This project will only be funded if it reaches its goal by .
This project will only be funded if it reaches its goal by .
Can you be the Archmage’s favourite by conjuring the most powerful mythical creatures? Use their unique abilities to bolster your magical powers or hinder your enemies in this game of luck, strategy, magic, and creatures of legend.
We need to make £6000 to reach the one and only Stretch Goal, which is a slew of new cards and fabulous new art. This will increase the total number of cards from 30 to a whopping 55. Check out some of the new art below.
Here is a selection of the new Blood creatures (they have reaction powers that come into effect whenever an opponent does something).
And a selection of unfinished cards (including the reworked Mother Earth card).
Are you ready for Trick or Treat?
Ember: the popular card game of creature conjuring is back with its 2018 expansion, which contains at least 30 cards that focus on "take that" mechanics and the addition of Gloom creatures (see below). It also contains all the reworked and playtested Halloween expansion cards, which were requested by you, the fans!
ARRIVAL OF THE GLOOM
The Gloom cards are a deck of cards which are shuffled and three are dealt to the table. Anyone can Conjure these cards and use them to their advantage. Each one has powerful endgame changing effects - some modify the VP of Burned creatures while others have wholly more malevolent powers designed to allow you to put those Archmage cards to good use! But be warned, the power of Gloom is powerful and unpredictable and it can easily be a double-edged sword.
Gloom magic is recommended for advanced Ember players.
WHY BACK TRICK OR TREAT
- It's more Ember!
- It's got a slew of new art by a fabulous all-female art team.
- It's all about the endgame (the final piece of the puzzle I felt needed work right from the very beginning). Now you can really shake things up with a single Archmage card (more on that on my weekly videos).
- I've always been a huge fan of making the final score that bit more uncertain and now Trick or Treat gives you just THAT! Now you can manipulate the final VPs of Burned creatures. If that wasn't enough, some of the new creatures are reactionary: when a player does something - you get to do something. It means you can wield absolute power in each game, BUT you might pay a high price for such blatant use of magic.
Ember is a fast-paced game of creature conjuring. There’s no analysis paralysis here; you use the cards in your hand to conjure a creature based on the creatures you have in play / creatures available on the table / creature to suit your strategy.
It’s a hand manipulation game. It’s easy to fob off Ember "as another luck game", and it might start that way, BUT… the creatures you collect will allow you to mitigate the “luck of the draw” and to further your chances of conjuring more powerful creatures (by drawing more cards that you need or stripping your enemies of their creatures' powers).
Trick or Treat capitalises on that giving you even more chances to attack your enemies, to weaken their creatures and to strengthen your hold over the game. It's all out war in the Halloween expansion!
It’s not Magic the Gathering - it’s not a game where you hold back cards while you wait for the one you really need - it’s fast and furious - it's opportunistic - it also features countless creatures from mythology - all in glorious technicolour!
Ember is played over multiple rounds, split between two phases. The Draw Phase and the Conjuring Phase.
During the Draw Phase you will discard one or more cards from your hand to draw more cards to aid you in your creature conjuring efforts.
In the Conjuring Phase you will discard two or more cards in your hand to conjure just one creature from the Pool (the randomly determined set of creatures and magical items available to you in any particular game of Ember. The more creatures you have, the more random each game will be). Each creature has a unique ability, so the creature you most need might not necessarily be the one with the highest Victory Point score.
Play continues with players discarding and drawing cards, BUT the strength of Ember is that you can use your creatures' powers at any time, thus aiding your own conjuring attempts or thwarting your opponents. Card powers range from allowing you to draw extra cards to being able to deflect one of your opponent's abilities to another target.
The game ends when one player reaches the agreed Victory Point score OR they accumulate a number of Ember Points - cards that are added to the Pool when all the creatures in one VP Rank are conjured (to be revealed in Stretch Goals).
During the Endgame, each player takes it in turns to use their creatures' abilities, to Burn (turn face down and make powerless) or Regenerate creatures with Archmage cards and to generally do everything they can to gain those final few Victory Points. Once everyone has passed, the game ends and the final scores are totalled. Final scores may be affected by Tutor cards (in From the Ashes).
The winner is the wizard with the highest score in VPs.
Download the Complete Card List (we've not included the Second Edition - yet - to avoid spoilers!)
Archmage Stewie Showing Off the Cards
The Wizard cards make up the majority of the Draw Deck and allow you to Conjure creatures, one creature for each of your turns.
Ember: Trick or Treat consists of just one tuck box of 30 cards of the highest possible quality with all new art. You are getting:
- 15 x Gloom cards
- 15 x Halloween-themed cards that add a whole "take that" element to Ember. Now there's more revenge when someone makes you discard a card (or three). Get your own back!
The new cards are also standalone, so if you have a Wizards deck, you can play Ember with these cards. Exciting! It's guaranteed to be a very different game to anything you've played before.
We've started with 30 cards, but our Stretch Goals plan for A LOT more!!! I'll be showing you more of the cards over the campaign so stay tuned!
WHAT DO I NEED TO PLAY EMBER?
All you need to play a standard game of Ember is:
- 1 x 55 card The Wizards deck
- 1 x 55 card From the Ashes starter deck.
The Wizards is a deck of 55 playing cards which make up the four elements of magical energy you need to Conjure creatures in Ember. It also includes three powerful Archmage cards.
From the Ashes is a deck of 55 creatures, artifacts, elemental dragon gods, and magical tutor cards.
CUSTOM WOODEN BOXES
The wooden boxes are custom-made exclusively for Ember. They are 14cm deep and made of waxed wood. High durable and really attractive, they come in three styles.
CHOOSE YOUR BOX STYLE WHEN OUR PLEDGE MANAGER OPENS. CHOOSE FROM:
Each box has a metal clasp and can hold around 240 individual cards (with enough room for sleeves).
To purchase any of the following items, just check out the price and the additional shipping to add to your order.
Wooden Deck Boxes - £25 – Shipping - £1 UK / £2 Rest of World per box (you can order as many as you like but if you want more than one of each type please let me know).
Ember: Trick or Treat - £10 – Shipping £1 worldwide.
Ember: From the Ashes / The Wizards – £15 - Shipping - £1 / £2 Rest of World.
Ember Triple Combo (Trick or Treat / From the Ashes / The Wizards) - £25 - Shipping - £2 / £3 EU / £3 Rest of World.
Ember T Shirt - £10 - (get in touch for sizes – we have no medium or small left but have every size (male and female) Large / XL / XXL / XXXL – and sizes 14 / 16 / 18 - Shipping £1 worldwide.
Tokens 43 tokens in red / blue / gold - £8 - £1 UK / £2 Rest of World – you can order as many as you like but please get in touch if you’re ordering more than two packs of tokens.
All the promo cards - £25 – Shipping £1- worldwide. The promo cards are: 2016 / 2017 / Spectral / Prismatic / Light and Dark / Spells / Purple Worm (that's well over 50 cards - many of which are now getting very rare).
You can check out the many 100+ reviews we have on BoardGameGeek.
Check out the review of Ember: Light and Dark from the Australian Tabletop Gaming Network by clicking here or on the image below.
More written reviews...
More written review...
Here's a list of our magical Stretch Goals - to be revealed!!!
Risks and challenges
This is our sixth Kickstarter and you can be assured by now we've got the hang of things. We go to print in April and we hope to have copies by June 2018.
The only risk is the gaming boxes which are made in China and may be delayed for various reasons, but we have a good relationship with the manufacturer and hope to have these in good time.
Either way, you can see how well we handle lost packages and our communication is second to none. So you know you're in good hands with District 31.Learn about accountability on Kickstarter