Still Not a Stretch Goal:
Since there wasn't a stretch goal at 700 backers, it's worth pointing out that there are also no stretch goals at 850 or 1,000 backers. That said, it's entirely possible that wild drop-ins may appear if the backer count reaches these numbers between now and when the campaign ends.
There are three add-ons available for the project: "Ominous Cow" percentile dice and a hardcover option. These are available to any backer tier that receives a physical copy of the books. You can purchase the add-ons by increasing the amount of your pledge by the indicated add-on amount. When backer reward surveys go out, there will be a question asking you whether you purchased one of the add-ons and if so which one; you'll simply indicate then which of the options you paid the extra amount for. The add-ons are as follows:
$5 Add-on: For $5 over your selected tier, you receive a pair of "Ominous Cow" percentile dice. These are two 10-sided dice, one of which has the 1's place and one of which has the 10's place for your rolls. In the 0 and 00 spaces on the dice, the Ominous Cow Productions cow-head logo will appear instead of a number. Note that this is only available for the $25 backer level and above as it is included in the $20 backer level (and lower levels can upgrade to that level.)
$30 Add-on: For $30 over your selected tier, you receive a hardcover copy of the 1d100 book that is signed with a personalized thank-you note. The drop-in/campaign book will still be softcover.
$50 Add-on: For $50 over your selected tier, you receive hardcover copies of both the 1d100 book of lists AND the drop-in/campaign book. Both books will be signed with personal notes.
There was also a limited run of one-of-a-kind handbound upgrade options available, but unfortunately they sold out; see Update 35 if you're interested in seeing what they looked like.
Welcome to 1d100!
When you're running a game, it's important that your players have something to do. While meeting up in a tavern is fine and dandy, eventually the players are going to have to leave the tavern and actually get out there into the game world.
This can be problematic, however, as most players will expect to actually find things in the game world to quest for, rescue, loot, or kill. And if you're running the same module that everyone else has already played, your players might not be all that surprised when that group of kobolds jump out from behind that rock.
That's where 1d100 comes in. By harnessing the power of random encounters, your players won't know what to expect!
1d100 isn't just a list of random monsters, though. You'll find lists for loot, NPC dialogue hooks, available weapons and armor, and more. With just a few quick rolls you can customize the shops in a town, determine what sort of characters the party encounters, and even randomly determine what sort of treasure is in that chest the party just opened... if it's even treasure at all.
So what is this?
1d100 is a book that contains lists that you can use in your favorite game to generate random encounters, random items and more. As the name implies, each list contains 100 items. In most cases there will be no repeating entries; most if not all of the lists will contain 100 different entries to give you the maximum benefit of random generation. All that you have to do is roll a 100-sided die (or two 10-sided dice if you don't have a d100 on hand) and look up the corresponding number on your list.
To give an example, let's say that you're running a game and one of your players accidentally sets off a trap. You could go with a basic trap from your core game book, OR you could roll on a trap table in 1d100. A couple of 10-sided dice later and your player will find out whether he set off a dart trap, filled the room with poisonous gas, or something even more deadly!
There will be several different categories of lists included in the book. A few examples include Monsters/Random Encounters (the one that most people are familiar with), NPC Abilities, NPC Conversation Points, Subplot Threads, Found Items/Treasure, Weapons/Armor Inventory (to generate primo inventory for armories and shops) and more. Multiple lists may cover the same topic in some cases, giving you access to lists that are appropriate for different character and skill levels.
Each list will start with a one-page summary of the list (for easy reference), followed by descriptions of each item/monster/effect in the list. The entries in the list are designed to be largely system-neutral, though they will have a d20 system leaning. A quick guide in the beginning of the book will cover how you can customize the lists for your favorite system (which should take only a few minutes while you're planning out your game.)
In addition to the main 1d100 book, a second book containing all of the drop-in locations, items with random effects, and possibly even a full campaign will be included with your reward. If you pledge at the digital level, you'll receive digital copies of both books. If you pledge at the physical book level, you'll receive physical and digital copies of both books. That's two books for the price of one, and this bundle won't be available in the future once 1d100 is complete and ready for retail!
What is the money needed for?
The main purpose of the money raised by this campaign is setting up the book with things like an ISBN and other associated costs. Once that initial funding goal is reached, additional funds will be used to add content to the book and improve the overall quality by commissioning additional artwork and similar upgrades.
Some of the money will also go toward shipping costs for print copies of the book. Shipping is included in the cost for domestic (US) backers, and an extra $6 is added to help cover the cost for international backers (this is in addition to the shipping funds included in the tier cost.)
