Vote for Conclave on Steam Greenlight! (And a note on unclaimed rewards.)
We've got a bit of news to share: we've submitted Conclave to Steam Greenlight!
If you're not familiar with Steam, it's a very popular service that allows... Read more
Guilds, Gen Con, and what's next for Conclave
Good news: guilds are available in Conclave! If you backed at the Guildmaster level or higher, you can now create a guild by logging in and clicking on the... Read more
Spreading the word about Conclave
With the launch of Legacy of the Dweller, we've seen more Conclave players than ever coming to play the game each day. Since the launch, Conclave has gotten blogged and... Read more
Conclave’s full campaign, “Legacy of the Dweller”, is ready!
Less than an hour ago, we launched “Legacy of the Dweller”, the first Conclave campaign. This is the capstone of the work you funded back in September, and we are... Read more
Donating soundtrack sales
In the wake of the Boston Marathon bombing tragedy and its aftermath, we've been heartened to see an outpouring of support for the victims and their families. Here at 10x10... Read more
Frequently Asked Questions about the update
Q. Why am I still seeing completed quests on the quest map?
A. Each of the updated quests has replaced one of the old ones. If you completed an old... Read more
"Legacy of the Dweller" quests launched ... plus the soundtrack, and a surprise for Beacon+ supporters!
The first ten quests are now in place on playconclave.com! They begin the Conclave campaign, Legacy of the Dweller. In the next few weeks, we'll launch the remaining fifteen... Read more
New quests. Old quest switchover. Last chance at Kickstarter rewards.
Conclave is almost ready, folks. On Tuesday, three big things will take place:
1. We'll put ten new quests in place.
2. The current quests will go away; characters currently... Read more
Sound effects and new animations!
Today we made our last big release before we start delivering the new quests. It includes many new animations, and the first use of sound effects in Conclave.
New animations... Read more
New features: Friends lists and line of sight!
Today we released two new features: friends lists and line of sight sensitivity. Read on to learn more about both, as well as two upcoming features that our Councilors can... Read more
Lights, camera, action!
We just launched two major changes to Conclave that show off a fundamental change in the production values of the game. What’s different?
As of today, when... Read more
Seeing party members online, music, battlemaps
Today sees the launch of a feature we've been planning for a while: the ability to see which of your fellow party members are currently online. Just as... Read more
This week's big news is that the Conclave soundtrack is over half done, and we can start sharing it with you!
As many of you probably recall, our soundtrack composer... Read more
Utility items, under the hood changes
We've been a little quiet of recent, but hard at work. Here's an update on the recent changes we've made - some visible, some waiting patiently to be... Read more
2013 brings new features!
We've just launched two new features to Conclave: support for multiple tabs of Conclave gaming, and condition countering. These two improvements are part of our general commitment to make Conclave... Read more
At last: Reward upgrades are available!
Apparently yesterday’s release of character customization wasn’t enough, because we have a whole new release for you today!
The big news is that we’re finally offering our Kickstarter... Read more
Character customization release!
Today we are releasing character customization on Conclave. Character customization was one the major features associated with our Kickstarter, and our development focus for some time. We're thrilled to have... Read more
Character customization testing starts this week!
It's been a while since our last update - longer than I think either Derek or I had realized. Sorry for the unusual silence! You can tell our heads have... Read more
Character customization rollout, Gamasutra article, final portraits!
Just over a month has passed since the Conclave Kickstarter ended, and development is proceeding at full speed. Here's a look at what you can look forward to us adding... Read more
Character customization details, and a change to skills
For the first time in many moons, Derek and I got together in person last week in order to pin down our approach to some of the key features of... Read more
Gift licenses, reward delivery, and an art teaser
Gift licenses are ready!
We released an update to playconclave.com today that enables support for both Vanguard and Spireguard Gift Licenses.
To send a gift license to its intended recipient,... Read more
First reward delivery and attributions
Today we imported our first batch of Kickstarter rewards data into the game. If you already have a Conclave account AND its email address matches the one you... Read more
Reward fulfillment, music, and the project roadmap
We are hard at work getting you access to your various rewards. The music and wallpapers are ready; now Derek is just finishing up a system to slurp... Read more
Kickstarter extension; wallpaper and music
The surveys have been sent out, and most people have responded already. A few people were concerned because we didn't yet ask them for information needed to set them up... Read more
Well, that was a wild ride, wasn't it? We've had many people tell us this was the most exciting Kickstarter finish they've ever seen - that they were watching every... Read more
In the eleventh hour: success!
I'm going to keep this one short and sweet; we'll send out an update later with more thoughts on the Kickstarter, the amazing work you all did to make the... Read more
You know how Conclave has those moments where you, as a group, have to make a decision? Flee from the skavies, or confront them? Talk to the cultists, or follow... Read more
It's reddit time; where's Derek?
Reddit's a powerful way to get the word out about all sorts of things, games included. If you have a reddit account, please upvote and/or comment on this reddit,... Read more
T minus 11, and counting
11 hours to go. 70% funded.
How should we all feel? Elated? Sad? Worried? Jazzed?
One thing I didn't expect going into this Kickstarter was the way the emotions of... Read more
Wired and GameHead articles, new portraits, and 62% funded!
We had two amazing articles come out about Conclave today. The first is from Wired, and specifically their GeekDad section. Natania Barron, the "GeekMom" of GeekDad, had many... Read more
Extra license pricing, more from Press2Reset, two days to go!
First, a big thank you to all of you who have pledged in the past 24 hours - and an even bigger one to those who have increased their... Read more
Looking ahead, and Developer Diary #3
Down to the wire!
The good news: we're 50% funded!
The bad news: we have just three days left to reach our goal.
This won't be easy, but we haven't... Read more
In the home stretch: just under a week left!
We're told Kickstarter projects often have a surge in their final days, and ours seems to be starting a little early. Yesterday and Friday were two of our best days... Read more
Conclave in the press; Developer Diary
Conclave's gotten some good press over the course of the Kickstarter - and a little bird tells us there's more coming soon. Thanks to everybody who helped us... Read more
Our first Developer's Diary entry, plus a new portrait
Most of the first two weeks of the Conclave Kickstarter was spent promoting our project and answering people's questions. However, we found a little time to make progress on some... Read more
Guilds! (Wallpapers too.)
First off, thanks to everybody who has participated in the recent surge of pledges for Conclave. (Howdy Reddit! Hello SomethingAwful!) We’re now 31% funded, and feeling energized and optimistic.
New... Read more
Record play, promotions, and more on sound effects
First off, thanks to everybody for helping us reach the $21K funding plateau; Conclave is now 28% funded, with 400 backers!
With the opening up of Conclave's entire beta list... Read more
Labor Day update: more quests unlocked in the beta
As some of you might have already seen, the Conclave beta at playconclave.com now includes all 13 of the quests we've created so far. These feature several different story arcs... Read more
Multi-license rewards, new art
New multi-license rewards
Many of you asked for a reward where you could get additional Conclave licenses to give to friends and family. We listened, and now there are two... Read more
Early access, Devin Night, Richard Garfield, 15%!
As I write this, Tropical Storm Isaac has largely moved on its merry way. We've been lashed with wind and deluged by rain, but expect to come through with no... Read more
12% in two days; hello from not-so-sunny Miami
It feels pretty remarkable to head into the weekend already 12% funded. Perhaps even better is knowing we've already found over a hundred backers, meaning the word is spreading... Read more
A great first day: $5000 raised so far!
First off, thanks to all of you who have backed us and shared the news about Conclave. Your enthusiasm for the project and willingness to help out have made the... Read more