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A medieval fantasy themed visual novel with emphasis on LGBT characters and people of color
A medieval fantasy themed visual novel with emphasis on LGBT characters and people of color
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1,281 backers pledged $30,835 to help bring this project to life.

Mini-development update

Posted by Marccus (Creator)

Hey folks!  Apologies for the strange title of this update, I wasn't entirely sure what to call it.  Basically, it's an update on how the updates will be functioning in 2019.  

As I've mentioned in previous updates, going forward, I will be releasing chunks of the game to you all as they're completed.  I went back and forth on whether or not I was going to continue doing the development updates in the same way, since they would just be showing content that a month or two later you all would be playing, but I think I'm going to do it anyway, and you can all feel free to ignore them until game update developments are released to you all (which will have a different naming convention than the other dev updates)

This past month I mainly spent my time fixing up problems that existed in the current demo (despite being a relatively short amount of play time, there were lots of things to fix!) as well as begin coding the scenes for the next chunk of game.  Speaking of which...

The next gameplay update will contain a lot of content, because it's the section of the game where you meet each of the companions, and the beginnings of their plotlines are set up for you, before you ultimately decide to follow one plotline to its conclusion.  The code and branching involved for this section is... extremely complicated, and it's going to take me some time to get it all working correctly.  But in the meantime, as I mentioned above, I will be releasing the standard dev updates once again starting in January.

I know this game is taking longer than some people want it to, but I just would like to reiterate something I've said a few times now-- 

This is my *very first* game project, and I've been learning how game development works as I've been working on it the past two years.  I've made a ton of mistakes along the way that anyone who wasn't a newbie wouldn't have made.  I was incredibly naive when I made the kickstarter estimate for the release date for the project. I should have scaled a LOT of ideas back.  I was way too ambitious in many ways, but it's getting done, things are *slowly* coming together, and so your patience as I continue working away is all I can ask for.  I hope the newly released demo demonstrates that I care deeply about this project, and put a ton of effort into making it the best game it can be.

That's all for now, I hope you have a wonderful December! 

Socrates, Raupy, and 50 more people like this update.


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    1. Siân Lloyd-Wiggins

      Thank you so much for your hard work on this! I realise that this has become a baptism of fire, and I admire your dedication. Well done, and good luck!

    2. arcyzo on

      I think people would be concerned if you had stopped posting updates long ago, but between your regular updates and the fantastic new demo, I think your commitment to this project is abundantly clear. And I honestly want to thank you for staying so committed. It was an ambitious project from the start, especially doing it all by yourself, and it's only gotten more ambitious over time. If you ever needed to take a break or put it on the backburner for a while, for financial or personal reasons, it would be understandable. But if not, all the more power to you!

      I look forward to the updates in 2019. I'm considering not playing the game "chunks" as they are released, and the spoiler-free development updates have always been a nice way of staying in the loop and quelling my impatience for the game ;)

      Enjoy the end of the year Marccus! You never cease to impress me. Keep up the fantastic work, and at the end, we'll have a great game!

    3. Steve Parker on

      I was very impressed with the latest demo. It really does show your commitment to Eldet. I can imagine how complicated the next section is from having seen devs planning branching dialogue trees with just one NPC. As always, there's no need to apologise for mistakes made when you're new as long as you learn from them. I'm pretty sure you are learning.

    4. Caio Guedes on

      Glad to hear from ya here <3

    5. Flying Monkey on

      ❤️ 🧡 💛 💚 💙 💜