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A medieval fantasy themed visual novel with emphasis on LGBT characters and people of color
A medieval fantasy themed visual novel with emphasis on LGBT characters and people of color
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1,281 backers pledged $30,835 to help bring this project to life.

Development Update #3

Posted by Marccus (Creator)
52 likes

Hello folks!  Hope you're all doing well :)

I'm pleased to tell you all that this past September has been extremely fruitful as far as development on Eldet is concerned, but unfortunately, at the same time, so much of it is related to things I can't show, but rest assured, I do have some new things I can show you, just not as much as I would want.  September was very character work heavy, so that's what this update will be largely focused on.

But first-- a little bit about my development process.  I appeared on a podcast a few months back where I spoke a bit about how I went about making the demo for the game, and I mentioned that one of the first scenes I worked on and finished was actually the last scene of the demo.  As a life long gamer, I've played my share of games where it felt like the ending was rushed and lacked the polish of the earlier game content, and so I tend to work from the end to make sure its strong.

As of now, four of the potential endings of the game have been written (technically, rewritten in order to account for the secondary characters added to the game) and most of the art assets I've been working this past month have been for ending content, thus, it's all stuff I *want* to share, but it's too spoiler heavy.  I spent a while trying to think of non-spoiler hints I could give, and what I eventually settled on is this:

If you watched the kickstarter video for the game, I mentioned that the game would take you around the world, and across time.

Hope that's satisfying enough for now, haha.  Really, I'm super excited about the ending, I've seen somewhat similar things in other games, but not quite the way I'm going about it. But that's all for what I can't talk about just yet...onto things I'm free to share :)

Like I said before, September was all about character work.

Some characters got slight face and hair redesigns

Diogo, Akwasi, Lorev
Diogo, Akwasi, Lorev

 

But for the most part I've been satisfied with the physical appearance of most characters--the bulk of my work has been into clothing design lately.

I've only played a handful of visual novels and dating sims, but one thing I've noticed is that characters dont often change clothes, and there's very little adaptation regarding the clothes they do have--for example of what I mean, in just the demo of Eldet, you had the opportunity to wear either Faaron's and Tariq's clothes, or your own clothes.  Different clothes and having different character interactions based on what clothes you're currently wearing is something that will continue in the full game. 

I am a big fan of subtle gameplay elements.  How different characters react to you based on what you're wearing is only one of the things you'll have to consider as you play the game.  

I'm also, to some people's dismay, a fan of subtle designs.  I don't use too much color or really out there ideas when I'm going about making the clothes people wear.

work in progress of Thanh robe variations
work in progress of Thanh robe variations

Unless the character's position and personality call for slightly more embellishment than the others, of course :)

work in progress Akwasi clothing variations
work in progress Akwasi clothing variations

 

I try to have each character's outfit reflect in some small way what their personality is like, and it's tough sometimes!  But it's also something I really enjoy.  

 

finished Luca clothing concept
finished Luca clothing concept

 

work in progress Ehsanh armor variations
work in progress Ehsanh armor variations

 Also, nearly every time I go about clothing design, I make everything in separates to allow the character some dress variation in between wearing entirely different clothes.

 

finished Amal clothing variations
finished Amal clothing variations

 

work in progress Diogo clothing variations
work in progress Diogo clothing variations

 

So in all, I've shown roughly 1/3rd of the clothing work I did last month.  Like I said before, spoilers... ;)

My plans for this month are to finish the rest of the clothing work and design the rest of the characters that will appear in the game.  I should be able to show more of the new characters without spoiling plot points, so you can look forward to meeting more of the game's cast moving forward!  

I hpe this month goes excellently for you all -- also -- I encourage you to watch Luke Cage on netflix.

Haha, okay, that's all for now folks, take care! 

Debop, JD Bruner, and 50 more people like this update.

Comments

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    1. Howard Kistler
      Superbacker
      on

      Your clothing designs are amazing! So much richness and variety, even when you are drawing the understated pieces. You have a real talent for evoking mood and character not just with people but with garments. Fantastic!

      (And yes, Luke Cage is really good. I'm several episodes in and enjoying the storytelling.)

    2. Tom van der Spek
      Superbacker
      on

      Thanks for this update! I know for sure it will become a unique experiment, playing Eldet, because it will become a very special game!
      Soooo glad I've backed this!

    3. Sam Hardy on

      Love it, love everything about it. The Ehsanh armour is looking amazing, and Luca's design is stunning. These updates are always a highlight of my month.

    4. Missing avatar

      BlackCurtains on

      I'm really loving all the variety of clothing. It might be subtle but it's not unappreciated! Everyone looks so -delicious- too.

    5. Missing avatar

      Douglas on

      So much hard work, so much appreciation! I love the designs of all the characters.

      So great of you to share so much behind the scenes. Only, now how am I supposed to choose who to romance from so many beautiful men? ; )