CLOCKWORK ARMADA (Canceled)
CLOCKWORK ARMADA (Canceled)
Naval tabletop miniatures game. Guide your fleet of warships to victory on the eternal winds of space in an alternate reality setting.
Naval tabletop miniatures game. Guide your fleet of warships to victory on the eternal winds of space in an alternate reality setting. Read more
About this project
Clockwork Armada is a tabletop miniatures game of space battles set in a fantastical alternate reality. In this universe, planets are flat, and the laws of physics function on very different principles. The upward rushing hurricane that makes up outer space is known as the deep sky, and strange alien life hides in the mists. The battles that you take part in will act out the stories of the kingdoms and cultures that sail their clockwork ships between these worlds.
Review by Boardgamebrawl: https://www.youtube.com/watch?v=EsE9t34FZjo
Clockwork Armada uses highly detailed resin and pewter miniatures to represent the warships of each faction, available at discount in this Kickstarter. All backers of pledge levels that offer miniatures as rewards will receive a survey after funding is completed, allowing them to choose what classes of vessels to receive for their backer rewards. Many different ship parts for each faction's capital ships will allow for a total of seven unique cruiser and battle cruiser variants to choose from per faction.
*The Ship Master pledge is effectively the 'starter set' fleet package. The Commander pledge would be 'starter set plus'.
*Backers will have the choice of many different ship classes with unique weapon systems once funding is completed.
The Carthesian fleet is influenced aesthetically by the ships that sailed the oceans during the Age of Sail. Backers will have choices in their cruiser and battle cruiser options such as cannons, beam weapons, launch bays, shield generators, and mage bunker parts to transform their ships into many different classes of vessel.
The Carthesian corvettes come with two different variant weapon options included.
The vessels of the Moren Confederation use the dreadnoughts of the first World War as inspiration for their designs. Backers will have choices in their cruiser and battlecruiser options such as cannons, beam weapons, launch bays, shield generators, and lightning cannon parts to transform their ships into many different classes of vessel.
The Moren corvettes come with two different variant weapon options included.
Miniatures Size Comparisons Here are the ships next to miniatures from Star Wars, Firestorm Armada, Battlefleet Gothic, and Dystopian Wars.
Course Ruler Set
Physical miniatures pledge rewards of Ship Master and higher come with one or more Course Ruler sets. Each set contains forty plastic ruler segments: ten segments for each of the four levels of mobility in the game. These modular segments are each one inch in length with differing degrees of turn depending on the ruler level, and are used by ships in the game to alter course. The design of the ruler pieces will vary slightly in the production version to conform with the specifics of the plastic injection molding process, though their size and function will remain the same.
Bases and Reference Cards
Each miniature will come with its own plastic ship base and flight stem. The base includes markings to easily visualize the quadrants and heading of the ship during a game. Frigates and corvettes use 35mm bases, cruisers have 50mm bases, and battle cruisers come with 70mm bases.
Each ship also comes with a 2.5x3.5" full color stat card specific to its class that allows for quick reference of the ships attributes, as well as damage tracking. The back of the card contains text for any special rules that the ship may have. Frigates and corvettes use one card per squadron.
*The cards shown are proof of concept prototype card art. The final cards will look even more polished.
Clockwork Armada Core Rules: http://www.randomartattack.com/wp-content/uploads/2015/05/Rules.pdf
The cultures that exist on the hundreds of flat worlds in the Fields of Celestae setting are shaped by the unique existence they struggle to survive in. Extended travel through the deep sky is fueled by advances in clockwork and steam technology, as well as the treasure hunters that search for the ancient wreckage from which mystery technology, or mystech, is salvaged. Voyages between worlds are made possible by stream currents, naturally occurring vortexes of air that sometimes lead to nearby stars. Ships containing priceless stream keys artificially agitate these currents into existence, and thus the trade and traffic of civilizations continues to flow.
The Carthesian Empire is by far the dominant power in known space, and has been for nearly two thousand years. Its fleets are more accurate, agile, and experienced than the powers that remain a threat to its supremacy, keeping in check the few holdouts that are not wooed by its rich culture. Enemies of the Empire often find that they must contend with powerful mages that can bend the four elements themselves to the needs of the armada. Descendants of a victorious slave race, the Carthesians seek to make the Fields a secure and prosperous place, one in which appropriate tribute is paid to their guiding hand.
