A short video of our soundmaking.
Palle filmed a short video of him and his work in this project. A must to check out!
Support Tale of Tales!
I just woke up to a disheartening update from Tale of Tales. Their gamegame Sunset haven't sold to well at all. To that point that they struggle to survive. They're... Read more
What we are doing this week:
We figured that we might give you some insights in what particular work we are doing right now with our project, and give you a screenshot (maybe you've seen it... Read more
Oak Island is here again
Last time it didn't hit the funding goal, but this time, I think it will, I hope. It still looks like a really nice adventure, and I for... Read more
Workflow building with paper.
You wanted to see more of the flow in building the scenes, so I photographed a scene while I built it, just 10 images but you'll get the idea I... Read more
Working on a song
Today we went to Stockholm, started to write lyrics for a song with vocals & lyrics for the credits in the project (it's a long time until we get to... Read more
Hello! I figured that we could give you an update on the progress, today. :).
We are still working with the first chapter, polishing it and building the system in... Read more
Trying out dynamic lights and shadows
Today we got a sneak peek from our programmer Guiseppe! He's been working on a way to add lights and shadows. From a technical point it might seem impossible since... Read more
Thanks and a scetch. :)
Another week is soon to an end and we figured that we just wanted to say thanks for your opinions regarding full release vs. episode-based format. We've gotten alot of... Read more
Probably the most time-consuming paperwork to date. Making frontage/walls of bricks is meditative (for about 10 minutes), then you accidentally sneeze and the bricks are everywhere. For this particular scene,... Read more
Here's some snow for you all (a buttload of flour). Just a sneakpeak of the winter-chapter. :) (this neighborhood was shown earlier, but now it's rebuilt and still under construction).... Read more
Greetings, loyal fans! We have news! Some is good, and some is bad. Let’s get the bad news out of the way first – it’s important, but not something we... Read more
So, we've come to a point where we figured out that we really want some dynamic lighting on the characters. We would like try out a 3D artist to create... Read more
Working hard as we speak, it's tedious work and some times slower than expected, we're quite into the concept of polishing every step of the way, feels like a more... Read more
Bid on a print, donate to ALS-research
It might sound cheesy,
but I just want to say that I'm grateful for the new and old friends I have, and the possibility to create this project. However, other's... Read more
Buck & Miles
Here's a shout out for all the nostalgic fans for the old school-games. I kinda like the honesty of it, like "this is a game that attracts the old gamers".... Read more
The Dragon, Cancer - on Kickstarter
I'd like to direct all our backers to check out this game/interactive experience - That Dragon, Cancer. A project that's been in development for quite some time and needs your... Read more
Today we got Greenlit on Greenlight. :D
Which means, that if you would like to buy the game on Steam in the future, you will be able to.... Read more
Sorry for a lot of posts these days. Just wanted to show you the different kinds of lighting a scene can have (some stuff will need some retouching like iciclepop-sticks... Read more
Nightmare with Klara
Just had to show you. Today we recorded a surreal nightmare-sequence with cat Klara. ^^
Feedback on text
Right now were trying to figure out how the dialogues/conversations should look. And we could use your feedback. One handwritten type on a photographed paper (so basically people write the... Read more
Make a buzz for Buzz Whizz Bees!
My friends at Mantis Digital Arts just launched their campaign - a digital game for children where they can learn more about bees. Check them out and make a buzz!... Read more
Throw your money at Paradigm
Just because Jacob Janerka, is the new Ron Gilbert/Tim Schafer/Dave Grossman mashed up into one person. High praise? It is, and I have full confidence that this guy has a... Read more
Introducing Talawa! And Linux, Mac, iOS and Android! (and Windows)
We’re very happy to announce a new addition to the Song for Viggoteam! Talawa Games, a development firm founded in 2011 in Stockholm, Sweden, is now officially part of... Read more
This morning I was invited to talk about the project on Sweden's biggest morning show on TV. Which felt incredibly strange and interesting. I'm humbled to have had this opportunity.... Read more
Armatures! Time to get decent and flexible characters!
Today I got three armatures and a rig, for the creation of characters. It was originally one of the stretch goals but I got into my private savings and... Read more
Introducing Rhett W. Whitaker
So, I'm introducing Rhett! An awesome guy who will help out on A Song for Viggo with the English language, make it more natural. :) Here he is:
Greetings, Song... Read more
Cleaning out my closet and Paypal
No I'm not Eminem. I'm actually cleaning out some stuff. Workshopstuff. A tad afraid of being in there since I simulated every kind of snowstorm available. With one bag of... Read more
These guys get NPC's in the game :)
And congratulations, you who won the poster and twitter-competitions. :) Which means you will get an NPC with your name in A Song for Viggo.
Poster competition (where's Viggo):... Read more
Michael, working on a new composition and Rymdresa
In these sweaty times (probably the warmest day of summer so far in Sweden) there are much stuff to do. Much planning in how A Song for Viggo will be... Read more
A shout-out to Mathbreakers and Sunset
They lack the funds, about ten grand as of now, with 3 days left. But I think you should all check it out. Because, it's good concept, of how to... Read more
It's been a long journey
And now the first chapter is done. We have many more to unfold, and I sincerely hope that you will be with me on this journey as it continues. I... Read more
We made it
.. with your support and love towards the project. For that, I am truly, eternally grateful.
Why it is important.
