Backers who pledge $60 or $100 will receive a hardback copy of the guide! I can't change the rewards once someone chooses them so just know $100 backers will also receive a hardback copy of the guide!
Sample Guide PDF: http://gerrysguides.com/samplePdfs/HarvestMoon_PlayersGuide_Sample.pdf
Some Guide Images (more affection journal information at the bottom):
Three and a half years ago I started work on creating an English Harvest Moon 64 player's guide. When I was a kid I loved collecting player's guides almost as much as I loved playing the games those guides were for. The original artwork in them and the many mysteries those guides unraveled were something special to me. I always thought it was unfortunate that Harvest Moon 64, my favorite game, didn't have a guide made for it (especially since there were so many undocumented things in it) so I decided I'd make one for myself.
I honestly didn't know what I was in for. I have been a professional motion graphics artist, a vfx artist, and most recently a software developer and even my most difficult projects didn't prepare me for the many difficulties I would face to create this guide.
To ensure this guides accuracy I learned MIPs Assembly language so that I could make sure I knew the repercussions of every action you took in the game. It took me a good 3-4 months of learning MIPs before I could really figure out exactly what was happening. I went through every guide on the internet I could find and fact checked them all and then expanded upon them.
After I did my fact checking and testing I wanted to get some of the games original artwork and restore it for this guide. I looked around and found out a Japanese players guide was made for Harvest Moon 64 back when it was released. So I built a program to search the web for me daily until I could find one for sale. It took around a month, but my program found one and I bought it for around $100 USD. I took all the artwork in that guide, upresed them and in many cases added color to them.
Once this was done I went on to design the layout for the guide. I wanted to design the guide as if it was Jack's diary that he keeps on his table and writes in each and every night. It took me months to design it and nearly a year to format every page correctly. Unfortunately I had no idea about bleed margins and cmyk colors for print and all that junk so I had to go and redo the entire guides format after I was done which took around another month.
When I was done with that I moved on to trying to print the book and boy was I surprised by the prices of printing. It cost me $55 to print a single book from the cheapest printer. That was fine for me, but by this time I had shared my work with the community and I wanted to offer them a cheaper option, so I reformatted the book for a third time so that I could deliver it digitally in e-reader format.
To my surprise (I was honestly kinda shocked), kindle books are in a totally different format than iBooks and I would've had to reformat my book for a fourth time to bring it to the kindle/most android devices so I decided to cut my losses. I made the book for myself mainly and while I was thrilled so many were interested I couldn't bring myself to format it again.
So I'm now offering an alternative option. If the community backs this kickstarter I will release the guide in pdf and epub format for free to the community.
There are a couple stretch goals:
1) If we hit $4500 I'll finish the entire video series with break downs into every aspect of the game, for all you non readers out there.
2) If we hit $6500 I'll hire someone to turn this into an ebook for kindle should anyone still want that instead of the pdf
3) If we hit $10000 I'll write a brand new guide determined by the backers of this kickstarter. If we hit this lofty goal I'll send out every backer, regardless of tier, a survey to vote on the next print guide that Gerry's Guides creates!
It took me around 2 years and more hard work that I ever imagined to make this guide. I made it mostly for myself but I'm offering to release it for free to you all if the community can collectively raise $3500. There are some other cool things I'll do if we hit a couple stretch goals listed above.
Affection Journal Info/Pictures:
The affection journal serves as a way to track your affection gains each day with a villager. By using both the guide and the affection tracker in tandem you can keep an accurate log of your in game affection progress with each villager. The affection tracker log goes from Spring year 1 to Spring year 3 and it stops after Spring year 3 because on Summer 1st year 3 is your evaluation and while affection is still a factor beyond this point it's considerably less important.
Risks and challenges
There aren't any risks, the guide is complete, it has been highly reviewed by the community and it has been purchased ~200 times. This is the most complete guide that has been and likely will ever be made. The stretch goals I know I can do without any problem, you can check out Gerry's Guides youtube channel for the 60-70 videos (I think) that I've already made for the game. I know professionals that can convert this book to kindle format if I pay them some money.Learn about accountability on Kickstarter
- (60 days)