Rad Rodgers Dev Diary #9 - Imposters!
Hi Guys! Jacob here!
This week, I want to talk a bit about Console Optimization.
As you already know from previous Dev Blogs, all levels consist of layers of assets.... Read more
Rad Rodgers Dev Diary #8 - Photo Mode!
Time for another Dev. Diary!
And this is quite a special one.
So let's dig in!
Well, not really, but we simply couldn't help ourselves.
We were playing... Read more
Rad Rodgers Dev Diary #7 - Rainforest Rampage!
Hello I’m Jacob Østergaard, the Game Designer and also Level Designer on Rad Rodgers. We are currently working on a good amount of new content for the game, among it... Read more
Rad Rodgers Dev Diary #6 - Hats Galore!
Welcome to the 6th Rad Rodgers dev blog.
Today we'll cover the new Hats feature in Rad Rodgers. So let's dig in, shall we?
Hats! What do they... Read more
Rad Rodgers Dev Diary #5 - The Pixelverse Conduit Puzzle
Another friday, another Dev Blog!
Today I'll talk a bit about our brand new Pixelverse Challenge. We don't have a specific name for it yet, but it's a... Read more
Rad Rodgers Dev Diary #4 - PS4, New Pixelverse Puzzle & Hats!
Another friday, another weekly dev diary!
We have a lot of juicy updates for you guys today. There's new progress on the PS4 version, we have a brand new... Read more
Rad Rodgers Dev Diary #3 - Music, Xbox One, Squiddy!
Third Dev. Diary - And what a week!
Music, Xbox One, New Level Concepts, Squid guy, etc.
So what are we waiting for? Let's get started!
So, another new... Read more
Rad Rodgers Dev Diary #2 - Turrets, Boomerang Guy, Level Design and Optimization
Welcome to the second Dev Diary on the new version of Rad Rodgers.
I hope you had a great week following us on social media - If not, there's a... Read more
Rad Rodgers Dev Diary - Here's the plan!
We're finally back up and running, full speed ahead.
In this new Dev Diary series, we'll cover the weekly progress on the game, every friday.
At Slipgate we... Read more
THQ Acquires Rad Rodgers IP - New version coming for all the backers!
We can finally reveal the big news-
The last few months, we've been hard at work on what the future for Rad Rodgers should be, and today we can happily... Read more
Rewards are SHIPPING! - Rad Rodgers 1.1 is LIVE!
Ladies and Gentlemen - I'm so happy to announce that REWARDS ARE NOW SHIPPING!
You should start seeing your rewards arrive in the upcoming weeks.
How awesome is that? Everything... Read more
RAD RODGERS: WORLD ONE IS OUT!
RAD RODGERS: WORLD ONE IS OUT!
Rad Rodgers: World One is AVAILABLE NOW!
It's been quite a ride! 2 years ago we started talking about what we wanted to do... Read more
Rad Rodgers 1.0 Released!
It's been quite a ride!
From the initial idea for Rad Rodgers, almost 2 years ago to the amazing Kickstarter campaign, we're extremely proud to (FINALLY) release Rad Rodgers 1.0! ... Read more
Rad Rodgers 0.6 Update is LIVE! + Big Box Video Update!
Aaaaand we're ready to release yet ANOTHER big update for you guys. As usual, this one includes a ton of fixes to the feedback you've given us, as well as... Read more
Reminder: Pixelverse Feedback Round 2!
This Friday, we sent another survey to you guys about the Pixelverse and the changes we made after the last patch (Update release on Friday). We still need more of... Read more
Rad Rodgers Update 0.5 is now LIVE + Physical Rewards Update & Pixelverse Feedback!
Rad Rodgers Update 0.5 is LIVE!
NEW LEVEL, NEW FEATURES, TONS OF FIXES!
We're ready to release yet ANOTHER big update for you guys.
This one includes a ton of... Read more
Digital Level Maps Going out to Backers + Feedback Time: The Pixelverse
In our last update we briefly talked abut a survey we'd like you guys (Who played Rad Rodgers so far) to fill out. Unfortunately the link led to... Read more
Pledged to get the game on release? You'll get it NOW! + Soundtrack and PS4 update!
First of all, I want to apologize for the Update-Spam.
We just have SO many good things to share with you guys. And today is no exception!
A few days... Read more
Rad Rodgers Release Announced, New Build, New Trailer, Available on GOG and Steam NOW!
I hope you're ready for one juicy update!
We're proud to announce the release date of Rad Rodgers!
