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A medieval fantasy themed visual novel with emphasis on LGBT characters and people of color
A medieval fantasy themed visual novel with emphasis on LGBT characters and people of color
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1,281 backers pledged $30,835 to help bring this project to life.

Development Update #6

Posted by Marccus (Creator)
59 likes

Happy New Year everyone! 

I didn't do anything special to celebrate, but that's okay, I was satisfied enough to spend time working on the game last night!  So let's get right into the update--

As I mentioned in the previous update, I was shifting gears from concept work into creating the assets that will actually be appearing in the final game, and I've really hit a stride in terms of my own work ethic--this is what I've been wanting to do this whole time!

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So what I'm going to focus on for this update is just sharing a handful of the backgrounds I've completed and talk a little bit about how I approach doing the backgrounds from a design and story telling point of view.

As most of you probably noticed from the demo, I put more detail into the backgrounds of the game than what you'd typically see from a visual novel.  I wanted Eldet to have a distinct artistic viewpoint that would distinguish it from other games, and the backgrounds are a big part of that.

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In my opinion, the visual novel format has incredible potential for immersion that I feel gets under-utilized.  

When I start sketching a background, I try to come up with scenes that convey a lot of information, I'm not treating the images like just a backdrop, I'd like them to have a personality and history, and I'm also interested in constructing scenes that the characters can interact with.

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Places people can sit or stand or lean against are all little ways of making the scene seem real rather than just super imposing people in front of a scene.  I also repaint characters per scene to make sure the lighting looks realistic.

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Although I can make as many scenes as I need to properly convey the parts of the story I want to show, I try to make scenes which fully define the whole area without drawing 10-20 pictures per individual location. 

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Last, I always try to keep in mind the mood of the scene and reflect that in the details and in the lighting conditions.  Sometimes a scene should be dark, foggy, and unclear--even if it's not the most user friendly thing to look at, making people uncomfortable or obscuring things people want to see is just another tool for story telling. 

I hope this update has helped to explain part of my mindset as I continue making the game, and I hope you have a good year! Take care :)

Jess Lyons, Marco, and 57 more people like this update.

Comments

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    1. Missing avatar

      Felipe De Vasconcelos on

      Omg, there're gorgeous! I'm looking forward to see what else you will create. Have a happy new year!

    2. Missing avatar

      Icyray-Law on

      Can't believe I have just seen this update. The work you have done is truly amazing, that's all I gotta to say. I especially agree with your point that background should be interactable in some way. Have a great 2017!

    3. Raven Woods on

      Happy new year!
      The art looks fantastic. Though, if at all doable, I would like them to be non-static. Like with those braziers, fire could be animated. And you could separate your backgrounds into a few layers and add some dynamism to them. Like that balcony could utilise a little more contrast and separation between the foreground and the far background.
      Some fantastic examples of dynamism and lighting that I am talking about (thought this is 8-bit pixel art example): http://www.effectgames.com/demos/canvascycle/

      These are just basic suggestions. I am sure the end product will look marvelous regardless. Your art is already plenty beautiful. Continue rocking that production.

    4. Missing avatar

      Douglas on

      I'm don't do anything either, im a man who likes his sleep. Glad to hear from you, still looking forward to any update you write. Don't let the work make you it's slave though, seems like your on the right path, keep up the great work. Cheers!

    5. Adam Neil Callaby on

      Happy new year marccus! And congrats on all the hard work this year! The paintings you've shown are gorgeous and I'm looking forward to seeing future updates. Thank you for sharing them with us.

    6. Caio Guedes on

      Happy new year!! can't wait to play ur game <3

    7. Thomas Fox on

      Happy New Year! The artwork looks beautiful, I love the town shrouded in mist. Thanks for a great update! Tom

    8. Tom van der Spek
      Superbacker
      on

      Wow... these pictures are from scenes we will see in the game? I think they are wonderful!
      And... a great 2017 too!

    9. Aeschylus Shepherd on

      Happy New Years Marcus and fellow Kickstarters! Just have to say..wow amazing artwork. I would love to see this translated in to a 3D environment (after the game is done!) Excited to see that progress continues. Thanks for the update! -Shep