What are the rewards?
There are only a few rewards associated with this campaign, both because of the low funding goal and because I'm trying to keep the focus of the campaign on the book itself. Here's a quick rundown of the rewards:
Thanks/Website Mention:These are fairly common rewards, but they're very important. Without backers, things like this book wouldn't be possible. I'm thankful for each and every backer who supports this project, and will post the names of all backers (who want to be listed) at the $2 or greater pledge point. If you don't want to be listed, don't worry... in the surveys I'll send out after the campaign is finished, I'll give you the option to not be included and will let you specify how you are identified in the listing.
The Book: Available in both ebook and printed versions, the book will contain all of the lists created for the campaign plus any stretch goals that are added. The current plan is to include 25 lists, but stretch goals will increase this.
The Dice: Two reward tiers offer dice as part of the reward. Depending on the tier you pledge at, you will either receive two 10-sided dice or one 100-sided die with your print copy of the book.
The Awesome List: This is a step beyond simple autographed copies of books. In addition to an autograph, you'll receive a hand-written list of reasons why you're awesome. Hopefully you'll get at least a few laughs out of some of the things that make the list.
The "You Build It" List: If you really want to have an impact on the book, this reward gives you direct input to make sure that the list you want appears in the final version. You get to suggest the list title (pending approval, since it must be appropriate for all ages) and will be sent a copy of the list after it's created to read over. If there are things that you'll like to see differently on the list, you can suggest changes and I'll work with you to get them on the list! You will also receive credit in the book for your list. NOTE: These lists do not count toward the total number of lists projected for inclusion in the book. Any lists added in this manner are in addition to the 25+ standard lists in the book.
You mentioned stretch goals... what are they?
The project has a relatively low fundraising target, so there's a decent chance that the total amount raised will surpass the target. Because of this, there are a few stretch goals planned which will go out to everyone who pledges at "The Full List!" level or above.
Here are the stretch goals that have already been achieved:
$500 - List Upgrade! - ACHIEVED!: If we reach $500, the book will increase from 25 lists to 30 lists!
$650 - Wonder of Wonders! - ACHIEVED!: If we reach $650, the book will add weapons that have random effects for use in your games. Think Rod of Wonder on a larger scale. This upgrade will consist of two staves, one that produces wondrous effects and one that produces horrific effects.
$800 - List Upgrade #2! - ACHIEVED!: If we reach $800, the book will increase again from 30 lists to 35 lists!
$950 - Art Upgrade! - ACHIEVED!: If we reach $950, additional art will be added to the final book to improve the overall look and feel of it.
$1,100 - List Upgrade #3! - ACHIEVED!: If we reach $1,100, the book will increase again from 35 to 40 lists. That's a lot of random content!
$1,250 - The Lost Maze! - ACHIEVED!: If we reach $1,250, a supplement will be added to the end of the book that includes a new location that you can drop into your games. It is a maze like no other; each doorway teleports players to a random room, making standard navigation practices impossible! (A guide for using the maze is also included, complete with tips on how to make sure that your players don't get lost for too long.)
$1500 - List Upgrade #4! - ACHIEVED!: Similar to the previous upgrades, this one will take the project from 40 lists to 45. Wow!
$1750 - The Chaos Blades! - ACHIEVED!: In addition to the two random staves, three enchanted swords with random abilities will be added to the book. One will be good, one will be evil, and one will be neutral. Behold, the Chaos Blades.
$1900 - List Upgrade #5! - ACHIEVED!: As with previous upgrade, this one takes the project from 45 lists to 50. It also introduces a new genre category - horror!
$2250 - The Mysterious Cavern! - ACHIEVED!: Another drop-in location, the Mysterious Cavern represents a (seemingly) natural cavern system that is generated randomly as players pass through it. As with the Lost Maze, a guide for using the Mysterious Cavern is included to help GMs avoid getting their players hopelessly lost (and helping them cover what to do if players want to head back through previous rooms.)
$2400 - List Upgrade #6! - ACHIEVED!: This upgrade brings the total number of lists from 50 to 55, and introduces another new genre category - cyberpunk!
$2750 - The Gauntlet! - ACHIEVED!: A third drop-in location, the Gauntlet will keep the party's thieves and rogues on their toes. It's almost like it's not a maze that has traps in it, but is instead more like a series of traps in the rough shape of a maze. Maybe it's the security system for a treasure vault, maybe it's the entrance exam to the Thieves' Guild, or maybe it's the only way to get to a hermit who really doesn't like people dropping in unannounced. As with the other locations, a GM guide on how to effectively use the Gauntlet will be included.
