My lizard is the Lizard of DOS
The last few days I've taken a bit of a diversion from NES development, and ported Lizard to another old familiar platform: DOS.
I'll get into some details about... Read more
My lizard is the Lizard of Source
Way back during Lizard's Kickstarter campaign, I talked about how important open source software has been for me. Not just because it is (usually) free, but also because it allows... Read more
My lizard is the Lizard of Pixels
I've covered a few graphical topics in NES development already, like tiles, sprites, and scrolling, but I neglected a very fundamental component of computer graphics: making images out of a... Read more
My lizard is the Lizard of Demo
I have finally replaced the old prototype demo of Lizard with a new demo that is more representative of the final game. Backers already have the full version of the... Read more
My lizard is the Lizard of Cartridges
By now most of the backer rewards have shipped, and InfiniteNESLives is still working on the remaining few. I'm already getting reports that some of the cartridges have arrived in... Read more
My lizard is the Lizard of Release
The beta test is over, and Lizard is finished!
For all backers, the final version may be downloaded using the key that was distributed to you before the beta test.... Read more
My lizard is the Lizard of Testing
The beta test is going well. I've already been able to make a few revisions based on the feedback I am getting.
If you were playing an older version, I... Read more
My lizard is the Lizard of Beta
Lizard has now officially begun beta testing.
All backers should have received a download key by now through the Kickstarter message system. If I have missed anybody please contact me.... Read more
My lizard is the Lizard of Completeness
A very quick update to say that earlier today I finished the game, and did a quick playthrough start to finish!
I'm now in the process of preparing it for... Read more
Backers: last chance to change your address
This will be a quick update. Development of Lizard is almost at an end, so I need to set a deadline for shipping directions.
For backers who are due a... Read more
My lizard is the Lizard of Pause
Lizard is rapidly approaching completion, and a lot of what I'm working on right now I'd rather keep a surprise, so instead I thought I'd write a little bit about... Read more
My lizard is the Lizard of Text
In some of my previous updates I've mentioned how everything the NES shows you is either made of a grid of background tiles, or sprites.
In most cases, the best... Read more
My lizard is the Lizard of Music
In my first update on this project, I revealed the completed soundtrack for Lizard. I thought it would be a good subject to revisit again, this time going into more... Read more
My lizard is the Lizard of NES Scrolling
One of the things that made the NES special when it was released was the amount of detail in its background graphics. It was really quite amazing compared to the... Read more
My lizard is the Lizard of Giant Frog
Hello! It's been a little while since my last update. I'm still not finished (sorry). Still working through the bosses, but I've made progress. Not far to go, though!
Here's... Read more
My lizard is the Lizard of Programming
I've been trying to think of a way to show the programming side of development. Graphical things are easy to explain visually, but source code is a bit harder to... Read more
My lizard is the Lizard of NES Sprite Rendering
I spoke a little about sprites in an earlier update but it was mostly about the tools I use to draw and assemble them. In this update I'd like to... Read more
My world is the World of Lizard
I've reached an important milestone in the last few days. The entire Lizard world is finally finished. I've made a rendering of the whole thing, comparing it to what was... Read more
My lizard is the Lizard of Space
Since the last update, I have completed the Maze Zone and Palace Zone areas of the game. Both of these are entirely new since the demo, so I don't have... Read more
My lizard will see you in the New Year
Hello! Progress continues, though I'm never as far along as I'd like.
Since the last update, I was hoping to finish the world, but I ended up having to take... Read more
My lizard is the Lizard of One Year
It's now been one full year since I launched the Kickstarter campaign for Lizard. The Lizard project actually began a long time before; the first lizard files appeared in my... Read more
My lizard is the Lizard of Steam
Just a quick update to let you know that Lizard has been approved by Valve's Greenlight process, which means that I will attempt to publish the game on Steam, eventually.... Read more
One side of the Lizard world
The Lizard world has two sides to it, "recto" and "verso", connected as if they were two sides of a page.
The "recto" side of the world is finally complete.... Read more
My lizard is the Lizard of Physical Rewards
This will just be a quick update to share some photos of the first finished Lizard cartridges sent to me by InfiniteNESLives, who is manufacturing them.
InfiniteNESLives makes a variety... Read more
My lizard is the Lizard of Slow Progress
Hello! Progress has been steady on Lizard, though as usual it's been slower going than I had hoped. I wanted to have a beta ready in early May, but it... Read more
My lizard is the Lizard of Tile Maps
In previous updates, I talked about how I doubled the ROM size and I've tried to describe the consequences of this. Today I'd like to show you what it means... Read more
My lizard is the Lizard of Scope
This has been on my mind lately: it is hard to show what the scope of my game is supposed to be. I'm the only person who really knows what... Read more
My lizard is the Lizard of Box
Hello, lizard riders! The details of the game box and other print materials are nearly finalized, and will be ready to go to the printers very soon. I thought I'd... Read more
My lizard is the Lizard of Hair
Who is the lizard rider? This question is implicitly asked by putting the character on the screen, and ultimately I have to answer it with pixels and code.
I made... Read more
My lizard is the Lizard of Double Wide
Over the past several days, I've been doing a rather extensive overhaul of the Lizard engine. I'd like to share with you two rather major changes that will be... Read more
My lizard is the Lizard of Funding
This Kickstarter has been a success! To the 325 people who have given your support: thank you! I feel very honoured that all of you have shown your faith in... Read more
My lizard is the Lizard of Countdown
There's less than 24 hours to go on this campaign, and it looks like it's going to be a success! Thanks so much to everyone who has pledged, and thanks... Read more
My lizard is the Lizard of Open Source
With a little over two days to go, I am lowering the stretch goal amount for an open source release to $20,000. I would like to put this within reach.... Read more
My lizard is the Lizard of Big Head Mode
It is the year 2014, and there is time for Big Head Mode.
Another game you might be interested in...
Buck & Miles is a 2D platforming love... Read more
My screen is the Blue Screen of Death
To aid in the development of Lizard, I programmed a Blue Screen of Death into the NES version of the game.
This is a screen that appears in case of... Read more
My lizard is gNd .KQfC Lv b.Ken@!#?@!
This is sort of the mirror inverse of my update from a few days ago. Instead of fixing some broken music, I decided to see what happens if I break... Read more
My sprites are the Sprites of Lizard
The Lizard editing tool I showed in Update #6 has a very basic pixel editor that can be used to make graphics tiles for the game, but I it also... Read more
This update isn't about Lizard, but it's on a related topic that I hope is of interest. I've had a bit of downtime over the past couple of days, so... Read more
My tools are the Tools of Lizard
I'd like to show you the tools I use to make Lizard.
One of the first things I did was write myself an application to build the graphics and world... Read more
My lizard is the Lizard of Influences
I'd like to talk a little bit about a few games that have been strongly in my mind as I work on my own game.
There's a whole lifetime of... Read more
Performance Profiling on the NES
One of the things that makes game development different from other software development is how critical timing is. To keep animation and motion feeling smooth and continuous, you need to... Read more
Making some Demo Cartridges
I built a few cartridges of the demo yesterday. For anyone who would like to see what that looks like, I made a time-lapse video:
I made these for... Read more
I'd like to show you a map of the demo, and my early sketch of the game's overall layout. I will warn that this is a bit of a spoiler... Read more
My lizard is the Lizard of Soundtrack
The soundtrack for Lizard is already complete. You can listen to it for free at Bandcamp:
For those of you who want to listen to it in an NES... Read more