48 Hours Left!
Hey There Swindlers!
First I have to apologize for not posting more updates. I've been spending whatever time I've had trying to optimize my Facebook ads and trying to get the word out there (outside of working a full time job to support my family and my game making passion). Unfortunately, we are trending towards coming short again. There have been some big last 48 hour spikes in other Kickstarter campaigns, and that's what I'm going to keep pushing for. We are a little more than $3,000 away from being funded. But we can do it!
If you have any ideas on how we can get more of the word out there, please comment on this update or send me a personal message. And if you would share this campaign on Facebook, Instagram, Twitter, etc, that could help us get there.
Who We Are
I haven't fully shown who we are as a company. And in the spirit of total disclosure I will show it here.
It's just me.
I've had a TON of help. The Facebook community has provided mounds of extraordinarily valuable information in the process of obtaining artwork, prototyping and playtesting, sourcing/manufacturing, shipping, fullfilment, and so much more. I've made connections with hosts of other game makers who have contributed so much. And you. You have provided such amazing feedback and have been the core source of much of my motivation. So Thank You.
Over the course of this and previous Kickstarter campaigns I have learned to use Photoshop and Illustrator. I've learned the value of staging the video, using proper lighting and telling a clear story, and learning how to use Adobe Premier to put it together in video form. I've learned that play testing with strangers is useful, and play testing with family usually is not. And being a slight introvert it's taken a lot for me to approach strangers to play my game. And more recently I've learned how to create ads on Facebook - though I'm still not very good at it.
I hope this last paragraph isn't coming off as a brag, but rather to show just how important you are to me. When I don't know something, I find a way to figure it out so I can give you the best possible experience possible. Backers like you have carried my family through some difficult financial times. So thank you for who you are and what you represent. You've been an important part of our lives.
Campaign Coming to an End
With the Swindled campaign coming to an end, it leaves me with a host of questions (should the campaign fail).
If Swindled doesn't fund, should we push to launch a third time?
Should I leave Swindled and move on to a new project?
If Swindled should be re-launched, what needs to change to attract more backers?
Because I value your opinion - especially the 'chemo therapy' feedback (the kind that feels like death but attempts to fix a horrendous problem) - I would love to hear what you think. And I pose these questions now because that gives 48 hours for responses and a possible new plan.
Of course, I'm pushing to the end. Let's go get that final $3,000 and get what my son calls "the best game in the whole world" on your tables!
And I sincerely hope you feel just how grateful I am to you for your support. You are great!
So Way Totally Awesome Games
P.S. I wanted to make an awesome picture for your enjoyment, but we only have 47 hours left in this campaign. Getting back to work!