About this project
THANK YOU! IT'S NOT OVER YET BUT...
STRETCH GOALS, BOTH REACHED AND FUTURE
Game Play Videos
The Red Martian and Patton Monitor Tank can now be purchased as an Add-On. See Add-Ons #6 toward the bottom of this section.
THE WORLD OF ALL QUIET ON THE MARTIAN FRONT
The Martian attack of 1898 brought terrible devastation to the city of London and set the course of human history upon an altogether unexpected path. Amongst the ruins of the greatest metropolis on Earth, the Martians had - in the end – faltered and perished. Everyone now knows that these invaders were overcome, not by the might of Queen Victoria’s armies, but by nature’s own forces of disease and decay. Against these mere microbes, the Martians’ superior minds could muster no defense. Where mankind had failed, the smallest and least significant of all Earth’s organisms had triumphed.
Although the Martian invasion shocked the world and caused widespread panic in the days that followed, by the early years of the twentieth century, many influential thinkers were eager to proclaim the aliens a spent force. Fear of further alien attack was gradually displaced by the humdrum concerns of life and commerce. It is sobering to reflect that most people were happy to accept this misguided notion, as we now know it to have been. All over the world, only a few visionaries continued to warn that the first attack might have been a scouting foray, the precursor to a full-scale invasion. They urged humanity to ready itself for war or risk extermination. These men were openly ridiculed and all too often dismissed as alarmists and cranks.
Few even noticed the arrival of the second wave of Martian cylinders that fell to earth sometime around the end of 1908. By the time the Martian presence came to the attention of the governments of Earth, it was already too late.
All Quiet on the Martian Front is a 15mm battle game in miniature set during the second Martian War, circa 1910. After their first defeat a few years earlier at the hands of stiff British resistance and unexpected environmental factors, the Martians have returned. This time they have started their invasion from the New World and they have well established themselves before surging forward in an unstoppable tide of destruction. The game begins on the Mississippi Defense Line,with America desperately trying to hold back the Martian advance. Super weapons by Nikola Tesla and Thomas Edison are being rushed to the front.
President Roosevelt leads the nation against the blood sucking Martians and their incredible machines. Henry Ford works feverishly to produce as many of the new steam powered tanks for the front as possible. J.P. Morgan, Carnegie and Rockefeller work together to make the fearsome new Land Ironclads a reality. The United Kingdom, experienced with anti- Martian war, sends the British Expeditionary Force to help. France and Germany, untouched by any Martian machines yet, gather forces and build armies, but for what purpose?
Black Dust, Heat Rays, tanks upon tanks as well as miles and miles of trenches and traps…they all form the backdrop for Tripods vs. Tanks with lightning guns, Rough Riders on early Harleys, and lots more.
We have chosen 15mm (18mm really) because of the maximum potential for all forms of war machines, desperate platoons of infantry, and giant vehicles and fortifications. This is a battle game for the very survival of mankind!
Game Play and Why We Are on Kickstarter
The game rules have been written by Rick Priestley, Alessio Cavatore and Ernie Baker. We have gotten lots of commentary about the rules for this game already. Some have written “DON’T use X mechanic” and the next email reads “PLEASE use X mechanic.” Rules are obviously driven by personal givens and druthers.What we do want to say about the rules upfront is trust us. The rules have been and are still being developed by Rick Priestley and Alessio Cavatore. These two gentlemen have written rules used by more miniature gamers than anyone else in the world. Many years of experience for miniature gaming companies have honed their skills quite well. It’s why we wanted to work with them BOTH on this project. They have come up with quite a few interesting twists on old mechanics and introduced a few new ones. I’ll let Rick describe the rules in his own words:
"To start with, let’s look at the basics. Each side represents an army – whether Martian or Human – comprising a number of units – each unit being made up of one or more models in the case of vehicles and artillery, and one or more bases of troops in the case of infantry. An army can have a mix of different kinds of machines, troops and guns, and is chosen from an army list using a system of points values; the better the units the more points they cost – fairly obvious stuff and no surprises there! The aim of the game depends on the scenario you’re playing – usually one side has to take an objective from the other or sweep the enemy from the field – but either way you’ll need to destroy as many enemy as you can and try to stay alive if you’re going to win.
The game progresses in turns and in each turn both armies get to move all their units and make attacks. Whether you get to go first or second is determined by an initiative dice test made at the start of the turn, with bonuses applied for successes scored in the previous turn. So the better you do in one turn the better chance you have of going first next turn and pushing home your advantage. Movement is fairly standard with different units moving at an appropriate rate. However, it is worth noting that we allow most units to move twice each turn: once before they make their attacks and once afterwards. This allows for some interesting tactics for both sides, and especially for the vulnerable humans who must make what use they can of available cover at all times. By the way, we measure all tabletop ranges and distances in inches using an ordinary tape measure –this should be familiar enough to anyone who has played a tabletop wargame.
