A cooperative safari adventure board game about protecting animals and securing their safety from the immediate threat of poachers.
Serengeti is a fast-paced, cooperative board game packed with unique mechanics and beautifully designed artwork. Players traverse treacherous terrain and navigate expansive grasslands in order to rescue endangered safari animals from the snare of trespassing poachers. Each player will take on the role of a wildlife specialist. While on duty, you will take actions to save animals and arrest poachers. Players will have to evade stampedes, harsh weather, and poacher traps, but don't worry! You and your team will have the skills necessary to save the Serengeti.
- 1 Wooden, ammo-style game box
- 1 Game board
- 1 Rulebook
- 7 Player cards (each with individual abilities)
- 10 Animal Tiles
- Event deck (36 event cards & 8 stampede cards)
- 53 Coordinate cards
- 1 Threat dice
- 7 Wooden player pawns
- 49 Wooden stamina markers
- 6 Wooden poacher pawns
- 2 Wooden board markers
The box is made of sturdy pine wood and gives the game a raw and rustic look. It also provides more protection than a standard cardboard box. The box has custom made dividers that allow for easy organization of the game components. The lid also latches closed for easy and secure transportation to and from game night. The box dimensions are 25cm x 23cm x 9cm.
A standard cardboard box option will also be available, however the design will be finalized after the end of the campaign. We would love any and all input from you, the backers. We want you to be involved in the design process.
Serengeti is cooperative, meaning everyone wins or loses together. The objective is simple, herd all 5 Big Five safari animals back into their respective habits before time runs out. However, dealing with wild animals can be tricky. They may get uncomfortable and run off unexpectedly, leaving you clueless to their location. Not to mention, poachers are never far behind. They grow in numbers quickly and look to undermine your progress every step of the way. The clock is ticking as stampedes and animal attacks hinder the effectiveness of your mission.
To begin the game, all the animal tiles are shuffled and placed randomly on the board.
Next 4 poachers are added...
Players choose a start location on the board. The start locations are highlighted in yellow on the corners of the board. Once all the players have selected a starting place, the first player begins their turn.
Here is how a typical turn will play out:
To begin, the active player counts the number of stamina cubes located on their player board. This will determine the amount of actions that they can preform on their turn.
With input from the team, the player then determines which actions their player should preform. The player may choose from any of the actions below:
Once the player has finished, the poachers move one space towards the closest animal tile. Poachers will capture animals and attack players that are in their way. If a player prevents a poacher from moving they lose stamina. Poachers gain progress every time they encounter/capture an animal.
The threat die is rolled to determine the number of new poachers added to the board.
Lastly, the active player draws one Event Card. Most of the cards help, but watch out for Stampede cards. Stampede cards reposition the animal tiles on the board.
Once the event card is resolved, it is the next player's turn.
There are a few other details, but you get the idea. For the full rulebook click here.
*We have not settled on a partnership with a fulfillment company. We know that shipping and fulfillment are critical in a project like this and we take this matter very seriously. We will prioritize the following characteristics, when selecting a fulfillment company:
- Efficiency and attention to detail
- Customs friendly (EU, CA, AU)
- Customer service and communication
- Product protection/High quality packaging materials
Once we have selected a fulfillment partner, we will notify you of our choice.
A few years ago, my brother, Caleb was on a humanitarian trip in Africa. On his last day, his friend Jackson took him on a safari. The guide told him that he would see many different animals that are common to the area, but that he should keep a special look out for The Big Five, which consisted of the elephant, the leopard, the lion, the water buffalo, and the rhino. Jackson told my brother that people would visit for weeks or months at a time just to get a glimpse of one of these animals. My brother only had 3 hours, so he didn't expect to see anything other than a few giraffes, gazelles and maybe a zebra or two.
As the tour began, he spotted three elephants and herd of water buffalo. Retracing their steps they saw an antelope carcass in the trees, and hiding in the bushes, a leopard. Along the trail, Jackson spoke to other guides, some who had been with their group for 4 weeks, and had yet to see any lions. Thirty minutes later, while driving along the river, Jackson turned to the left, focusing his eyes under the trees, and all at once exclaimed, “LIONS!” The group headed down the path to see a pack of young male lions relaxing in the shade.
Having seen all but one of The Big Five, Jackson was overjoyed. “You don’t know how blessed you are my friend! I have never seen 4 of The Big Five in one day!” In fact, it is a miracle that he saw any of The Big Five at all. The term "Big Five" was originally coined by poachers and refers to the five most valuable big game animals in Africa. The results of poaching have left their populations scarce throughout the African plains. The only member of The Big Five missing was the rhino, which is on the brink of extinction "due to persistent poaching." Their numbers, according to WWF, dwindle around 2,500. So the odds were against any rhino sightings.
As the safari was coming to a close, Jackson noticed a large grey figure in the bushes. As they got close, a large, dark figure emerged from the bushes, the last, and most rare, member of The Big Five: the rhinoceros! In a matter of hours, my brother had seen the most rare animals in the savanna. A sense of accomplishment that he will never forget.
Hear my brother, Caleb, tell his story.
(music by bensound.com)
I was inspired by his experience and decided to make a game to mimic the sense of joy and accomplishment that he felt. The game started off very simple using components from other games and a construction paper board. Serengeti has taken over two years to make and has gone through 36 different versions. The original version involved the players competing against each other to encounter The Big Five before anyone else.
Throughout the hundreds of play tests, we decided to shift from a passive, safari themed game to an immersive player experience to save The Big Five. Realistically, people may never experience a safari like my brother ever again. It is uncomfortable to think about, but these animals may be extinct within our lifetime. As such, we are committed to preserving and protecting wildlife for future generations. Because of your support, we will be making an annual donation to the World Wildlife Fund For Nature for the lifetime of this product. This donation will be based on the gross retail revenue each year.
Articles written on Serengeti:
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Risks and challenges
As you'll notice the cardboard box layout is not finalized. We wanted to include you, the backers, in the art design process. Please let us know what kind of box cover art you would like to see for Serengeti. Our artist, Diego will produce the final product, but feel free to give us any design or layout suggestions. We are excited for your input and we won't make any decisions until after the campaign is over. We want to make sure everyone has the chance to voice their opinions. Thanks in advance for your ideas and support!
Other than the box art, we are confident that we will be able to follow through until the project’s completion. We have manufacturers lined up and ready to go. They are just waiting for the go ahead from us.
We plan to make Serengeti available to everyone free of custom and tariff charges. We cannot do this without a freight company that is willing to take us on. Most shipping companies require a minimum order quantity of 1,000 in order to do business. Which means we need 1,000 backers to make this goal a reality. We will still be able to ship the games, but the custom and tariff fees will need to be covered by everyone individually.
As with any project there may be hiccups along the way that could delay the process. We will be sure to notify you of any and all project news.Learn about accountability on Kickstarter
- (30 days)