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By Itherverse
$391 pledged of $25,000 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

About this project

Magazine Pages
Magazine Pages

 
ITHERVERSE

Hello and well met, fellow Game Masters and Players of tabletop dice and story-telling role playing games. You are going to LOVE what we have put together for you today.  

First, let me address the Game Masters , but I have something for Players too, so stand by.  

GAME MASTERS

Have you found yourself searching high and low for pre-written, play-tested, adventures and material that will work with YOUR setting and more importantly, YOUR game system. 

  • Medieval Fantasy
  • Western Frontier
  • Space Marines & Pirates
  • Gnarly Sea-Faring Pirates
  • Post-Apocalyptic Mutants
  • Super Heroes & Villains
  • Zombies 
  • Modern
  • Horror
  • etc..

ITHERVERSE is a monthly e-publication (or e-Magazine if you will) that will be packed with just what you need. EVERY MONTH, as a subscriber, you receive an email link to your copy of the latest release (and depending on how our stretch goals go, we very likely may offer printed and mailed versions), but I don't want to get ahead of myself.  

Did you hear me a moment ago?  

These adventures, scenarios and encounters have been designed to work in ANY game setting and easily convertible to ANY game system. Emphasis on EASY!  

The Itherverse motto is "It's YOUR game, play by YOUR rules" and we're not changing your game in the slightest, only providing you with exciting new content and an easy way to use it.  

DISCLAIMER: Now let me clarify - we will NOT violate copyright policies for all those great systems out there, and state that what we write is out-of-the box compatible. 

 What we are saying is that the ITHERVERSE conversion system is EASY to use and allows you the GM to convert our numbers to the numbers you need. You can either quickly convert the numbers on the fly during game play, or take a moment and jot them down while you are preparing. 

TOP SECRET - CONVERSION CHARTS

Every friend, foe and trap you encounter has a simple block of information including our number and you can even write-in your number in the blank provided (use pencil or note paper).  The point is , every issue has a copy of the ITHERVERSE CONVERSION CHARTS and you can use them to turn a percentile die roll (for instance) into a series of d6s or perhaps a d20 roll. 

RESEARCH

We have researched countless game systems (and will continue to do so - in the ongoing development of this product). We need your help and in the end, we will be confident that we have accommodated every possible dice system we could find. We even located a rather unique system designed by a company in Central Florida based on a series of exploding d5 rolls. Have you seen a five-sided die yet? We have found 2 designs so far, and both are rather ingenious. Look them up online. 

ANY SETTING

In the side bar we provide countless options on how to convert our scenario from whatever setting and genre it was written for, into a version that will work for you and your game. The temple adventure highlighted in our video works in a lot of game settings without adjustment, but  what if you're playing a futuristic game or you are on a planet with limited sunlight and water. We give alternative suggestions on building materials, locations, sources of food and sustenance. This temple has undead and a magic fountain, but what if your game doesn't allow for the supernatural? We give you great ideas on how to alter these to something acceptable in your genre. 

PLAYERS (NOT THE GM)

A lot is still top secret around here, but we have a lot in store for you. Sprinkled throughout our e-Publication are tons of ideas and concepts to improve your game. We will teach you interesting trap designs (and how they work), but also snares you can use in your game - so you can impress your GM and the other players. There will be details on fun-to-play personality quirks. There will be clever uses of non-weapons in tactical situations, and in ways that you probably never thought of. And there will be a lot more, but one of the more exciting sections is what we're calling player crafting.

CRAFTING?

Players, correct me if I'm wrong - but certain things are difficult to find (rare magic items, highly valuable chemicals or construction materials, and a lack of ammunition in some game settings can turn deadly), but the one thing that you probably have an abundance of is currency. Coin, gold, cash, futuristic credits, whatever. Let's face it, every body you loot has a few baubles. They add up and WE will give you great ideas - genius ideas - on how to spend it. We even focus on designs and contraptions that the GM should have a hard time denying you, because the raw materials are every day objects, not rare, and not expensive. The labor may be costly, to build it - but that's why you have all that coin.

