Cameo is a tabletop card game designed specifically for Kickstarter's Make100.
Have you ever wanted to be in a card game? Now's your chance! All cards in the deck are different backers of the game. On the back of each card is a portrait illustration of the person. On the front is information about them along with some illustrations of stuff they like.
Update: Cameo is now 150 cards!
The original 100 spots filled up so quickly that I decided to open 50 more slots, so the full game is now 150 cards! Select the "Be a card also!" tier to be one of the 50 new cards. Everyone backing to receive the game will get all 150 cards. This isn't a separate deck or expansion or anything, I'm just making the game bigger.
How to play
Cameo is 5 different games! There are rules cards in the box that tell you how to play each game, but you can also find the full rules to each game on the website, along with even more games.
In the 3:3 game, place 6 cards on the table. Players must think of questions that exactly 3 people would answer yes to and exactly 3 people would answer no to. For example: "Is your favorite movie animated?" If a player can come up with a question that correctly satisfies that condition, they get 1 point and a new card comes out. There are no turns—the first player to think of a question gets the point. After 15 questions whoever has the most points wins!
In the Bachelor game, deal each player a hand of 5. One player each round is the Bachelor and the other players play cards from their hand and try to convince the Bachelor that their person is the most compatible with them. Whoever the Bachelor chooses after everyone has made their case wins the round, then the Bachelor passes clockwise. After everyone has been bachelor once, the player who has the most points wins!
In the Secret Friend game, place 12 cards on the table. Choose one player to be the Secret Keeper. That player secretly chooses a Friend from one of the cards without telling the other players. The other players take turns asking the Secret Keeper yes/no questions, and the Secret Keeper must answer them truthfully about their Secret Friend. After each question the other players must agree to eliminate at least one candidate from the board. For example: "Do they vape?" The Secret Keeper answers no, so the other players must try to eliminate people who they think do vape. If they eliminate the Secret Friend, they immediately lose the game. The game continues until the other players eliminate all people except the Secret Friend, at which point they win!
In the Codemaster game, place 12 cards on the table and split into two even teams. Pick one person from each team to be the Codemaster. Both Codemasters agree on one person who is the Spy. Each turn, one Codemaster gives a clue to their team about who the spy is. The clue must be a word and it can't be a word found on the card. After giving the clue, then the opposite team has a chance to guess. The Codemaster should be careful about not being too specific, since the opposing team has an opportunity to guess before they do. Repeat with the second Codemaster giving a clue and the first team guessing. The first team to correctly guess the Spy wins!
In the Domino game, deal each player a hand of 5, set aside a small deck of 15 cards, and deal 1 card into the center of the table. Each turn players must play a card from their hand orthogonally adjacent to one of the face up cards on the table by finding a commonality between the two adjacent people. For example: "These people both want to go to Japan!" They can't use a commonality someone else has used before. They can play multiple people if they all have the same thing in common. If they can't find a commonality, or are taking too long, they must draw a card. After playing they draw back up to 5. After the draw deck is empty, the first player to get rid of all cards in their hand wins!
For detailed rules, more games, and more, check out cameogame.com.
What do you need to be a backer?
The info on each card is still being determined, but for now, here's what I'd ask from you if you wanted to be in the game:
- A photo of yourself to turn into a portrait. Preferably well-lit and includes your whole head and at least your shoulders. The portraits are being illustrated by the very talented Flora Chan! You can see some of her other work here.
- Some information about things you like! Examples are: a movie you've seen a bunch of times, a guilty pleasure song, an emoji that represents you, a place you'd like to travel, an animal you would be if you could be an animal.
- A list of objects you want illustrated on the front of your card. These are small line drawings that represent stuff that doesn't fit neatly into a form. These can be related to your hobbies, pets, achievements, anything! The more creative the better. Some examples from test cards: A piano keyboard, an instant pot, a toy robot, a bowl of ramen, the Snapchat hotdog, a pine tree, a pair of jeans, the Filipino flag. (I can also illustrate your pets if you give me a photo of them!)
My goal is to not be invasive with these! You should feel proud of how your card represents you. If you're uncomfortable giving me some piece of information or another, let me know!
Who are you?
I'm Robert. I'm a designer who is from and lives in New York. During the day I work as a game designer making puzzle games for The New York Times. I'm not allowed to put any of that here though! On the side I design tabletop games.
Risks and challenges
The biggest risk of this project is that I don't know what's going to be on the cards until you tell me! It could be a complete grab bag, but I've playtested with both a diverse crowd of people and completely random data, so we should be in the clear there.Learn about accountability on Kickstarter
- (30 days)