Dukes and Dirigibles (Canceled)
Dukes and Dirigibles (Canceled)
Conquer the skies in Dukes and Dirigibles, a steampunk aerial arena shooter bursting with bullets, bombs, and blimps.
Conquer the skies in Dukes and Dirigibles, a steampunk aerial arena shooter bursting with bullets, bombs, and blimps. Read more
About this project
Set in the skies over Victorian England, Dukes and Dirigibles enables players to perform exhilarating feats of aerial combat. Dare you enter the massive floating arenas filled with all manner of aircraft, turrets, and airships? Gun powder will flare, cannons will roar, and smoke will fill the skies...
Test your skills against friend and foe alike. Giant airships will hunt you down in Singleplayer, and your own friends will hunt you down in head-to-head Local Multiplayer dogfights.
Featuring the theme song "Put Up Your Dukes" by chap-hop superstar Professor Elemental, and already approved for a release on the STEAM digital store, Dukes and Dirigibles is poised to deliver hectic Steampunk action for everyone!
Take the challenge of the Queen's Royal Aerial Tournament, where players prove their mettle against a bevy of enemies, including extravagant airships commanded by the Kingdom's nobles. Can you make your way through the ranks of increasingly dangerous boss airships?
When you're done beating up on those bulging blimps, battle against your friends in a series of skirmish arenas, each of you trying to be the first to reach the winning score in one of the assorted multiplayer game modes (see below for more info).
The Basics: Choose an aircraft and a paint scheme, and you're off! Navigate through the arenas and take down foes with a turret that has two firing modes: a gatling gun that fires unlimited bullets, and a cannon that fires hard-hitting shells. Grab power-ups that enhance them for added firepower!
Destroy all the required targets to release the airship bosses on each level. Sounds simple enough, right?
Easier said than done, because enemy aircraft are going to try to stop you. And they are not alone - the arenas are practically lined with turrets of all variety, but they all have one thing in common: they want to take you down (literally).
Fortunately, you have the ability to repair your aircraft once per round. Just return to the hangar you started from to make the pain go away. Plus, there may be other ways to get some health found within the arenas themselves...
Here's the good news: powerful enemies release powerful power-ups.
Each destroyed turret produces a power-up reflecting the nature of the turret. Pick it up and and either your gatling gun or cannon will be modified temporarily. Be careful though, in multiplayer the power-ups go to whoever can grab them first!
Dukes and Dirigibles supports 2-4 person Local Multiplayer where you and your friends (or enemies, we don't care) face off against each other in a series of arenas made especially for head-to-head action. Besides the other players, there will also be enemies to provide power-ups and keep things...interesting.
Players can start a match using one of several sets of arenas. The arenas then cycle from round-to-round until someone scores enough points to win. Mutators will also be available to spice up game play in fun (and sometimes amusing) ways.
- Last Pilot Flying - Last survivor in each round scores a point.
- Flying Aces - Score a point for each kill.
- Damage Control - Score points by dealing damage.
- Team Play!
- Your Aircraft - Can flight any direction, and also has boosting/braking. Fly fast to move in for the kill, or if things aren't going well, run for your life. Hit the brakes to avoid obstacles or make sure you don't miss those power-ups.
- Your Turret - Can shoot any direction (independent of your aircraft), and has two modes: a bullet-spitting gatling gun and a shell-launching cannon. Switching between the two takes an excruciating split-second, so choose your timing carefully.
- Gatling Gun - Fires bullets, lots of bullets, but refills at a limited rate. Trying to fire when the chamber is empty will trigger a cool down period.
- Cannon - Fires shells that do a lot of damage, but can only carry a limited amount. Use wisely or make yourself an tempting target.
- Power-Ups - Temporarily modify your gatling gun or cannon. You get one full clip of whatever type you pick up.
- Player Hangar - Repairs damage, but can only be used once per round.
- Enemy Hangars- Generate various types of enemy aircraft. Releases a 50% health repair when destroyed.
- Enemy Turrets - Come in many styles, all of them deadly. On the plus side, each turret releases a related power up when destroyed.
Face enormous, awe-inspiring, pants-wetteningly big bosses! The nobles who participate in the tournament like to pour money into their fine airships, so expect all manner of elaborate aerial contraptions. And be warned...sometimes they bring friends!
Bosses in Dukes and Dirigibles are driven by AI that will not only track you throughout the arena, but are also aware of which of their guns have been destroyed and will angle themselves to optimize their offensive strategy.
Over the weeks we'll be displaying some of the signature boss airships from the game, please check back regularly!
[NOTE: Turrets not shown as their designs are not final.]
All reward tiers include at least one copy of the game for PC/Mac (either from the Steam store or a DRM-Free copy from the Humble Store). Additional rewards include...
"Put Up Your Dukes" - An MP3 of the game's theme song by Professor Elemental (which will not be available for public purchase until an undetermined date in 2016).
Signed Postcard - Because who doesn't like receiving a personally written postcard in the mail? The future is here!
Poster - An 18"x24" glossy-finish display of all the game's signature airships shown to scale relative to each other (including the player aircraft).
T-Shirts - Available in both short sleeve and long sleeve (based on the reward tiers). Features the stylish logo of Dukes and Dirigibles!
Airship Captain - Backing this tier grants you the ability to help us design one of the game's airships. We'll share ideas on what would be an interesting addition to the game, and design something unique based on your input!
Airship Pilot - This rare honor grants backers the right to help us design an additional style of player aircraft. Imagine thousands of players rejoicing as they storm the arenas using an aircraft that exists thanks to your input!
We haven't announced any stretch goals (yet) because the funding goal we've set for ourselves is enough to support our core vision of what the game can and should be.
Regardless of what our stretch goals will/may be, know that funding above-and-beyond our target will be used to improve the game, whether used for hiring additional support, taking the game to more conventions, expanding (slightly) its scope, etc.
We used the earnings of our previous Steam release "Let There Be Life" to support the development of Dukes and Dirigibles up to this point. However, if we want to continue the effort full time, we need further funding.
What will we put the money towards?
- Arena creation for both singleplayer and multiplayer.
- Software tools to speed up development.
- Software licenses to make the game look better.
- Menu/UI development.
We have carefully calculated our burn rate (i.e. monthly expenses) and based our funding goal on supporting development for another year. We took care to factor in the Kickstarter fees, taxes, business expenses (hardware/software/etc), and costs involved with the production and shipping of physical objects. We feel we found the lowest reasonable funding target that will allow us to comfortable take the game to its release.
Responsible for all the programming and the majority of the art duties on Dukes and Dirigibles.
Jason has worked professionally on games as a 2D/3D artist, and did all the programming for Backward pieS' first Steam title "Let There Be Life."
Brutally honest, with a keen eye for what does and does not work regarding art, game play, and...everything, really. Good business sense and supreme motivator. Also, if code can be broken, Sasha can break it.
"Let There Be Life" was Sasha's brainchild - she came up with the core concept and served as the game's creative director. She also created all the beautiful hand-painted watercolor art found in the game.
Risks and challenges
We are on a solid course to complete Dukes and make it everything it deserves to be. We've already established the foundations of the game and proven they are fun through public testing.
Our company has already successfully shipped a previous game on multiple platforms including mobile and Steam. We are regularly setting up appearances at gaming conventions, festivals, and events to promote the Dukes and continuously improve it.Learn about accountability on Kickstarter
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