Thank You Backers! We are so excited to deliver the game to each of you!
Wolf! There is a Wolf here! Just as the villagers cross the hill a small rabbit hops from the brush, scaring the sheep, but posing no threat. The villagers shake their heads, just another prank. Or was it? Five pairs of glowing yellow eyes wait from afar, content to bide their time, until the sheep are undefended.
Take the role of the boy or the wolf pack in this playable version of The Boy who Cried Wolf. Cry Wolf is a fast, fun, two-player card game that challenges you to anticipate your opponents next move in a tense bluffing game.
Each of the two players chooses whether to take the offensive, with the Wolf Deck or defend the flock with the Boy Deck. The first player to either Cry Wolf five times against Wolf Attack or sneak in five attacks against the boy wins the game. Download the rules here for a preview of how to play the game.
Two power cards in each deck will help you achieve victory and stick it to your opponent. Just don’t Cry Wolf too many times or you will run out of cards and face a penalty. The same goes for the wolf, if you go too long without some lamb chops, one of your pack will starve off, giving your opponent a point.
Each deck features five beautiful illustrations.
Deluxe Print and Play-what makes it deluxe...This includes everything you need to print the game, including the box. It also includes reference cards not in the base game. It will also feature multiple languages (English, French, Spanish, possibly German, and others depending on interest).
Finally, for those that want to appreciate the art even more, the print-and- play will contain an all art version, with just the card titles, so you can have an even more stylish experience after memorizing the game.
Suggested Pledge: Level-Pinky Promise Promoter-
Cost: 16 Dollars and share on social media
Ships: In the United States
What does it mean to be a Pinky promise promoter? It means that by liking Game Wardens Facebook page here and sharing a post about Cry Wolf on social media you get two dollars off your copy of the game. You get to keep some of the money I would have spent on advertising. We ask that if you commit at this level that you follow through with sharing and continue the spreading the love of this game!
Cost 18 Dollars
Get one copy of the game shipped to your door in the United States with no obligation to share your joy with anyone on social media.
Reward-One Copy of the Game and your likeness will be featured on at least one of the Cry Wolf cards in every copy of the game. A high resolution image of the illustration you are a part of will be emailed to you.
Get one copy of the game and become immortalized by being drawn into every copy of the game printed on the Cry Wolf Card. You will submit a photo of yourself and our artist Ramiro Liquer will draw you in his style. The final position and pose will be the sole discretion of the artist. Your clothing will also be changed to reflect the mood of the cards.
Add 16 dollars to any pledge to ship each additional copy of the game to a location in the United States.
This project does not feature any stretch goals. We have excluded them in order to ensure swift delivery of the product at a price point that will allow me to ship the games with minimum risk to backers. Instead we have included some of the common stretch goals in our accounting for minimum funding. All of the cards will have a linen texture at base funding and feature full artwork.
This game will ship only to the United States and will be sent directly from the print on demand service The Game Crafter. They are professionals that will ship your game in a small box just like this one.
This will allow for a faster delivery and avoids all import costs.
To my international backers, we do not want you to miss out on the fun of Cry Wolf, but we don’t have the scope of project necessary to ensure timely delivery outside of the US. This is why we have worked with the print-and-play community to make the highest quality print and play possible, including multiple languages and paying attention to details such as using A3 paper sizes. If you still want to buy the game, I hope to make it available for purchase after the Kickstarter rewards ship.
Romiro Liquer brought this beautiful and refined story to life. Here is a snapshot of our process.
This game features beautiful art work that really adds to this fast and fun game.
Risks and challenges
We have intentionally worked to reduce the risks associated with this campaign by taking a variety of steps. First was limiting shipping to the United States. This was a hard decision, but after studying the problem we felt that printing and shipping from the United States would be the easiest and least risky option. We will be using the Game Crafter to both print and fulfill orders. This reduces a lot of the logistical work on our end. While there is less economy of scale using this partner there is also a lot less risk.
Next we have excluded stretch goals. In place of stretch goals we have chosen to instead create a high quality product (linen cards) and priced the game at a level that will allow us to ship to backers in a timely matter.
Delays-many projects can experience delays, that is why we have given ourselves six months to ship the project. But by printing in the US and shipping only to the US we have cut out many of the delays.Learn about accountability on Kickstarter
- (30 days)