About this project
The Kickstarter Campaign Has Closed
Thank you to all my wonderful backers!
You can still pre-order ChronoSphere for $17.99, a 10% discount off of MSRP. Go to http://www.kindfortress.com/shop to order. Games, playmats, and T-shirts are all available. You can also contact firstname.lastname@example.org with any questions.
If you are a retailer or distributor, please get in touch for special pricing. We have multiple models including direct and distribution. Contact email@example.com to learn more.
Do you love trivia? Do you have know-it-all friends? Do you love to see see those know-it-all friends flustered, bewildered, and confused? Of course you do! ChronoSphere is a deceptively simple game about putting different historical figures and events in chronological order, with a devilishly fun challenge-your-friends element. Play with family and friends, and bluff your way to through history! With your help, we can make this game come true!
****DICE TOWER HOW TO PLAY VIDEO****
The cards in ChronoSphere each have two sides, one with the date showing and one without.
Before you begin, make sure all the cards are date-side down, and then shuffle and deal 7 cards to each player. Players should arrange the cards on the table in front of them, making sure to keep the date side face down - this area is called the player's tableau. Deal one additional card to the first and second players.
The object of the game is to get rid of all of the cards from your tableau (also called a display). You can also win by completing a fully valid ChronoSphere, even if you still have cards in your tableau. Players will add cards from their tableau to the central play area, called the ChronoSphere, that holds up to 12 cards. One half of the ChronoSphere is reserved for cards from the BC era, and the other is reserved for AD cards.
On your turn, choose one of the following actions: (1) play a card into one side of the ChronoSphere, (2) discard a card from your tableau and draw two new cards, or (3) challenge one side of the ChronoSphere.
When playing a card, you can place it in between any cards already on the table, and you may move cards to fit your new card it, but you may never play a card before the first card BC, that is in the 1 o'clock position on the ChronoSphere, or after the last card AD, which is at the 12 o'clock position.
If you choose to challenge one side of the ChronoSphere, first identify the last player to play a card into that side, then flip up all the cards on that side. If any card is out of chronological order, or if a card is from the wrong era, you win the challenge. Otherwise, the last player to play a card into that side of the ChronoSphere wins. All the cards on that side of the Sphere are discarded. The loser of the challenge will draw penalty cards from the deck. The winner will choose to either play a new card to the vacant side, or give one of his cards to the loser.
If you're playing your last card, turn up all the cards on the side of the Sphere that you played into. If your play was valid, you win! If not, draw two new cards.
If you play the 12th card into the ChronoSphere, you may freely rearrange all the cards as you wish, then flip all the cards over. If your ChronoSphere is in perfect chronological order, you win, no matter how many cards you have!
ChronoSphere features 96 top-quality 300gsm whitecore cards. Take a look at both photo and digital samples of some of our cards. Note, art is not 100% final.
Take a look at the amazing playmat we've got cooking. It's almost there, and we'd love your feedback to make it as great as it can be!
Watch Undead Viking's playthrough and review!
"It's a neat game! It's like Timeline, only with an actual game. I had so much fun with this - for me, it's a green light!"
-Donald Dennis, ON BOARD GAMES
"Chronosphere, at its core, provides a really enjoyable twist on familiar trivia and press-your-luck style filler games. The added layer of bluffing and deception makes it less about knowing when ice cream was invented, and more about staring your friends straight in the face and confidently telling them it came before the wheel."
-LEAGUE OF NONSENSICAL GAMERS
"ChronoSphere is refreshing - it's engaging, and reflective, and most importantly... it's lots of fun!"
-Andrew Federspiel, KNAPSACK GAMES
"This is the first trivia game I've actually enjoyed. Surprisingly fun and engaging, and I think I even learned something."
-Thomas Eliot, SIXPENCE GAMES
If you own a retail store and want to carry ChronoSphere in your store, please send an email to firstname.lastname@example.org. We offer a variety of distributor and direct options, as well as demo support. We are members of the Indie Games Alliance, who provide demo and event support for retailers on behalf of publishers. To learn more, email Rebecca at email@example.com
ChronoSphere can be a great tool for teaching about history and placing various events across different cultures and timelines into perspective. If you're interested in bringing ChronoSphere into your classroom, or you'd like to help develop curriculum and classroom activities using ChronoSphere, please contact firstname.lastname@example.org. Special pricing is available!
Based in Stamford, CT, Kind Fortress was founded in 2012 after too many late nights, long walks, scribbled journals, and hours spent listening to game design podcasts. I love games that combine rich themes with clever mechanisms, I love abstracts with beautiful components, and I love party games that get people laughing. Most of all, I create and play games because they help people create memories and friendships.
Last year, Kind Fortress licensed its first game, Conquest of Canaan, to Gozer Games. ChronoSphere is our first Kickstarter, and our hope is to continue to create new games in both traditional and Kickstarter channels.
A huge thank you to Taryn Baer-Shalev, my wife and first playtester. Thank you to Will Ilkow, whose art and design skills made ChronoSphere come to life. Major thanks also to Michael Cantor, Michael Just, Michael Keon, Alex Young, Angelina Troy, Terry Guldiman, Joshua Cheslow, Chris Ilkow, Mike Putrino, Steven Bryant, Omar Cuevas, Chris Stevens, Evil Chris Stevens, Jon Hoyt, and everyone at Battlegrounds Gaming in Norwalk for playtesting, ongoing support, and making the best kind of dumb jokes. I also want to thank Andrew Federspiel, Jamey Stegmaier, Richard Bliss, Curt Covert for providing great feedback and advice about the game and the process of kickstarting a game.
The biggest thank you is reserved for all of you, the backers. Thanks for being part of this experience, for your passion and interest, and for being a community, not just a consumer.
From the quality of the components, to the beauty of the art, to the fun of playing ChronoSphere, I stand by this game 100%. I hope you have as much fun with it as playtesters and convention-goers have. But if you're unsatisfied with the game, please send it back to me within 30 days of receiving it, and I'll give you a full refund, no questions asked. Pledge with confidence.
Risks and challenges
As my friend Rob Tucker likes to say, "you gotta make one before you make two." And when it comes to Kickstarters, so far, I've made none. I've been active in the community through, I've licensed a previous game to a publisher and learned a lot about the development and production process through that experience. I've done my research, read the blogs, listened to the podcasts, connected with colleagues, and talked to many manufacturers, distributors and retailers.
I feel I've done as much as I can to ensure I'll be able to deliver a great game, on time. I'm working with a top-notch manufacturer and I've got great advisers and supporters to help me get ChronoSphere into your hands. Thank you for taking a chance on my dream!Learn about accountability on Kickstarter
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