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Put on a lizard and go for an adventure! A new game for Nintendo Entertainment System, PC, and Mac.
Put on a lizard and go for an adventure! A new game for Nintendo Entertainment System, PC, and Mac.
Put on a lizard and go for an adventure! A new game for Nintendo Entertainment System, PC, and Mac.
325 backers pledged CA$ 18,440 to help bring this project to life.

My lizard will see you in the New Year

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Hello! Progress continues, though I'm never as far along as I'd like.

Since the last update, I was hoping to finish the world, but I ended up having to take care of a lot of other things first. I'm still not finished with the world, but it's getting done, bit by bit.

It feels very slow, but a lot of it is just that it's all done by me. I don't work in a linear way, I stop one task to work on another, and another, in whatever order seems to make the best sense. Some days I'm drawing sprites, some days I'm debugging NES code... I've had the high level plans for everything complete for a very long time, but everything has a lot of parts to it. It's frustrating because ideas come very quickly, but a fully realized implementation takes a lot of different types of work, and I have to do them all, one at a time.

What's new since the last update?

The Steam Zone is finished. Here's a picture of the whole area, and its place within the completed parts of the Recto side of the world. (Off the right hand side of this image are the yet-unfinished zones, coming soon.)

All of the talking creatures, text, and related code for the game is done at this point:

All the stuff needed to progress through the long form game, such as tracking for which bosses you've beaten. Here's the entrance to the final boss:

The ending sequence code, and stats tracking is finished too. There's a computer in the void zone you can check your stats on:

There's been a lot of other things too, but not everything is easy to explain with a picture. There's been a lot of programming work, cleaning up things that needed to be done before the game was finished. The only significant code left to write at this point is the unfinished bosses.

What's left to do?

There are three zones that are not yet complete: the Palace Zone, the Maze Zone, and the Void Zone. Each of these is already partially finished, and have been fully planned for a long time. You may have seen a screen or two teasing these places in the demo. There was a "complete" Void Zone in the demo, but it had to be totally rebuilt when I increased the size of the world.

There are five more bosses to finish. Each of them is in various stages. Some are fully planned on paper, some are partially coded, some have sprites or other material already.

I hate giving dates for anything, but I hope to begin beta testing in January. If not January, it will be as soon after as I can manage. Now and then one of you expresses to me that you're disappointed or annoyed that this project has taken too long. All I can say is that I feel the same, and it's much worse for me. I've managed my resources well enough that I'm sure I can finish without asking for more money, but at some point it'll be a matter of how much debt I want to take on to get this game completed. I want to get this game done as early as I can in the new year.

It's been strange working on this project. If this was work for hire, like any of my other professional game development jobs, it would be done by now. The scope of the game would be reduced to match the time available, and at some point I would have gotten everything wrapped up at whatever state of completion it was. This isn't that kind of project, though; I've got a clear end goal, and it's never been about meeting a timeline. I'm sorry to disappoint some of you, who just want to play the game already, but I need the time to make it into what I think it should be. I'm not far from the end at this point, but I won't cut it short to make an arbitrary deadline. This game is too personal for that.

Thanks for sticking with me. Sorry it's taking so long. I hope it's worth it. See you in 2016!

John Kestner, Daniel Palm, and 9 more people like this update.

Comments

    1. Lewis Waddington on January 25, 2016

      All good in the hood! Just keep on it dude! Looking forward to seeing your baby in action :)

    2. Maciej Korzeniowski
      Superbacker
      on December 27, 2015

      Just remember that given the choice of Fast, Good, and Cheap, you can only pick one - so please stay with Good, and we'll get to play it when it's done. Some of the best games took many years of (re)design and development, and although I do not wish such a horror upon anyone, I would rather the end experience be a work of art - that is definitely worth waiting for. Have a great New Year!

    3. Brad Smith Creator on December 24, 2015

      I don't mean to admonish anyone for asking. I will give an answer as best I can, but the question of release date is very difficult for me to answer.

      I just want people to know that I'm not trying to delay or avoid the question, it's just that a specific date is not part of the project goal.

    4. Missing avatar

      Joshua Green on December 24, 2015

      I'm excited for this game as much as everybody else, but I hate that some people have to bother with asking about the release date. Take whatever time you feel you need, the new features are definitely worth it and the game will be that much better because of them. Try not to pay that much attention to people hurrying you along. The zone looks great btw, thanks for the update!