The first world will be out on:
DECEMBER 1, 2016
And if... Read more
3D Realms Arcade collection is being shipped!
I hope you enjoyed the soundtrack released last week!
But stay tuned -we have SO much more stuff for you guys.
Today we're releasing the 3D Realms Arcade... Read more
Digital Soundtrack is Shipping!
Today we're shipping the DIGITAL version of the Soundtrack!
By the time you're reading this, you should already have a copy in your email inbox waiting for you!
The... Read more
Rad Rodgers SNES Cartridge Preview!
You asked for it, and we're here to deliver!
Check out the first prototype of the Rad Rodgers SNES Cartridge.
For those of you who are lucky to get one... Read more
Beta Patch 0.2 is here! Overworld, Parental Control and a new Level!
Hey guys and gals!
The Beta for Rad Rodgers has been out in little over a week. It's amazing to experience the game in the hands of you guys.... Read more
WE DID IT! RAD RODGERS FUNDED!
WE'RE FUNDED! THANK YOU SO MUCH!
We're funded guys! You did it! In 30 days you guys managed to fund Rad Rodgers, and even hit our first stretch goal.
We... Read more
48 Hours Left! 24 Hour Live Stream Details! Behind the Game Design!
48 Hours Left!
We're closing in on the end of the Kickstarter.
And we're getting REALLY close to our first stretchgoal! Let's make it happen!
Also, in our... Read more
World 2 Revealed! 3 Days Left! 24-hr Livestream!
We're only 3 days away from the conclusion of the Kickstarter campaign, and we're closing in on our first stretch goal! We really wanted to treat you guys... Read more
Behind the Visual Effects of Rad Rodgers & 56K Reached, & Comic
I'm Yoeri - The Visual Effects guy on Rad Rodgers.
First of all, I want to thank all of you for the amazing effort. Without all of you... Read more
Funding Goal Reached! First Stretch Goal Detailed!
We're happy to announce that:
WE HIT OUR FIRST FUNDING GOAL!
The entire team is stoked about the support from all of you. But we still have 7 days left,... Read more
Forerunners -- A Special Documentary
Today we've prepared a very special update for all of you. Our partners at 3D Realms have helped produce what we believe is just an incredible piece of... Read more
New Weapon Reveal, Stretch Goal Details & Comic-Strips!
Time for another update - And this one is juicy! First of all, we want to dig a bit more into the Stretch Goals.
As we near our funding... Read more
80% There, 10 Days Left, Behind the Classics & another Comic Strip!
I'm super humbled to announce that we're 80% funded with only 10 days left!
We're almost there, but we still need all the help we can get, especially... Read more
Physical Soundtrack, New Concept Art & A New Comic Strip!
Time for another kickass update!
First of all, we know a lot of you have asked for a physical soundtrack. Since we can't change existing rewards, we've... Read more
2 Weeks Left! Soundtrack, Poster and Comic-Strips!
Time for another RADICAL update!
First of all, we just passed the Half-Way mark in terms of the Kickstarter duration.
We now have 2 weeks left! Even though... Read more
Behind the Art of Rad Rodgers
I'm Chris, the Art Director on Rad Rodgers.
Side-scrollers have come a long way. From a technology standpoint, Unreal Engine 4 enables us to do so much more... Read more
Rad Rodgers Amiga Special and Making of Level 2 music!
Time for another update!
Jacob and I decided to do a special homage to one of our favorite platforms, and a huge inspiration to Rad Rodgers - The... Read more
Animation Update! 50% Funded! Social Media Catchup!
Why Hello there!
I'm Ewald - Lead Animation on Rad Rodgers.
We have some exciting updates for you today.
First of all we're excited to announce that we're HALF WAY... Read more
Strech Goals Revealed! Livestream and Gameplay TODAY!
Time for another update - and this is a big one!
First of all, we're happy to reveal that we're (Almost) at 50% funded!
So we've decided to... Read more
Inspiration: Commander Keen!
Fred here. Thank you so much for all the support we've gotten so far.
I'm happy to announce that we just reached 40%!
The founder of Apogee /... Read more
30% Reached, Big Box Details & new Tier!
Jacob the Game Designer here.
I'm super excited to announce that we've reached 30% of our goal! Woohoo!
We couldn't be more happy with all the support. To... Read more
Thank you for all the support! Theme Song Here!
Fred here - Thank you so much for all the support on day 1!
The entire team is stoked, and we're extremely happy with the positive response so... Read more