We’ve been hard at work on the game, but seeing as it’s been a while since we posted a substantive update, we thought we’d fill you in on the newest development.
After a lot of testing and other time spent on the game, we’ve reached a pretty important decision which we think is going to speed up progress on the project: we're changing engines.
We’ve been working with Unity for the past two years, and while it gives us the ability to put 3D characters and dynamic lighting in the game, it’s a huge time sink in terms of getting scenes to look the way we want them, fighting a neverending list of bugs, and so on. The pace with Unity is simply too slow, which is why we’re returning to Visionaire Studio, the engine used to develop Viggo originally.
”But wait!” you say. ”Does this mean you’re starting all over?” It’s a legitimate question, and thankfully the answer is a hard ”no”. Changing engines doesn’t affect the game or the progress as much as one might think; most of the time we’ve spent thus far in the project cycle has been put toward producing ingame assets (background settings, stopmotion animations, etc.), and the vast majority of those will still be usable in the new engine. Basically, we’ll be plugging all of our shiny, existing assets into a framework that we know works well for 2D adventure games and isn’t riddled with bugs.
Unfortunately, we will be losing the dynamic lighting and 3D look of the game, which will be replaced with 2D characters extracted from the 3D models we created. While this is a sad loss (we did like the feel of the recent trailer), using an engine made specifically for 2D adventure games is going to make the pipeline A LOT smoother. We’ll spent considerably less time coding, fixing bugs, and polishing 3D animations, which means we’ll be able to focus on the feel of the game and progress more quickly than we would with Unity.
We truly believe this is the best decision for the pipeline, story, and overall vision of A Song for Viggo.
We hope that you're still with us, and you all have a good weekend!