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A medieval fantasy themed visual novel with emphasis on LGBT characters and people of color
A medieval fantasy themed visual novel with emphasis on LGBT characters and people of color
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1,281 backers pledged $30,835 to help bring this project to life.

Development Update #14 *Important*

Posted by Marccus (Creator)

Hey folks!  Not to lessen the importance of other development updates, but if you're going to look through any of the updates, this is one that shouldn't be missed.  The first half of the update will be structured like a normal update, and the second half contains an official delay announcement and a bit about why the game is delayed + why game delays occur in general.  So, without further ado--

July was one of the best months I've ever had working on the project--I took on a few new challenges and many of them yielded the results I was hoping for!  I also took the time to devise a better structure for further work on the game rather than going at things piecemeal, and I settled on hammering out backgrounds as my primary focus until each of those are completed rather than going full scene by full scene.  This has already helped me focus in on specific tasks and greatly increased my overall productivity!

One of the more challenging backgrounds I worked on this month was another animated background, this one taking on animated water, mist, fireflies, and some subtle tree movement--

Unfortunately, youtube is adept at destroying the quality of everything I try to upload, but this scene looks stunning in game, I'm super pleased with how it turned out given the complexity of the different elements I wanted it to have.  

In addition to trying to go for more complex scenes, I've also changed the way I construct them.   The above scene is actually comprised of several different parts--




and I didn't end up fully utilizing each part, but having the flexibility to do different things if I get a new idea is super useful for me. 

I've also finally developed a good system for being able to quickly generate different times of days for different scenes-- 

First, I draw the entire background in flat/neutral lighting


Then, I go in and do color/light adjustments and additional painting to get the desired look for each time of day I want


And here's an example from another background:



It's actually an idea I got from doing some simple 3d work, and it's really helped with speeding up my workflow.

The last thing I'll show today is from a picture I began the other day--not done yet, but I'm pleased with how it's looking so far

 As always, I keep the bulk of each month's work under wraps as to not spoil too much of the game, but I hope what I've included today is enough to satisfy until next month's update :)  

And as per usual, I'll close out the update with a couple of the songs written during last month--the first a little somber, the second a little more upbeat 


Link to the second song with less audio compression can be found [Here] 

From here on out, things get wordy.  

PART 2 -- official delay announcement 

If you have been keeping up with each of the development updates, then you might remember that I've already announced (specifically, in the April development update) that the game would not be coming out in September as I had hoped it would be when I first began the kickstarter campaign.  If you're not familiar with how kickstarter works, the moment you launch your campaign, you cannot edit the estimated release date--and when I began the project with a goal of just $7000, I had a smaller game in mind, simpler stories, simpler backgrounds, simpler music, and had you all not donated enough to reach over 400% of that original goal, it's likely I would have made that original game, and would probably have finished earlier than September.  

However, as I already mentioned, the campaign didn't stop at the original goal, and so I rescaled the project-- I added several new character's worth of content to the base game, extended each character's original plotline, expanded the end of the game, scaled up the quality of the art, and really took my time with things to let the game be as strong as it could be.  It's understandable that people would hope the game would still come out "on time", but the project as it is today is worlds apart from the project as it was when I started the campaign last July.  A lot of people have a good grasp on why delays occur, and that delays are sort of how things go in game development, but I want to express that this delay means you get a better experience in the end, and that's what I care most about.  If anyone is still frustrated, I understand!  But I would hope that you'd take a look at the content I've been previewing over the last year and compare it to games of a similar ilk-- I'm attempting to give you all something I haven't seen out there, and it's taken a lot of effort, and it'll take even more effort, but I'm passionate about this project and I'm going to see it finished in a form I can be proud of.

So, the game will not be coming out in September.  I hesitate to give an expected release date, as I've learned it's just tough to give a good estimate, and  not meeting new estimates can lead to more frustration.  However, I've been extremely open with the development of the game--both the ups and the downs, and answering questions (mainly on tumblr), and giving these monthly updates--I felt that this would help establish trust between myself and you all that I'm diligently working to get this done, and I hope that continues to be the case as we head steadily towards the game's release.  

