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A game to teach you what thinking is . . .
To ask what is Fallacies, we first have to ask, what is reality?
Reality is the greatest story ever told. In one ancient myth, when the first man discovered speech he saw that it was the power to create reality and became a god. But that's just a story. In the real world, peoples' descriptions of reality don't create reality, not unless we believe them. This is the power of language. Words become thoughts, thoughts become beliefs, and beliefs move us into action.
A story is a kind of argument. Good stories argue their point, reveal some truth, and relay some meaning to the audience. Fallacies are stories that make a persuasive argument on faulty or incomplete reasoning.
Fallacies is a tabletop card game that plays like Apples to Apples or Cards Against Humanity. Although it is NOT an expansion to either, and it will not work if you attempt to mix the decks. (The game only really makes sense for as long as the playable cards "fit" and make sense for most of the prompt cards.)
Fallacies can also be played with the additional dimensionality, of aiming to persuade the judge with one of the three elements of persuasion, logic, credibility, or emotion.
- Logic / Logos - Appeals to logic comes in the form of numbers, data, misleading or incomplete facts.
- Credibility / Ethos - Appeals to credibility comes in the form of symbols, people, institutions, & power structures.
- Emotion / Pathos - Appeals to emotion come in all forms, but you know it when you feel it.
Each box contains 250 cards - 40 prompt cards and 210 playable cards. While each bonus pack contains 52 cards, 10 prompt cards, and 42 playable cards. All professionally printed, with instructions, and boxed.
The game consists of players that rotate and take turns being the judge. The judge picks a fallacy prompt card from the top of the stack, reads the sentence aloud, and places it face up on the table. Players (except the judge) choose the card from their hand that is best fits the fallacy prompt on the table played by the judge. The judge picks the winning card that filled the most believable fallacy, and the winner keeps the prompt card. The first person who wins the most prompt cards wins the game.
* Note that this is a beta version of the rules. The rules and design of the cards will be updated periodically based on the feedback we receive from you and other backers.
1. The aim of the game is to create the most persuasive fallacies or appeals.
2. The aim of the meta-game is the test what real-world forces are more persuasive than others, and to expose how words have an effect on you.
The game is a distillation of what's interesting about rhetoric and persuasion. Fallacies is the only game truly dedicated to making people suck less.
You can submit your prompt and playable card ideas to email@example.com. Keep in mind, each prompt card typically takes the form of an appeal and each of the playable cards fits the most prompt cards when it's in the form of a noun.
[ Image of you with card back ]
The Fallacies Card Game was created by Kiara Robles. Kiara is a Pisces, her spirit animal is the mountain goat or the fainting goat depending on the day. This game has been a sort of hobby for her, she spends her time writing about books or Bitcoin, but she's also got ADD.. so that's how we got here. You can read more about the making of Fallacies on her website, or tweet gifs at her on Twitter.
The filmed video was made by Luke Kreger. Luke is a filmmaker and writer who likes to take long romantic walks in the city to get boba tea and make short films. You can check those out on his YouTube channel.
The animated video was done by Andre Leite & Agata Silveira. Ágata & André are a dynamic duo of producer/motion design director that love all things animated. A Portuguese girl and a Brazilian boy, that lived in both countries and traveled through many, many more. You can check out their other work on Behance.
Fallacies is aimed at restoring rationality through play.
We've incentivized our stretch goals. Every backer that pledges over $25 to get the game, also gets one of each of the bonus packs as they're unlocked. Back the project and share to social media to help us get funded and you can get up to three additional bonus packs with your copy of the game.
- Back us!
- Add a second copy to your pledge for the most "rational" person you know – they won’t get the joke but they will like the game.
- Share! Help us spread the word via the “Share this project” button below.
- Subscribe to my website, and follow the project on Facebook and Twitter.
[ Boomerang Gif ]
Risks and challenges
We live on the surface of language, we are mostly unaware of how words from the media, Hollywood, politicians, and even academic research papers affect us. We allow people's descriptions of reality to create reality because we trust the people dispensing them. As people, we like to believe we're open-minded and rational. The truth is, we all regularly defer our critical thinking to other people all the time. We accept faulty arguments out of bias and emotionality when we want to agree with a specific conclusion.
Words divide us and create wedge issues, but just by thinking about words differently we can make some slow return to reason.
I've learned a lot by making and playing the game. My hope players willLearn about accountability on Kickstarter