A planet colonizing, rocket ship flying, laser shooting, multiplayer space simulator.
NEW: Buildings update
Checkout the Spaceship update!
Spaceopoly is a cross between the building dynamics of Simcity, property management and trading of Monopoly, and empire expansion components of Master of Orion set in a persistent multiplayer universe.
Game play allows the user to settle distant worlds, build thriving colonies, control vast stretches of space and make a fortune as an intergalactic space explorer. Spaceopoly will initially be released for iPhone and iPad.
Compete with hundreds of players on each server for control over individual planets and entire star systems or collaborate with your friends to build the most impressive Spaceopoly in the galaxy. Whether you choose to go it alone or team up with other players, it will be up to you to decide if you want to concentrate on building up productive and lush planets in your home star system or spread out your empire across the galaxy in search of adventure.
Spaceopoly multiplayer primarily focuses on cooperative play, so you don’t have to worry about rich and powerful players stomping all over your planets within minutes of joining the game. On the other hand, if you’re looking for a fight, join other players to overcome mutual threats to humanity and bask in the fame and glory that comes with saving our species.
Settle new planets and improve them through terraforming to create more hospitable resource-producing environments. Build everything your colonists will need to survive and balance planetary health with your desire for astronomical profits.
Warp across the galaxy to discover ancient relics and technologies, meet other explorers and overcome threats to your mighty Spaceopoly.
On your journey you will undoubtedly uncover rare minerals and lost blueprints from ancient civilizations that will help you in creating a powerful Spaceopoly.
When we dreamed up Spaceopoly, we imagined a fantastic universe jam packed full of awesome game mechanics. We also wanted to bring our friends along, which meant we needed it to be multiplayer.
Making an awesomely epic sci-fi multiplayer game like this takes a lot of time, effort and a great team (we’ve got that last part covered). We have been working on this game for the past 8 months, so as you can see from the trailer, a lot of the basics are complete and we are now working on expanding the multiplayer elements and creating content. Developing and integrating persistent multiplayer features, along with the server technology costs are our biggest hurdle. So we will primarily use your kickstarter contribution to:
- Develop and expand on our multiplayer features.
- Cover server costs for testing and deployment.
- Create loads of content for you to build, explore and laser slice!
- Promote the game upon launch to make sure you will have someone to play with or compete against.
We know we have a lot of work ahead of us, but with your support we know we will make a truly jaw dropping game!
Jedrzej “JJ” Jonasz is the lead programmer with several years of indie game development experience and a decade of experience in the film industry. His most well known game is the iPad and Mac WW2 strategy game “Battle Fleet”, which was the #1 Mac game when it launched on the Mac App Store and the #3 iPad Strategy game on the iOS App Store. Having produced shows for the Discovery Channel, feature films and documentaries, Jedrzej knows how to manage large creative projects and entertain audiences of all ages. He lives in Portland, Oregon with his wife and two adorable cats.
Creative extraordinaire Adonya Ourshalimian is the lead game designer. He began his career in Los Angeles, where he launched a small but successful creative boutique. Adonya now resides in the cooler and rainier environs of Portland, Oregon and in addition to Spaceopoly, he spends his time on marketing, branding and UX freelance projects. Living in a high-rise provides Adonya the perfect daydreaming environment as he stares out into the world and imagines what the galaxy of Spaceopoly could look like and makes it a reality.
Thank you for your wonderful support, Kickstarters!
Risks and challenges Learn about accountability on Kickstarter
Creating a multiplayer mobile game presents several challenges that the team at Pocket Vault Studios is uniquely qualified to overcome. Our applicable experience is twofold. First, we have already developed and launched successful mobile games, so we are fully aware of the work, time and dedication involved in launching a game. Second, we have extensive experience in creating and delivering large projects. We’ve done films, television shows, music videos and advertising campaigns. All of these projects require managing teams of creative professionals and putting in long hours to create high quality work in a timely and efficient manner. Below are the main challenges we will face and how we will overcome them.
Beautiful artwork and graphics are a must in modern games, especially as mobile devices are now capable of processing complex graphics. Our challenge here is not only to match the current standard in mobile game graphics - but surpass it. Using the game development engine Unity3D in combination with Maya, we have been working with a team to create the beautiful graphics you see in our screenshots and Kickstarter video. Our remaining work in this area is to create additional graphics to cover all of the buildings and objects in the game. The Kickstarter funds will accelerate our development of the art and graphics, ensuring that we can launch the game on time.
PERSISTENT ONLINE MULTIPLAYER
Although we have included online multiplayer in a previous game, the persistent MMO nature of Spaceopoly requires a whole new set of skills and technologies. To address this challenge we have successfully created a server system using available 3rd party server technologies that can handle massive traffic, keep track of thousands of players and is cross platform (allowing for future Mac, PC and Android versions of Spaceopoly). We have tested this system and our next step is to implement the rest of the gameplay mechanics in the server. The Kickstarter funds will allow us to bring on a programmer with extensive server experience to implement these features and test, re-test and ensure the system is dependable. The main risk is the monthly expense of running these servers. We’ve done the math on this issue and because server costs are in line with the number of users playing the game, the more players we have, the more revenue we will have to cover these costs. Kickstarter funds will help us launch the servers to get the game going. Future players will help keep it going.
Our goal for Spaceopoly is to orchestrate game mechanics that are engaging, balanced and fun. Naturally, this is a big challenge. We have done rigorous playtesting of all of our new features. We've even created a paper version of the game to test some of the more complex mechanics. We will to continue to test internally as well as externally through beta tests, which we hope our supporters will be a part of. There is no cost to testing the game, the only risk is time. However, we are confident that with our past success developing iOS games we have built in sufficient time in our plan to deliver the game as expected.
Initially the game will be available for the iPad and iPhone. There may be a slight delay between the app release for each device.
Beta testing will start 1-2 months before the game launches. Join our mailing list on www.pocketvaultstudios.com for future updates.
You’ll receive an email with special instructions on how to download and install the game on your iOS device.
We hope to launch Spaceopoly at the end of February 2013