Any Setting, Any System
Any Setting, Any System

THE WAG-O-PULT

In the video we introduce the Wagon Catapult, or as we like to call it, the "Wag-o-pult."  This is just a quick example of things to come. It is somewhere between 1/4 and 1/8 the size of the big siege engine, but tow-able behind your horse or your wagon. Just think how much fun it would be to use something like this. Granted, it's not practical for every encounter, but it is guaranteed to change any encounter you use it in. (It will launch a half-ling about 100 yards)... "Disclaimer: We did not say it would be safe for the half-ling." 

In any case, we go as far as to give you tips on how to convince your GM to let you have it. The raw materials are easy to come by and worst case it becomes a poorly made, high-maintenance, version - constructed by a really bad blacksmith and carpenter - at least you have one - Right?! 

Again, we help you envision versions of this item in YOUR game and your SETTING. Convert it to a harpoon mount,cannon mount, ballista mount, or a bundle of laser rifles all strapped together to create some kind of unwieldy but nasty dangerous mounted multiple-beam laser cannon. And this is just the beginning Players. 

  • harpoon mount
  • cannon mount
  • ballista mount
  • laser rifle bundle mount

GAME MASTER & PLAYER - JOINT BENEFITS

Players - Keep in mind, everything written for a GM, you can benefit from as well. You might want to play through those scenarios first, having not read them - but after you have done so, there is much to be learned about how the traps work and the tactics that the enemies employ. You could consider these ideas in your own game play. 

Game Masters - You can make use of the information provided to players to make your NPCs more exciting and robust, or to add some of these bizarre objects to YOUR game, (like the wag-o-pult) and let the enemy employ them against the players. 

IN CLOSING

A great deal has been accomplished already, but we are excited to take the next steps and there is much work to do. Your support will allow us to first create a legal entity - be it a corporation or LLC of some kind, so that we are in a better position to engage in business and partner with other companies long-term. 

Stretch goals will allow us to seek out programmers and application developers to create a conversion tool for your portable smart device. We also need to exhaust every effort to make sure we have covered every dice system we can find. Lastly, we envision this becoming much more than just an e-Publication, but a community of like minded gamers - contributing and sharing information using the latest and greatest online media available. A place where you can add your suggestions on how to convert a scenario or an item to a genre that we didn't think of. A place you can ask for help - because your players (like some of mine) want to game in really bizarre settings. 

THANK YOU

Ladies and Gentlemen - Let's do this together, because...

 "It's YOUR game, play be YOUR rules"

___________________________________________

Risks and challenges

MODEL

Our current business model is sustainable with only a few thousand subscribers (perhaps as few as 2,000), with a subscription rate of approximately $5 per month. Modern high volume, generalized magazines, with subscriber bases in the tens or hundreds of thousands average just under $2 per month; however, this is a specialty product.

Other printers provided a similar product in the past (now discontinued), but charged $40 to $45 per year, and only released every other month. If we can get the subscriber base is high enough, we can envision a per issue reduction, or per month decrease in price over time.

The subscriber base will dictate the size of each publication. We hope to start with each issue offering at least one scenario or adventure each for low level (i.e. 1-6), mid-level (7-14), and higher levels (15+), and at least three articles specific to aid the game players. If subscription levels quickly reach 2000, we can very likely double that, every month.

Ultimately, we would enjoy a product ranging $3-$4 per issue, coming out every month and 50+ pages.

___________________________________________

STRETCH GOALS

$40,000 - Aggressive marketing to include attendance at as many conventions and vendor venues as possible

$50,000 - Partner with printers to offer printed version of the magazine to those who want it, but only as an option.

$60,000 - Creation of a tri or quad-fold Game Master Screen with the Itherverse Conversion charts inside, full color artwork outside.

$70,000 - Partner with programmers for advanced apps and improve our online presence.

$100,000 - We can start researching other partnerships, that the potential of providing an expanded line of products in support of the original.

___________________________________________

SPECIAL THANKS...

