Development Update #12
Hey folks, hope you're doing well :)
Last update, I was trying to figure out what kinds of images I'd be able to show you all during these updates that aren't too spoiler-y, and though I haven't completely solved that problem just yet, I do have an idea in mind for this update which will also allow me to talk about some other things I've wanted to discuss.
So, let's get to it
As of writing this, the game demo (save for a few bug fixes) has been 'finished' for a full year now, and it's been fun to go back and look at all the progress that's been made on the game since then. One thing in particular that I'm pleased with is that all of the changes of the demo content have been completed--rewrites AND art assets.
The demo was made during my last semester of college (at an incredibly busy time in my life) and as such, I had to sacrifice some of my loftier ideas in order to get it finished. But now, once the full game is released, you'll get to see the 'intro level' as it was originally written. And today I'll share just a couple of the scenes which have been replaced.
One of the biggest changes pre-kickstarter vs post-kickstarter is I finally had time to sit down and figure out the architecture of specific areas in the game.
It might just seem like a cosmetic improvement at first, but trust me--if you're paying attention while playing the game, it's the small details that are gonna reveal some interesting things to you ;)
And in addition to updating the foreground/background, I've also added additional animation to this scene that I didn't have time to include before.
The last preview I'll show is the scene immediately following that one.
I am MUCH much happier with the new version of the intro level both in terms of the rewriting I did, and the new art. But there's one more thing I'd like to show you all that has taken me an immensely long time to accomplish, haha
There's been a couple of people who have mentioned that they would like to see the fire depicted in some of the scenes animated--and I have to say, I'm of the opinion that people aren't aware of how challenging it is to animate fire, especially to the level of quality I would like to maintain in the game. However...
I figured it out :)
(The youtube upload crunched up the quality of the original video, but the in-game version doesn't have any of the bluriness). I'll also include another video which breaks down the individual components of the fire (adding one in every 8 seconds)
So now that I've figured out what to do about fire, there's only a handful of other animations that have still got me stumped. I'm fairly confident that I'll figure them out, though, so don't worry :)
Last--I'll close out with some of the music I worked on last month. This time I decided to include things at various stages of completion, so, the first is very early on in the writing process, the second is about half way there, and the last one just needs some balancing tweaks. One more thing: a few people have asked if the music is going to be available separately--and for those who pledged in the $17 tier or higher, those people will get the OST included with their game download. It'll also be available for purchase for those who are buying the game without having pledged before, and to those who pledged into the $12 tier.
(click HERE for a version of the second theme without audio artifacts)
(click HERE for a version of the third theme without audio artifacts)
Take care folks!