$2900 - List Upgrade #7! - ACHIEVED!: Can you say 60 lists? Good, because that's what we're getting with this goal. This will help to ensure that all of the book's genres are well fleshed-out.
$3250 - The Vault! - ACHIEVED!: A fourth drop-in location, the Vault is the hidden treasure vault of the world's oldest and largest secret society. Long thought to be impenetrable, the Vault is as deadly of a location as it is tempting. A GM guide on using the Vault is included.
$3750 - The Township! - ACHIEVED!: At $3750, a fifth drop-in location will be added that allows you to randomly generate towns in your adventures! With a few rolls you'll be able to tell exactly what options are available in town for your players on the fly. A GM guide to using the Township is included.
$4000 - The Dice Roller! - ACHIEVED!: At $4000, a 1d100-branded dice-rolling program will be available to all backers. The program will be available for Windows PCs and Mac OS X.
$4500 - The Fleet! - ACHIEVED!: A two-in-one stretch goal! The Fleet adds drop-in generation of ships in a fleet armada AND generation of airships similar to those seen in popular video game RPGs. A GM guide to adding these transportation options and customizing them to the needs of the game is included.
$5500 - The Dice Roller 2.0! - ACHIEVED!: An upgrade to the Dice Roller, a portable 1d100 dice roller app will also be made available for Android, iOS, Windows Phone, and Windows RT devices.
$7500 - The Campaign! - ACHIEVED!: At $7500, all of the drop-in locations and other drop-in content will be developed into an original campaign module that will make use of each location. The module will contain a GM guide for each location, plus a narrative adventure framework that you can use to build an adventure in the RPG system of your choice. A guide on using the framework with popular games such as D&D, Pathfinder and others will be included.
400 Backers - The Chaos Caster! - ACHIEVED!: At 400 backers, a template will be added to the project that you can apply to wizards or mages in your favorite game system. Instead of a spell list, you'll roll off of a table of spell effects and build your spells on the fly! Each caster level will grant you additional rolls which will chain together to create more powerful effects. Will you shoot a rainbow from your hand, turn your opponent into a frog, or launch a fireball that freezes all that it touches? Only the dice know for sure!
450 Backers - The Divine Conduit! - ACHIEVED!: At 450 backers, a template will be added that you can apply to clerics or priests in your favorite game system. Instead of a divine spell list, you'll roll off of a table of divine effects to craft spells from raw divine power! Each caster level will grant additional divine spell rolls to chain together more powerful effects. A separate roll will allow you to affect undead or evil creatures as well.
$10,000 - The Digital 1d100! - ACHIEVED!: A major upgrade to the Dice Roller, it will now not only generate dice rolls but will also allow you to generate results from 1d100 lists from inside the program itself!
500 Backers - The Seedbearer! - ACHIEVED!: At 500 backers, a template will be added that you can apply to druids or similar nature-based classes in your favorite game system. The Seedbearer has a direct connection with nature itself, and instead of spells you'll roll off of a table to craft nature effects and commune with plants, animals and more! Each caster level will grant additional rolls to chain together more powerful effects.
$13,500 - 1d1000! - ACHIEVED!: If we reach this amount, the final 1d100 book will be expanded to contain a total of 100 lists (including backer-created lists and entries in the Short List.) This will likely delay production slightly, but the additional lists should be worth it.
The Not-a-Stretch-Goal - ACHIEVED!: $13,500 is the final stretch goal. I'm officially not creating any more stretch goals for this s project. But if the backer count breaks 700, there will be a little something extra in the campaign book as a thank you. It may very well be monk-shaped and bear a resemblance to Jackie Chan. But this is not a stretch goal! ;)
Ok, this sounds interesting. But who are you?
I'm just a player who loves adding new and exciting things to my games. I've been playing role-playing games since I was a kid, and I've spent time as both a member of the party and as a GM. In my time as a gamer I've found that the adventures that are the most fun are the ones where you're not just following a script note-for-note... it's the random elements that makes things really exciting. So that's what I'm creating here.
Risks and challenges
As the book is based on some work that I've already done, the risks should be minimal. Delays could occur as a result of unanticipated problems with fleshing out some of the lists or general life issues, but the October estimate was chosen to give myself plenty of time to complete the book so I don't think that this will be an issue. Stretch goals (if achieved) may increase the workload which might in turn slow things down, but any delays will be reported to backers as soon as they occur so all backers will know what to expect.Learn about accountability on Kickstarter
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