Development Update #26
Hey folks! Hope the summer heat hasn't been too harsh on you (it's given me a little trouble, haha)
Anyhow, today I'm putting up a pre-demo teaser.
For those of you who knew about the project from tumblr, I put up a pre-demo teaser of just the first scene in the demo before finishing the first full demo in 2016, primarily to see whether or not different people were able to play it without problems (if there WERE problems, potentially vast amounts of the demo would have to be changed in order to get it working for everyone), so this is a genuinely useful thing for me!
I'll be taking feedback for the functionality of the teaser before I continue the actual construction of the demo, then moving onward from there as I start releasing the routes episodically to just the backers before the full game is complete.
Here are the links:
Google drive (you need to download the entire zip by clicking the down pointing arrow on the top of the screen)
If you end up playing the teaser, please let me know if everything works okay! Things to look out for: input delay, lag in general, and, well, crashes.
The way eldet is currently coded is VASTLY different than how the original demo was coded, there's several new systems and screens added to the game, transitions are handled differently, animated backgrounds are handled differently, etc, so it's important to make sure all this works for y'all!
Thanks for taking the time to test it and get back to me with how it worked for ya!
>This teaser will read your save files from the previous demo if you still have saves of it on your computer, attempting to load any of those saves will crash the game (so please delete them!)