Development Update #11
Hey folks! Hope you're doing well.
This update will be a shorter one than normal, as I spent almost half of last month being sick, and most of the other half I spent programming, and sort of dealing with the fallout from things regarding the last update (especially on tumblr). Luckily, most of the negativity has abated, and I'm moving forward with renewed enthusiasm.
Also, I've begun to run into an issue where some of the scenes I'm working on are spoilers in and of themselves, and I'll have to figure out what I'm going to show and talk about in these updates when the bulk of development for that month has gone into those sorts of scenes--especially towards the end where most of the content will be end of route/end of game imagery.
So for this month, I'm going to post a couple of old images that I worked on a few months ago, and a bit of music I started writing when I was taking breaks from coding.
Lighting interiors has proved to be a little tricky for me given that I'm trying to go for somewhat realistic lighting in the game, and in a medieval setting, things tended to be rather dark. In the end I made the decision to stick with the kinds of light sources available at the time, but sort of exaggerate how bright those sources actually were in order to make the scenes visible.
I've also started using SketchUp ( a 3d drawing program) for helping me out with scenes where there are several shots from different points of view. It took me some time to get somewhat proficient with it, but in the long run it'll save me a lot of time by cutting down on the amount of checking and double checking perspectives and placements of certain objects. It's a cool little program, and the 'make' version of it is free for personal use. (No, I'm not being paid to advertise it, haha, it's just less daunting to use IMO than something like maya or 3dsmax).
I'm also slowly but steadily improving my animation skills, and I'll share a comparison scene as an example:
There are a handful of scenes in the script which call for some relatively challenging animations, and I fully intend to try to make each one happen. Can't say for sure if it will always be possible, but I like a challenge, haha.
And last, a work in progress of the song I've been writing in the past week or so.
(version with less audio compression [Here])
I have May scheduled to be another asset creation month, so I'll try to throw in some non-spoiler scenes into my schedule so you'll have more to look at next time around. Till then, take care :)