Both shooting attacks and close-up fighting are resolved in the combat phase. The game uses ten sided dice (D10s) to work out attacks and is designed to give fast but realistic results. When a unit shoots it picks one enemy unit as a target, and every model in the unit shoots at the nominated target. You’re allowed to pre-measure ranges before choosing your target, so no wasted shots against enemy who are ‘out of range’. Every model that can see the target unit gets to shoot – and we use a simple system of height levels to determine who can see over what. So, for example, a towering Martian Tripod can see over low woods or ruins, or over the top of a tank or a group of Zombie troopers – all sensible and very intuitive. To work out if your attack is successful roll a D10 for each infantry base or for each weapon shooting in the case of artillery, tanks and machines. Remember some tanks bristle with guns in which case you might be rolling two or three dice for every model. Add any power bonus for the weapon – for example a Tank Gun adds a deadly +2 but a Martian Heat Ray adds a devastating +4. If the total equals or beats the target unit’s amour value the shot has scored damage, and with most types of troops including infantry, artillery, tanks and other vehicles, damage equals kerboom! In other words – a shot that scores damage removes one enemy model or base in the case of infantry.
Some machines are so big and so powerful that a single damaging shot doesn’t necessarily destroy them outright. In these cases we have a special damage chart, and once again we roll a D10 and read off the result from the chart. The result can be anything from light damage reducing the target’s armor value, to sending the target wildly out of control, stunning it momentarily, or a catastrophic explosion destroying the target completely and scattering debris over other units nearby. The more damage you can score on a big target the greater the chance of a critical result – so concentrate your fire against those nasty Martian Tripods if you can!
Aside from that – well there are lots of special units with interesting abilities, from refuellers and gun tugs that allow for extra moves, repair workshops that can patch up your vehicles, medical units that can save your men from deadly attacks, and bizarre and otherworldly weapons like Martian Black Dust, the Tesla Cannon, and many more beside. Some mention must also be made of hidden units – which we make allowance for in the form of ‘blip counters’ that can move about the battlefield and are only revealed when they are shot at, approached closely, or if they decide to launch an attack. This enables the human forces to distract and misdirect the Martian invaders with ‘phantom’ units – a very useful attribute and one of the human side’s chief advantages. We also have rules for traps – pits and mines set by the humans to catch unwary Martian Tripods, ambushes, reserve troops, and reinforcements. To counter all of these the Martians have developed their own devices – not least the horrific Zombie troopers and Slaver Tripods – but of these, and even more heinous creations of the abominable invaders, we shall spare the reader further shocking revelations for the moment."
About the Models
Some of the models you see in the pictures, such as the infantry, guns, drones and many of the Mark II tanks are production masters. Others are hand built master models and will need a bit of tweaking before production to avoid undercuts, etc. The Assault Tripods are high resolution prints of the tooling master program. It’s very close but there are still small changes to be made including a finalization of the Black Dust launcher, for example. The bases for the models will be coming from our friends at Renedra in the UK. The final models will be plastic (the tripods) molded in High Impact Polystyrene (model kit plastic).Some of the models are all metal, and others will be produced as kits containing both metal (for strength) and resin (for bulk) parts. We are gamers first and foremost and know that it’s important that models go together well and are durable enough for play. None of them will resist an actual Heat Ray though.
Scale and Size of Models
The All Quiet on the Martian Front product line is designed as a 15mm size range but is compatible with 1/87th, or HO scale. Our infantry figures measure about 18mm tall, which is the going size for most 15mm ranges these days. The models fit very well with HO scale model train structures and accessories. This was done on purpose to make it easy to expand your table top gaming environment in an accessible and reasonably priced way. There are thousands of products in the model railroad industry that will work very well to represent America in 1910.
Part One of the Great Interplanetary War
All Quiet on the Martian Front is just the first part of the Great Interplanetary War. We are starting in the North American theater with the conflict between the Martians and the allied Canadian and USA armies. In addition, the United Kingdom has sent material and scientific aid and an army, known as the British Expeditionary Force. The B.E.F. equipment will appear in this Kickstarter toward the end if your support is strong enough. The UK, with ten years of reverse engineering of the Martian Machines from the first invasion, has the world’s most technologically advanced army. With new methods of power generation, metallurgy and chemistry gleaned from the Martian science, expect them to be different but they won’t be in tripods!
We are not going to do “Army books” for this game, but instead introduce new theaters of operations, new equipment for existing armies, and new races as we move on with YOUR support. The next part, if we are successful, will cover flying vehicles, more human armies, and tell of the arrival of the Venusians. The Venusians will NOT be part of this Kickstarter and are off on the horizon, but we thought you would like to know. If all goes well, we will sneak peek some of this before the Kickstarter is over.
Alternate Armies because it’s NOT all green and grey ya know!
