Funding Goal Reached! First Stretch Goal Detailed!
We're happy to announce that:
WE HIT OUR FIRST FUNDING GOAL!
The entire team is stoked about the support from all of you. But we still have 7 days left, and some amazing stretch-goals to reach! So let's see if we can make the next one, shall we?
We also want to update you guys on what we're planning for the $75,000 stretchgoal. We already covered parts of this in our previous update, but as we've now reached our first goal I want to ellaborate a bit more on what's waiting at the next goal.
We know it's a stretch in just 7 days, but we believe in you guys!
The Next Stretchgoal: $75,000!
Our next Goal is basically a range of features and ideas we really wanted to implement, but had to be scrapped due to budget and time. Usually during game development, you get great ideas, which will have to be scrapped, or put on hold to avoid the dreaded "Feature Creep" where each new feature creates a ripple effect throughout all ot the development.
In the $75,000 Stretch Goal, we're going to add new Bonus levels to the game, including bonus areas as well. We're adding new Minigames, and a brand new Android/iOS game/companion app called Surfatron!
Read more about the $75,000 features below:
The Bonus Levels are classic extra/secret levels, that can be unlocked on the overworld, if you find specific secrets in the main levels. Think of the Golden Key in Super Mario World.
The Bonus Areas will be specific areas in the existing levels where you can enter different rooms and caves and get extra gems, a new weapon or lives.
The Overworld Minigames will be small mini-games that you can activate on the overworld in the game. If you remember the mini-games from Super Mario Bros 3, you'll have a pretty good understanding of how these could work.
The Expanded Arsenal includes brand new weapons. We have a ton of ideas for new weaponry we want to add to the first world, alongside the 5 existing weapons.
We recently showcased a brand new weapon - The Grenade Launcher - Which you can check out in the video below (this one you get with the base game, we aren't holding anything back!):
Last but not least, this stretch goal will include the Surfatron Companion Game developed by our good friends at Not Even Entertainment. These guys are working on an amazing game for Android and iOS that started as a companion app for Rad Rodgers, but has since evolved into so much more!
In Surfatron, you ride on Glitchlines as Dusty, trying to avoid hazards, fling yourself from Glitchline-to-Glitchline, and gain items and loot. It's an endless runner type game, which is connected to Rad Rodgers. In Surfatron you can gain special Loot Chests, which will unlock specific powerups for your inventory.
You can directly connect Surfatron to Rad Rodgers, and basically swipe in items from the Surfatron App to the Rad Rodgers PC/Console game. We can't show too much from Surfatron yet (Still needs to be made), but we have experimented with some of the Cross-Game features. Check out a sneak peek of Surfatron and the second-screen functionality in the video below which was the first prototype the team at Not Even showed off at our studio:
With a little extra money, we can put the polish on Surfatron it deserves and ship it as a standalone experience that includes the awesome cross-game functionality for those who want both.
That concludes all the extra features we've planned for the $75,000 stretch goal. It's a lot but we're confident we'll get it all done.
And we hope we'll reach all the stretch goals so we can continue working on the second world right away!
And what would a Rad Rodgers Update be without another awesome Comic Strip?
Today's Comic is called "The News". Enjoy!
Thank you so much, and as usual, make sure to share with everyone you know!
We believe in you guys - Let's hit those stretch goals! <3
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