scenario from whatever setting and genre it was written for, into a version that will work for you and your game. The temple adventure highlighted in our video works in a lot of game settings without adjustment, but what if you're playing a futuristic game or you are on a planet with limited sunlight and water. We give alternative suggestions on building materials, locations, sources of food and sustenance. This temple has undead and a magic fountain, but what if your game doesn't allow for the supernatural? We give you great ideas on how to alter these to something acceptable in your genre.
PLAYERS (NOT THE GM)
A lot is still top secret around here, but we have a lot in store for you. Sprinkled throughout our e-Publication are tons of ideas and concepts to improve your game. We will teach you interesting trap designs (and how they work), but also snares you can use in your game - so you can impress your GM and the other players. There will be details on fun-to-play personality quirks. There will be clever uses of non-weapons in tactical situations, and in ways that you probably never thought of. And there will be a lot more, but one of the more exciting sections is what we're calling player crafting.
Players, correct me if I'm wrong - but certain things are difficult to find (rare magic items, highly valuable chemicals or construction materials, and a lack of ammunition in some game settings can turn deadly), but the one thing that you probably have an abundance of is currency. Coin, gold, cash, futuristic credits, whatever. Let's face it, every body you loot has a few baubles. They add up and WE will give you great ideas - genius ideas - on how to spend it. We even focus on designs and contraptions that the GM should have a hard time denying you, because the raw materials are every day objects, not rare, and not expensive. The labor may be costly, to build it - but that's why you have all that coin.
In the video we introduce the Wagon Catapult, or as we like to call it, the "Wag-o-pult." This is just a quick example of things to come. It is somewhere between 1/4 and 1/8 the size of the big siege engine, but tow-able behind your horse or your wagon. Just think how much fun it would be to use something like this. Granted, it's not practical for every encounter, but it is guaranteed to change any encounter you use it in. (It will launch a half-ling about 100 yards)... "Disclaimer: We did not say it would be safe for the half-ling."
In any case, we go as far as to give you tips on how to convince your GM to let you have it. The raw materials are easy to come by and worst case it becomes a poorly made, high-maintenance, version - constructed by a really bad blacksmith and carpenter - at least you have one - Right?!
Again, we help you envision versions of this item in YOUR game and your SETTING. Convert it to a harpoon mount,cannon mount, ballista mount, or a bundle of laser rifles all strapped together to create some kind of unwieldy but nasty dangerous mounted multiple-beam laser cannon. And this is just the beginning Players.
- harpoon mount
- cannon mount
- ballista mount
- laser rifle bundle mount
GAME MASTER & PLAYER - JOINT BENEFITS
Players - Keep in mind, everything written for a GM, you can benefit from as well. You might want to play through those scenarios first, having not read them - but after you have done so, there is much to be learned about how the traps work and the tactics that the enemies employ. You could consider these ideas in your own game play.
Game Masters - You can make use of the information provided to players to make your NPCs more exciting and robust, or to add some of these bizarre objects to YOUR game, (like the wag-o-pult) and let the enemy employ them against the players.
A great deal has been accomplished already, but we are excited to take the next steps and there is much work to do. Your support will allow us to first create a legal entity - be it a corporation or LLC of some kind, so that we are in a better position to engage in business and partner with other companies long-term.
Stretch goals will allow us to seek out programmers and application developers to create a conversion tool for your portable smart device. We also need to exhaust every effort to make sure we have covered every dice system we can find. Lastly, we envision this becoming much more than just an e-Publication, but a community of like minded gamers - contributing and sharing information using the latest and greatest online media available. A place where you can add your suggestions on how to convert a scenario or an item to a genre that we didn't think of. A place you can ask for help - because your players (like some of mine) want to game in really bizarre settings.
Ladies and Gentlemen - Let's do this together, because...
"It's YOUR game, play be YOUR rules"
Risks and challenges
Our current business model is sustainable with only a few thousand subscribers (perhaps as few as 2,000), with a subscription rate of approximately $5 per month. Modern high volume, generalized magazines, with subscriber bases in the tens or hundreds of thousands average just under $2 per month; however, this is a specialty product.
Other printers provided a similar product in the past (now discontinued), but charged $40 to $45 per year, and only released every other month. If we can get the subscriber base is high enough, we can envision a per issue reduction, or per month decrease in price over time.
The subscriber base will dictate the size of each publication. We hope to start with each issue offering at least one scenario or adventure each for low level (i.e. 1-6), mid-level (7-14), and higher levels (15+), and at least three articles specific to aid the game players. If subscription levels quickly reach 2000, we can very likely double that, every month.
Ultimately, we would enjoy a product ranging $3-$4 per issue, coming out every month and 50+ pages.
$40,000 - Aggressive marketing to include attendance at as many conventions and vendor venues as possible
$50,000 - Partner with printers to offer printed version of the magazine to those who want it, but only as an option.
$60,000 - Creation of a tri or quad-fold Game Master Screen with the Itherverse Conversion charts inside, full color artwork outside.
$70,000 - Partner with programmers for advanced apps and improve our online presence.
$100,000 - We can start researching other partnerships, that the potential of providing an expanded line of products in support of the original.
* The Knight Owls
* The Forgotten Few
* The Order of the Sleepless Knight
* The Benevolent and Protective Order of the Secret Owl
* The Tallahassee A-Team
Cartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.
- (30 days)