Sixty Mile Sky: A Sci-Fi Table Top RPG
Sixty Mile Sky: A Sci-Fi Table Top RPG
A game ruleset designed to run a Sci-Fi roleplaying game in a variety of worlds. This game uses a d10 system powered by the apocalypse.
A game ruleset designed to run a Sci-Fi roleplaying game in a variety of worlds. This game uses a d10 system powered by the apocalypse. Read more
What is Sixty Mile Sky?
Sixty Mile Sky was the product of needing a role playing game that could represent several distinctly different Sci-Fi genres, while also providing the mechanics for excellent collaborative storytelling. Inspired by the worlds of Cowboy Bebop, Firefly, Gundam, COUNTER/Weight, Battlestar Galactica, Star Trek, and many more, I wanted a game that could tell these kinds of stories.
Campaign design in Sixty Mile Sky is structured to create episodic sessions that all drive toward a main goal. That goal may change, or evolve as mysteries are solved or allegiances shift, but there is always a sense of overall purpose.
Mechanically inspired by games like Dungeon World, Blades in the Dark, and Dungeons & Dragons, Sixty Mile Sky is a d10 based game, where classes are equipped with moves to help guide the story and create dynamic answers to conflicts.
What's in the book?
The 200-page full-color rulebook includes everything you will need to know to play and run the game. Basic rules, terms, and light explinations on how to run tabletop role playing games. The book also includes races, classes, equipment, an enemy/npc catalog, as well as a dungeon master's guide.
The core rule book includes five playable races:
-The expansive and eager humans, who may have pushed too far, and are on the brink of collapsing under their own weight.
-The rigid and eccentric Andandians, whose longevity and convoluted theocracy have made the reclusive and xenophobic.
-The jovial and warlike Quill, a race evolved from plants. A race that seeks creation in all its forms, even to a fault.
-The mysterious Haz, an enigmatic race of giant burrowing insects, whose biology has prevented communication, until recently.
-The robots. Newly sentient, the argument of robot personhood is creating a galactic crisis.
The book also contains twelve playable classes, which break down into four categories.
-Mech Pilots -Support
-Void Gazer -Smuggler
The dungeon master's guide also contains an explanation on how to change classes and races to fit your game. There is also a template for creating your own races and classes if you want to run a game with something that you don't feel fits into any of the classes in the book.
If you are curious for more, check out this teaser of some of the book! PDF on google drive: (Click Here)
How is Sixty Mile Sky different from other games?
As a powered by the apocalypse game, whenever you use a move in Sixty Mile Sky, something happens. One of the most frustrating things both as a player and a game master in many table-top role playing games is when you roll your dice, and your number isn't high enough, and nothing happens. You all sit around the table wondering what to do next, or just wait and roll the dice again, hoping for a higher number.
This game creates action and reaction whenever the players move. Using the "Success, Partial Success, Failure" model for moves, there will always be dynamic consequences to player's actions whenever they use a move.
Sixty Mile Sky also uses a role playing mechanic called Conditions, and integrates it into encounters. Players can use moves or leverage the story to apply Conditions to other characters, such as Frightened, Limping, Exposed, or Impressed. NPCs and enemies all have traditional HP, but also have a Condition Clock, which counts how many conditions must be applied before that character is pacified. This encourages players to not default to violent options to solve problems at every turn, as well as encourages and provides structure for story-based role playing.
A heartfelt thank you, and a digital copy of the Sixty Mile Sky PDF. The PDF is in full color, and includes everything in the book.
The Planetary Defense
The earlybird tier! Grab a physical paperback copy of Sixty Mile Sky for the a Kickstarter price! $10 under retail. You also receive a digital copy of the PDF.
The Planetary Senate
Earlybird ran out, or just want to support the project a little more? This tier gets you a physcial paperback copy of Sixty Mile Sky $5 under retail. You also receive a digital copy of the PDF.
The Drop Team
You've earned a shoulder patch from the prestigious 104th Orbital Drop Team. Make your backpack or jacket 100% cooler with this patch. You also get a copy of the book and PDF.
The Galactic Senate
You will receive a dice box the creator designed custom for Sixty Mile Sky. The sleek box comes with 2d10 and 4d4. You also get the patch, the book, and the PDF.
The Dyson Sphere
For those who want to harness the full potential of the game. At this tier, the creator will work with you to create a piece of special equipment that will appear in the book. You also get the dice box, the patch, the book and the PDF.
The Pan-Planetary Directorate
For the organizers of the galaxy, this tier will allow you a new level of access. The creator of the game will run these backers through a full marathon game (up to eight hours). He will help with character creation and scheduling. You also get the dice box, the patch, the book and the PDF.
The Mega Corp.
For the highest backers, you will get a custom commission from the book's artist. You will receive a digital copy, and an 11x17 print of your comission. You will also get the dice box, the patch, the book and the PDF.
Risks and challenges
The writing, design and layout of the book is done. We are currently play testing the game and making minor tweaks, so the biggest hurdle for this project is printing and shipping the book. I am working with a local Minneapolis printer, so I can get proofs quickly, and communication is face-to-face, as opposed to emailing something overseas. Shipping will be done through USPS for all US backers, so that is exactly as dependable as the address you give in the backer survey. For international backers, please allow more time for your rewards to arrive, especially for the higher tiers, as your packages will be larger.Learn about accountability on Kickstarter
- (30 days)