Development Update #4
Howdy folks! Hoping you had a great Halloween (if that's something you do in your part of the world), otherwise, hoping your last day of October was a good one!
In September, I dived into the bulk of the character development process, and in October I'm happy to say that I'm very nearly finished designing the rest of the characters you'll meet in the game. So, today, I'll share just a couple of the newly finished characters from the batch I've completed this past month, and I'll finish up the update by talking a little bit about people's expectations of the content of the game and attempt to clear up some misconceptions.
So, first, new characters!
Similar to when I work on character's clothing design, the design of the character's actual appearance is something I like to spend a lot of time on. Most often when I'm writing character's dialogue, I'll have a vague idea of what I'd like the character to look like, what kind of expressions they'd be likely to make, and try to best match their face to the pre-written dialogue later. But at the same time, sometimes I'll have an idea for someone's appearance and draw it out completely, then allow just their face to inspire me as I'm writing their lines.
A lot of the time in real life, just by seeing a person you can come up with a pretty good idea of how they're likely to speak and behave, so it's important that character's appearances matches how they're written.
Of course, you want to create a unique enough face that the same person can easily be drawn wearing different expressions, and not every person's appearance gives away what kind of person they might seem to be.
One thing I'd been trying to do that initially gave me a lot of trouble is making sure that characters which are supposed to be related to other characters actually looked related rather than just appearing like slightly different versions of one another, but at the same time, still appearing to be similar. It's just another one of the small details I've tried to work into the game that tend to be overlooked, but are rewarding for people who do happen to notice them.
But overall, I've really just tried to capture a range of complexions and features of people that I rarely see not only in visual novels, but in most media. It's been an incredibly rewarding experience to get the freedoms I've had while working on this project already.
I'll stop the character previews here, but there are many more designed that you'll be meeting in the full game!
Now, onto the potentially unpopular part of the update.
From the beginnings of the project, a lot of people have preconceptions about what they've expected from the game regarding the romance content, and I totally understand! The bulk of games with gay main characters and romance content which utilize the visual novel/dating sim/similar formats tend to have lots of sexual content and a heavy emphasis on that feature of their stories, but I've made a point in reiterating that this is not my emphasis as I go about making Eldet.
Although the final game is planned to be 18+, the 'sexual' romance content is going to be more along the lines of what you'd see in mass effect or dragon age, for example.
Does that mean that there's going to be fairly little romance content, or if it is present, it's going to be entirely modest? Not at all. I am interested in exploring developing relationships, and there's a large amount of 'special' or CG scenes written in the script; I really don't think that anyone will be disappointed. My intention is to write and illustrate the scenes both intimately and tastefully--think of what's able to be depicted in other games or television or movies--extraordinarily explicit content isn't necessary, and that's not the kind of game I'm interested in making.
I mention all of this because I've continued to receive messages inquiring into that kind of content and suggesting/asking for specific things to be included, and I would really appreciate if those kinds of messages stopped.
Sorry for ending on this note, but I think it's important to explain my perspective as well as attempt to dispel misconceptions. I hope you all have a happy November! Take care :)