We are showing all of the human models in the basic US Army paint scheme of an Olive Drab with various levels of sun “fade”. We chose to do that to make comparison between models easier. In addition, effective camouflage schemes can hide detail for photos. In the actual game background, the North America army comes in a wide variety of schemes. The very Dark Green of Canadian Forces with some in winter camouflage and various patterns of Camouflage in play by the US forces for various theaters of operation and in some cases the commanding officers whim! You can also do an army from the Republic of Texas, cut off from any land contact with the rest of America but holding the line against the Martians with fierce resistance. There are also many state militias and some of those use unique color schemes and markings. We will support this concept more with lots of hobby support both on the web and in the main rulebook. The Martians are grouped in Pods under an Overseer. Each Overseer has certain individual characteristics that come through in the colors and in some cases markings of its forces.
We have done our best to give you estimated points values for all the forces available in this Kickstarter. Please note that play testing is continuing on the rules and there WILL be some variation from the points listed here, but most will be close. Uh-oh, Alessio just fainted.
Games of All Quiet on the Martian Front can range in size from 600 points per side to 2,500 points or more. Below are quick guides for points values per game element.
We will be producing military bits, ruins, Martian stuff, and unique items to compliment the range ourselves.
Which Rulebook Do I Buy?
There are three Rulebooks for All Quiet on the Martian Front in this Kickstarter, sorted into two offers:
The Main Rulebook - This book will be hard cover and contain background, basic and advanced rules,hobby material, alternative army schemes , and army lists for North American, British and Martian Forces. It’s going to be beautiful and will help immerse you into the world of All Quiet on the Martian Front.Please note that we will NOT be selling additional army books in the future. We will expand the Great Interplanetary War with more books, but they will contain new races, armies and rules as well as new units for all previously produced armies. So, when you buy the rulebook, you get everything you need. If other material is produced between rulebooks, it will be offered for FREE on our website.Pledging or doing an Add-On purchase of the Main Rulebook will give you the Digital version for FREE in this Kickstarter offer.
Digital Rulebook - This is the Main Rulebook in Digital form. It will be available to you as a download when the Rulebooks begin to ship. It is included in the purchase of the Main Rulebook for Kickstarter participants only. Sorry, but we will not be offering the Digital version separately at this time.
Starter Rulebook - This smaller rulebook comes in the Invasion Starter Set and includes all the rules in a handy format for “in-gaming” reference. It does not contain background, hobby material or army lists and will be formatted to the best of our ability as a quick reference version. This book is only available for purchase as an element of the Invasion Starter Set.
Pledge Levels and Stretch Goals
Below you will find the Pledge Levels laid out as pictures to give the clarity needed to determine at what level you wish to pledge. Note that there are Unlocks in each one - items that will be available for Free once those Stretch Goals are reached.
We hope to make our funding goal and surpass the listed Stretch Goals in order to create and expand the product for All Quiet on the Martian Front. If we knock those down, we have many more to reveal, so get your friends involved and let’s stop those Martians before it’s too late or…occupy the Earth and save the inhabitants of a dying Mars!
We have some Add-On product offerings to help build bigger armies for your All Quiet games. More terrain and other Add-Ons to come if we build this Kickstarter campaign high enough to reach additional stretch goals!
We would have liked nothing more than to offer Free Shipping worldwide with this Kickstarter but unfortunately, with shipping rates what they are, it was not possible for shipments outside of the United States. The international shipping charge (if applicable) will be noted on the pledge level and should be added to your pledge amount. All shipments to the UK and EU will not have to pay taxes and duties since those shipments will originate from our UK distributor for this Kickstarter, Renedra. Additional international shipping will not be charged for Add-On sales unless you have pledged at the Private 1st Class or Captain levels.In that case, international shipping will be charged based on the following...
- Add-On Sales of less than $50, add $10 to your pledge amount
- Add-On Sales of $50 but less than $100, add $15 to your pledge amount
- Add-On Sales of $100 or more, add $25 to your pledge amount
Risks and challenges
There are always risks and challenges when you undertake a project of this size but our past experience and industry connections reduce that risk considerably. We have two rulebooks under our belt and in the marketplace, Fanticide (a Kickstarter funded project) and the American Uncivil War (released under our sister company, Architects of War). Alessio Cavatore and the Riverhorse team (a well known resource for many companies such as Mantic, Warlord Games, Fantasy Flight and more) took on both of those projects with their normal professionalism. Rick Priestley and Alessio Cavatore as well as Ernie Baker will complete the All Quiet rulebook to the same high standard. The Assault Tripods, all computer designed, are ready for tooling for production in hard plastic. Many of the miniatures and vehicles are tooled and ready for production, about 70%, while others are still in the prototype stage. The key risk is on time delivery. We have deliberately chosen a date that we think we can beat, but its important to make sure we get these products right and of the quality standard we want to strive for going forward. We will give it our all!Learn about accountability on Kickstarter
When you wish to add-on to you pledge, here is how you do it:
Simply increase your pledge (with the Manage My Pledge Button) the appropriate amount of money for the add-on you wish to purchase. Be sure to keep any shipping costs in mind as needed for International folks. After the Kickstarter closes, you will list your add-ons during the Post Kickstarter Survey for exactly what you added. All you have to do in the meantime is increase your pledge amount.
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