Thanks for your time, have a wonderful month!  

Anthony Butler, Dawn Adams, and 55 more people like this update.


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    1. Missing avatar

      Rob F on

      First, your artistic talent is intimidating to this guy who has an idea for a VN. Haha. Just, wow.

      Secondly, no reasonable person should be upset about a delay considering there will be so much more content. This is going on with another high profile project. Another one recently came out, and it seems incredibly rushed with issues in art quality, story quality, and bugs. I am thrilled about all your additional content, and I have absolutely no problem waiting for all to be made with the quality you've been showing us. Thank you for your dedication to quality!

    2. Gabriel M on

      Absolutely stunning! Everything looks so polished and clean, I can't express myself enough of how much i'm excited to finally explore the streets, forests and other places in Eldet with my companions. It makes me even happier to know how much of yourself you are putting in this game, and how we will be able to enjoy and have fun getting to know this entire world and the people you've built. Please, have a safe and fun month, I'm already eagerly awating for next months update! Hoping to see more sides of Eldet! Cheers and love!

    3. NerdWithABigStick on

      From what you've been showing, you have indeed improved in all aspects. I would only caution you not to be *too* concerned with perfection. One of the few boons of modern software development is that after release ... you can always tweak and update. ;) Make it good ... and then make it great. Your bar for MVP (i.e. "good") might be higher than others, and that's OK. Just don't chain yourself to anything too lofty, too soon, or you might get stuck in a shadow of the immensity of the task. You might have already learned that, though, based from your past updates. LOL Keep up the great work, in any case! I'm looking forward to it, whenever it's ready.

    4. Missing avatar

      Tran Ha Nam on

      Haha, I couldn't even believe that it's already late 2017. Don't worry about the delay, we can wait. :P

    5. Missing avatar

      Tahir Raines on

      No pressure. I trust that when the game is completed it will be great. I am more than okay in waiting for a great game.

    6. Missing avatar

      Augustine on

      Been said already, but no pressure on the release date. Put it out when it's thoroughly ready and not even so much as ten seconds before.

      That aside, every time I see an update my heart lifts and my day brightens, because I get another glimpse of pure, unadulterated awesome.

      I'm looking forward to the release, because I know that you'll put in the time and the work to make it absolutely worth every minute of the wait and every penny paid on the project.

      Unrelated note:Saw your pic on twitter. May I say sir, you are one fine-looking man yourself!

    7. Flying Monkey on

      Thanks for keeping us so well updated! It's looking amazing. Don't worry about the date, you're a one-person show doing your best and I think your backers understood this from the beginning. ;)

    8. Alexander Garcia on

      Those backgrounds are jaw dropping. Please, please, please take all the time you need! I patiently look forward to release day, whenever that will be.

    9. Tom van der Spek

      I like to have and play an interesting, good looking game. Making such a game costs time... a lot of time. What I see so far, is amazing. So I have totally no problem to wait longer. Take the time you need Marccus, to make Eldet an experience we will not forget. It seemed that you are hard working doing that. As Madison said: these backgrounds are indeed amazing!

    10. Madison on

      Oh. My. Goodness! Those backgrounds are looking amazing!!

    11. Gabriel Guimarães on

      Take your time yo achieve what you really want to present as your work. Keep it up!

    12. Caio Guedes on

      Oh god, better and better, can't wait to put my mind/ears into this game! thank you for the update!

    13. Missing avatar

      David Milley on

      Keep on keeping on -- with each update, I'm more impressed with the scope of this undertaking. You've been doing a good job of keeping us in the loop about the particulars of your development process.

    14. Howard Kistler

      I'm completely fine with you taking as long as you need to deliver what you will be happy with. Your extra effort is shining through and with every update this continues to be a game worth the wait.

    15. Sam Hardy on

      Looks stunning. I'm more than happy to wait a little while longer than expected for a quality product. If the video game industry has proven anything in the past decade it's that a rushed game always falls flat. Keep up the awesome work :)