The Moren Confederation is a new domain, freshly established after overthrowing a generation of Carthesian domination. The Confederation holds together a dozen worlds with the promise of mutual survival against Empire retribution, though the majority of its power lies in the worlds of Balmoral and Moren. The Confederation has been able to survive an unprecedented amount of engagements against the Carthesian fleet by implementing many unconventional tactics. The torpedoes and bastionite prows of their capital ships allow a Confederation fleet to push into an opposing armada before firing both broadsides to devastating effect, while their arc cannons help to mitigate the gunnery advantage of Carthesian ships with lightning bolts that can't miss their target. Even so, the Confederation has not yet been tested by the might of an Empire heartland fleet.
We look forward to sharing more about the rich story of Clockwork Armada in future updates. Hopefully we can begin to scratch the surface of this rich setting.
Work is now underway to enhance the existing 3D ship models seen in the video and renders on this page. Our pre-production run of miniatures showed us that some additional practicality would need to be married to the aesthetics of the ships. Most of the details on the miniatures will be deepened for greater visibility and to hold paint more readily, and engine exhausts and masts will be thickened to prevent bending. This will make the production models more vibrant and sturdy.
We will be producing Kickstarter updates very frequently for our backers, both during the project and after funding. We love talking to you!
Once funding is completed, the new master models will be 3D printed and sent to the casting house we are working with for full production. At the same time, the ship bases and Course Ruler segments will begin production in plastic, and the card art will be finalized and sent to printing.
Remaining funds after fulfillment is completed will go directly toward expanding the miniatures line. Character Flagships will play a big part in the fiction and future games of Clockwork Armada. The 70mm ship bases have an additional stem hole in anticipation to support future larger ship classes.
We will also use the funds to begin bringing miniatures from two other fleets to life: the viking longboat themed Banfirar, and the Allied Kingdoms of Zant, which are based aesthetically on the ironclads of the American Civil War. We have plans as well for a high quality full color game book with rules, art, and fiction. The rules and resources for Clockwork Armada will still always be available online for free.
Finally, we will constantly be updating and improving our website and the fiction within it. We are very excited about the setting of Clockwork Armada as well as the game, and want to tell its story.
Who We Are
Hi, I'm Wes Herndon. I created Clockwork Armada and this me with my family. This was taken last year, when there was far less hair on my head.
And this fine fellow below is Porter Nielsen. Porter is responsible for all of the 3D art deciphered from concept sketches, incubating in his computer before becoming pretty resin and pewter models.
Tomasz Belzowski took some rough ideas and, through his concept art, gave shape to the creative vision of Clockwork Armada.
Chase Gray is responsible for creating the signature logo for Game Fleet, as well as the art and layout of the ship stat cards.
Mallory Berry created the customized retro lettering of the Clockwork Armada banner.
Yuichiro Ohara, Matt Pitt and Tom McGrath each contributed singular and imagination-inflaming promotional art for the game setting.
Phillip Hullquist compiles and edits the videos, and has all the fancy recording equipment.
Read more about us and the other people involved with Game Fleet in the Bio section, over on the top right of the page!
Thank you very much for taking the time to read about our project.
Risks and challenges
We have been working hard for the past few years to hone our game mechanics and develop the infrastructure required to manufacture our miniatures. First we learned how to cast our own miniatures, and with that knowledge we are confident that we have found the best people to work with for quality and affordability.
Everything Game Fleet produces is made here in the United States, which will allow for more accurate and reliable fulfillment dates.
We have done much to mitigate the risks of this project. We are producing high detail hand cast miniatures that come with many different parts, so naturally that isn't a cheap service. The funding goal set for this project was partially determined by the projected amount of pledges required to gain a volume discount, as well as a margin for error.
A very large investment of time and money has gone into producing the prototype miniatures, from concept art to physical models. This showed us exactly what to do for the production run. We will be using much of the pledge funds to reinvest into master models to make the details on the ships sharper, and strengthen fragile areas. Significant funds were also invested into promoting the project at Templecon last year.
A definite challenge will be effectively promoting the Kickstarter project. Because the two main creators of this project work full time to support families, every scrap of spare time and money has gone into creating the game and miniatures themselves, with little left over for social media or advertising. Something that would mean so much to us would be 'liking', 'following', or otherwise just helping us spread the word about this project.
We plan to complete all fulfillment before the projected completion month set on the pledges, as we are phobic about being a project that underestimates its fulfillment time. Even though we have given ourselves some buffer weeks beyond our projected fulfillment date, we promise that backers will be informed of any potential delays as soon as we learn of them.Learn about accountability on Kickstarter
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