* The Knight Owls

* The Forgotten Few

* The Order of the Sleepless Knight

* The Benevolent and Protective Order of the Secret Owl

and

* The Tallahassee A-Team

___________________________________________

Cartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

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    LEVEL 1: ADVENTURER'S SCOUT

    In appreciation for your consideration you will be notified of regular updates to the project, allowing you the opportunity to decide if you would like to increase your level of support.

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    In addition to a complimentary PDF copy of the first publication when it is released, we also wish to express our since Thanks for the support, and your name will appear both on the website and the credits of the first edition.
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    LEVEL 3: APPRENTICE WIZARD

    Not only will Itherverse be a subscription to an eZine, but a network membership of like-minded gamers, our website and any other content we provide exclusive to our member subscribers. In as much, your support will grant you a 2-month complimentary subscription to the Itherverse network, inclusive of each eZine release.
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    LEVEL 4: ACOLYTE TO THE WARPRIEST

    We will mail to you a limited edition, professionally printed copy of the first edition. This may be the only time an edition is ever printed and distributed. While our default delivery method is intended to be eZine PDF, stretch goals may allow us the opportunity to offer both eZine and Printed subscription rates to our customers.
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    LEVEL 5: JOURNEYMAN ROGUE

    Your copy of the limited edition, professionally printed first edition (from Reward #4) will be autographed by our Creative Director. You also get upgraded to a full 3-month complimentary subscription membership.
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    LEVEL 6: CRAFTSMAN ALCHEMIST

    PUT YOUR MARK on the game. In an upcoming first-year edition, we will name one item, location, monster, non-player, weapon, spell, or similar item of our choice after you (or you can pick a nickname to use instead of your actual name). Credit for your contribution will be singled out in the "Special Thanks" section, with your name, city and state. Example: Special Thanks to John Doe "CHAIN MAGE" from Tallahassee, FL.

    NOTE: Some restrictions will apply. We reserve the right to reject a request that is deemed to be controversial, trademarked, risque or in any way potentially offensive to anyone.
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    LEVEL 7: CAPTAIN OF THE GUARD

    EXCLUSIVE TO KICKSTARTER: Get a 24" x 36" full-color poster of the cover of the first edition, autographed by our Creative Designer. You also get a 4-month membership upgrade.
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    LEVEL 8: GUILDMASTER

    Collaborate with our Creative Designer to not only name something, but to create it from the ground up. Have a monster idea you would like to see in print? Have you designed a weapon, machine, new race, complex trap, simple story idea, or other similar item. Don't just name it, but we will talk on the phone, exchange emails and/or web cams if necessary to put together a rudimentary concept.

    NOTE: Itherverse must be granted exclusive royalty-free rights to the design concept; however, supporter will receive a co-design credit byline and a membership upgrade to 6-months.
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    LEVEL 9: SUPREME WARLORD

    Collaborate but on a much LARGER SCALE. Don't just submit one idea but work together with our Creative Designer on an entire adventure or a group of items. Discuss the plot, setting, enemy tactics, room descriptions and contents. Basically co-design an entire section of the publication, even if it is not an adventure but some other idea. We will talk on the phone, exchange emails and/or web cams if necessary, multiple times, to put it all together.

    NOTE: Itherverse must be granted exclusive royalty-free rights to the design concept; however, supporter will receive a co-design credit byline.
    + Reward #1 through #8

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    LEVEL 999: ASCENDED BEING

    You join the Itherverse team on a very exclusive list of volunteer play-testers. Not only do you get a 12-month membership subscription, but you are allowed the option to become a regular contributor. You receive draft copies before release of individual scenarios and are tasked with forming your own gaming group(s) to test them and provide feedback. Your entire group ultimately gets to be part of the process and benefit from the same. You get byline recognition for the Large Collaboration (Reward #9) along with the Play-tester credit for yourself and the name of one gaming group or club and your city, state in every edition you test. Example: Thanks to our play-testers, John Doe and The Forgotten Few from Orlando, Florida.
    + Reward #1 through #9

    Includes:
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    • Play-tester: Credit
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