Development Update #3
Hello folks! Hope you're all doing well :)
I'm pleased to tell you all that this past September has been extremely fruitful as far as development on Eldet is concerned, but unfortunately, at the same time, so much of it is related to things I can't show, but rest assured, I do have some new things I can show you, just not as much as I would want. September was very character work heavy, so that's what this update will be largely focused on.
But first-- a little bit about my development process. I appeared on a podcast a few months back where I spoke a bit about how I went about making the demo for the game, and I mentioned that one of the first scenes I worked on and finished was actually the last scene of the demo. As a life long gamer, I've played my share of games where it felt like the ending was rushed and lacked the polish of the earlier game content, and so I tend to work from the end to make sure its strong.
As of now, four of the potential endings of the game have been written (technically, rewritten in order to account for the secondary characters added to the game) and most of the art assets I've been working this past month have been for ending content, thus, it's all stuff I *want* to share, but it's too spoiler heavy. I spent a while trying to think of non-spoiler hints I could give, and what I eventually settled on is this:
If you watched the kickstarter video for the game, I mentioned that the game would take you around the world, and across time.
Hope that's satisfying enough for now, haha. Really, I'm super excited about the ending, I've seen somewhat similar things in other games, but not quite the way I'm going about it. But that's all for what I can't talk about just yet...onto things I'm free to share :)
Like I said before, September was all about character work.
Some characters got slight face and hair redesigns
But for the most part I've been satisfied with the physical appearance of most characters--the bulk of my work has been into clothing design lately.
I've only played a handful of visual novels and dating sims, but one thing I've noticed is that characters dont often change clothes, and there's very little adaptation regarding the clothes they do have--for example of what I mean, in just the demo of Eldet, you had the opportunity to wear either Faaron's and Tariq's clothes, or your own clothes. Different clothes and having different character interactions based on what clothes you're currently wearing is something that will continue in the full game.
I am a big fan of subtle gameplay elements. How different characters react to you based on what you're wearing is only one of the things you'll have to consider as you play the game.
I'm also, to some people's dismay, a fan of subtle designs. I don't use too much color or really out there ideas when I'm going about making the clothes people wear.
Unless the character's position and personality call for slightly more embellishment than the others, of course :)
I try to have each character's outfit reflect in some small way what their personality is like, and it's tough sometimes! But it's also something I really enjoy.
Also, nearly every time I go about clothing design, I make everything in separates to allow the character some dress variation in between wearing entirely different clothes.
So in all, I've shown roughly 1/3rd of the clothing work I did last month. Like I said before, spoilers... ;)
My plans for this month are to finish the rest of the clothing work and design the rest of the characters that will appear in the game. I should be able to show more of the new characters without spoiling plot points, so you can look forward to meeting more of the game's cast moving forward!
I hpe this month goes excellently for you all -- also -- I encourage you to watch Luke Cage on netflix.
Haha, okay, that's all for now folks, take care!