Less than an hour ago, we launched “Legacy of the Dweller”, the first Conclave campaign. This is the capstone of the work you funded back in September, and we are tremendously excited to make all of Conclave’s content available to you at last. Pictured below are just some of the 25 quests now ready for you to play:
Here are the most important additions to the game, available to everybody who pledged at the Vanguard level or higher (or purchased the campaign after the fact):
- 15 new quests, bringing the total to 25
- The ability to reach level 10, along with a whole new set of abilities previously inaccessible
- New treasures to find
- New distinctions to earn, unlocking additional story options and Vault items
- The climax to the story begun in the free quests
The quests launched today are in an “early release” state. This means you may encounter bugs, typos, and opportunities for better balance. If you do, please let us know in the Issues forum or on our Feedback site. Thanks!
Also, as with our last quest release, a few old quests have been updated to new versions by this release. Only three quests were affected this time:
- Chrysalite (now “Murmurs in the Deep”)
- Dead Sail
- Shades of Grey (now “The Color of Truth”)
If you’ve beaten one of these quests before, you will still have credit for beating the new version - but you may wish to replay it anyway as each of these quests has seen major changes, and may offer new treasures or distinctions.
What happens next
First, we do any necessary cleanup work. No release is without its issues, and we want to get those dealt with both quickly and exhaustively.
Once that’s done, we’ll be focused on two main things. The first is spreading the word about Conclave. You’ll get an update in the coming days with more details on what we are doing there, and how you can help us. Second, we’ll be implementing guilds, the last remaining feature promised in the Kickstarter.
After that, well, let’s just say we have a whole lot more we’d like to do to expand and refine Conclave! The release of the campaign is a crucial milestone for Conclave, and one we intend to celebrate - but then we’ll be right back at work doing ever more with the game.
We can’t thank you enough for the support all of our backers have given us, from your financial contributions to all the feedback and ideas you’ve provided, the critical thoughts and the kind words of praise. We know also that delivering you the full Conclave campaign has taken longer than we said it would, despite our best attempts to be both conservative in our scheduling and rapid in our development. So thank you as well for your patience, and we hope you enjoy the results of the time we’ve taken with the game.
- Nick and Derek