It's been a while and I feel that it's time to keep you in the loop. The development is going well and betas for chapter 1 is soon out for some people (betatesting is done in with a few people in each group, since each group needs certain instructions when testing). Meanwhile, the other chapters are progressing in an organic pace. A lot of the work is jumping around in different areas, everything from implementing shaders in Visionaire, to animating and building new scenes. I know the development takes a lot of time and is well over any deadline, but I want to make it exactly the way I want to make it, and I want to make it good. That's why it takes much more time than anticipated. I'm extremely grateful for your patience. :)
David is a nice builder, and he's very precise in his constructions, So I'm just in love with the scenes he builds. The pipeline is usually scetches and advice from me – he builds and makes his version of it – then we photograph it together. It's a nice workflow.
I also have an additional animator on the team. I've been contemplating alot regarding the characters, and the first vision of having real stopmotion-build and animated characters. Right now the animator Christophe Peladan is building the characters with puppets and it looks good (and if everything works as I hope it does we will go back to stopmotion-characters but with lesser angles). Recently he have been working with the creator of Wallace and Gromit on this new movie Early Man https://www.youtube.com/watch?v=qDBJ8o5fZZE . So he's good stuff. :)
He also makes alot of stopmotion-commercials for Lego. With 21 years of experience I couldn't ask for a more experienced stopmotion-animator.
And here is his current process of the real doll Steve.
So the project is still fun to work with. It takes time, but it's gotta be just the way I want. After 6 years of development I will continue to strive for my vision. :)
Hope you have a good sunday out there!