Though we’ve gotten a lot of encouragement, respect, and, yes, praise for the project, when it comes to fundraising we’re still getting some “I don’t get it.”
The NEURODOME project, a fiscally-sponsored nonprofit project, was founded to create a concrete deliverable – animations that fly through space and the brain. We want these animations to:
2. Show the public what real images from the brain look like.
3. Educate the public not only about neuroscience, but about what imaging technology can do. After all, imaging modalities are the “spaceships” of the inner frontier.
That said, thanks to the diversity of team members’ backgrounds, we are exploiting the occasion to foster three major spin-off goals:
(1) Bring the public data directly from scientists, minimally post-processed. We want to encourage scientists to share and showcase awesome 3D data from the brain that typically only scientists get to see.
(2) Engineer ways to use our 3D brain visualizations in more traditional educational settings – workshops, classroom, etc. - possibly through live “virtual tours.” Live brain dissections actually show people what the stuff in our heads looks like, but unless you’re a neuroscientist or neurologist, it’s really hard to know what you’re looking at. This is an opportunity to tour the brain from the inside, highlighting cells and structures that would otherwise just look like mush.
(3) Share with others techniques and tricks for porting unconventional / device-specific data types into more standard animation (e.g. Maya, Blender) or analysis (e.g. Matlab) environments…as well as tricks for making 3D neuro data look awesome. Ultimately through open-access publications.