I spent many years--a couple decades for those of you who like to know that sort of thing--writing stories and novels without even attempting publication. It was a hobby; something I did as an escape from the mundane.
At some point I decided I was good enough to present my writing to the world. I have nineteen finished manuscripts ranging from thirty thousand to around a hundred thousand words, at least a dozen in various states of completion, and over thirty short stories.
These are wonderful things to me--but only to me--so I've embarked on this journey to publish my first novel, The Fall of Fel'Duhr. There is already a second manuscript in the works, and Fel'Duhr itself is currently in the second revision and copy-editing phase--at the time of this Kickstarter project being submitted, I am half-way through the final revision and two chapters of nineteen have been copy-edited.
The primary reason for the funding goal is paying the editor and illustrator--roughly $7,500, of which nearly $2,000 has already been paid out of pocket. There will be between $750 and $1,500 in print costs for rewards (depending on the levels at which everyone backs) in addition to another $500 to $1,000 in shipping costs. There are, of course, Kickstarter fees and any remaining money will be used for marketing and local distribution.
From the very beginning of this project, I have been pondering creating a supplementary comic of the players before they were pulled into the game. This comic would show the session to session gameplay from both the players and the characters points of view--from the standard bickering to the intense battles and puzzles the characters face. I have decided to put less of the funding goal towards marketing, and more towards creating this comic. I have updated the information above to reflect the estimated costs, and now anyone backing at 1d8 ($50) or higher will receive this comic with their rewards, though I don't know when the comic would ship as of yet.
Here is the synopsis:
Philip and his friends, Roman, Scott, Kyle and Tom have been playing a traditional pen and paper role playing game called Caves and Lands together for six years.
Just as the group finishes one of the pre-written adventures of the game, Philip’s younger sister Maven decides to join them. She goes with her brother to buy a special collector’s edition campaign, The Fall of Fel’Duhr, that comes with an assortment of exciting new maps, books, characters, and a very special set of dice.
The moment the dice hit the table for the first time, they all find themselves trapped in the game with the very characters they created. To make matters worse, Philip is nowhere to be found and they’re right in the path of an advancing army of unworldly creatures. The problem isn’t that they don’t know what’s happening; The problem is that they know all too well.
Traveling alongside the manifestations of their own imaginations, the group is recruited to help save the kingdom of Fel’Duhr from an incursion of dark magic. All the while being chased by the Dark Army, separated by a sudden invasion, and hunted by a powerful Necromancer.
As they look for their missing friend and try to stay alive in a world of magic, fairy-folk, and dragons, they must face the possibility that they may never escape The Fall of Fel’Duhr.
Risks and challenges
Honestly, the biggest risk could be delays in shipping if the printer delays shipment to me. Aside from that, most of the work has been done, and barring my own demise, completion is already on the horizon. If the editor were to quit before completion, I would be able to hire another editor out of pocket for a time, until the campaign comes to a close. If the illustrator quits, I'll wonder if the sun's gone out--yeah, he's that devoted.Learn about accountability on Kickstarter
- (30 days)