I've encountered some questions from the previous update:
"Are you experienced enough to talk about this?"
I don't know. I'm not in any way near a grieving-consultant, and it's not... Read more
78 magazines and one hurtful comment.
I have a hard time to actually build up the right kind of words. Weighing every word. I joined a forum on internet, where fathers grieved their children and posted... Read more
Figured that I could try it, I've been thinking of it for a while, if the characters had well-sown clothes of starched white fabric, that look like paper. That would... Read more
New song recorded! "Karen's Requiem"
A new song recorded. A song with more hope, about letting the grieving go, to get on with life and honor the dead Viggo with fond memories instead of only... Read more
One reason I need decent equipment.
Don't forget to the fictional blog the father in A Song for Viggo writes: https://asongforviggo.wordpress.com , up to the accident. Learn more about his life, and the family.
And new gameplay... Read more
Finished my scene in time for #screenshotsaturday (hey, it's saturday in sweden now.)
It will be filled with relatives who witness the funeral later on.
Today it's midsummers eve in... Read more
Let's not get lazy! ^^ + remember competition!
After the craziest day yesterday I've finally calmed down again. Although the feauture on Kotaku did raise everything with about 3k, I cant get lazy though. Viggo still needs all... Read more
Kotaku and a song. :)
Kotaku wrote about it today it brought up alot of supporters! Thank you Kotaku! Especially Evan Narcisse!
It's been an amazing day! Very, very crazy. I wanted to stick to... Read more
RSP, Polygon, Killscreen. A telephone, and Viggo in new places.
I collected some new quotes today, because the magazines seem to like it (I hope). Counted as much as 45(!) magazines so far has written about it. And I'm... Read more
New reward $30: "Unfolding" - a short documentary of the creation of the game
So I figured, I might lack a certain reward. It's not like there are too few, but I want something more with meaty content. So I decided, those who pledge... Read more
Allright, come on! :)
Let's Thunderclap. Need 73 more people Thunderclapping. It's free, and awesome crowdspeaking. :)
Father's day. A day of celebration and sadness.
So it's father's day today. Many celebrate their fathers, or mourn them, or just taking notice of their loved ones this day. Even if you always should recognize your parents,... Read more
It's time to Thunderclap things people!
Thunderclap is a service, which you say "I let Thunderclap use my twitter, facebook or tumblr this particular time". And no, it's not a... Read more
Character Steve's blog
So, the main character of the game, Steve, the father, has been having a creative outburst with his feelings in the game, with this blog. Went online a couple of... Read more
A Song for Viggo, Timelapse + showing seasons.
So here's what I've been doing last week. :)the neighborhood in the game. So I give you now a timelapse-video on it, and in the end, showing some of... Read more
For the seasons
Recorded a new song today. Or "new" might be the wrong word. It's the very first piano song I composed, 8 years ago, due to the fact that I can't... Read more
The "Where is Viggo?"-competition! With a prize!
Since my mind is in a state of awh! <3 and eeh?, after seeing people putting up posters in both Paris and Hollywood, a guy on Steam gave me this... Read more
Yeah, don't forget to vote on the game on Greenlight if you want it to be on Steam. :)
Uh, Viggo is in Hollywood!
I don't know, it's really strange, but I kinda thought the Paris-poster was kinda cute, and now its the same poster up somewhere in Hollywood? Dudes and dudettes, if you're... Read more
A couple of nice words, some progress and a shoutout
I'm kinda excited that Mike Bithell (Thomas Was Alone) and Davey Wreden (The Stanley Parable) twittered about A Song for Viggo. Being a fan of the developers, I'm quite honored. ... Read more
Viggo in Paris!
Somebody put up a poster in Paris! Viva la France!
Other than that I started to work on a new scene. The biggest scene to date actually. The neighborhood!... Read more
Ohh, the press seem to like it! :)
(ps: and an awesome shout out:)
It's looks soo good. One almost wanna live in the 1920's . Just the description"An action RPG set in 1920s Massachusetts. Create... Read more
About me, and a shout out. :)
Questions! So I've gotten a couple of questions about the project, and I hope to answer some of them here, for the ones who's interested. :)
Tell us some more... Read more
A new song "Satie's Snow", and if we reach the $25000 stretch-goal it will be ported to both Mac and Linux!
The title says it all. :)
A new song "Satie's Snow", and if we reach the $25000 stretch-goal it will be ported to both Mac and Linux!
The song is... Read more
Images, materials and cat.
So you said yesterday that you wanted to see more images of "behind the scenes" and here are some images. :)
Aquarelle-paper is one of the main components when creating... Read more
Corridor at night
I need your help people. What kind of updates do you want to see? Tell me! And I'll try to do my best. :).
Just photographed the corridor (seen from... Read more
French Eurogamer playing the intro!
I've recently showcased the intro of A Song for Viggo at Gaité Lyrique, a museum for the digital art, in Paris, in an exhibition about stop motion animation. The awesome... Read more
New song recorded! "Winter"
New song recorded! "Winter",
To be played in the third chapter. You feel like you're going nowhere. Still you have to visit the therapist, plow snow in your garden, warm... Read more
$1000 already! Fantastic! + timelapse video of me making a corridor in the family's house.
I'm so happy with all you backers, and the ones who are interested in the project!
And here a timelapse-video! Of how one of the scenes are done, this one,... Read more