About this project
What is Sixty Mile Sky?
There was a need for a sci-fi role-playing game that did not downplay the lethality of space, but remained story-focused and gave players a variety of explicit mechanics to deal with problems in non-violent ways. This game is build to fill that need.
Campaign design in Sixty Mile Sky is structured to create episodic sessions that all drive toward a main goal. That goal may change, or evolve as mysteries are solved or allegiances shift, but there is always a sense of overall purpose.
Mechanically inspired by games like Dungeon World, Blades in the Dark, and Dungeons & Dragons, Sixty Mile Sky is a d10 based game, where classes are equipped with moves to help guide the story and create dynamic answers to conflicts.
What's in the book?
The 200-page, full-color rulebook includes everything you will need to play and run the game. Basic rules, terms, and light explinations on how to run tabletop role playing games. The book also includes races, classes, equipment, an enemy/npc catalog, as well as a dungeon master's guide.
The core rule book includes five playable races:
- The expansive and eager humans, who may have pushed too far, and are on the brink of collapsing under their own weight.
- The rigid and eccentric Andandians, whose longevity and convoluted theocracy have made the reclusive and xenophobic.
- The jovial and warlike Quill, a race evolved from plants. A race that seeks creation in all its forms, even to a fault.
- The mysterious Haz, an enigmatic race of giant burrowing insects, whose biology has prevented communication, until recently.
- The robots. Newly sentient, the argument of robot personhood is creating a galactic crisis.
The book also contains twelve playable classes, which break down into four categories.
-Mech Pilots -Support
-Void Gazer -Smuggler
The dungeon master's guide also contains an explanation on how to change classes and races to fit your game. There is also a template for creating your own races and classes if you want to run a game with something that you don't feel fits into any of the classes in the book. If you are curious for more, check out this teaser of some of the book! PDF on google drive: here
How is Sixty Mile Sky different from other games?
As a powered by the apocalypse game, whenever you use a move in Sixty Mile Sky, something happens. One of the most frustrating things both as a player and a game master in many table-top role playing games is when you roll your dice, and your number isn't high enough, and nothing happens. You all sit around the table wondering what to do next, or just wait and roll the dice again, hoping for a higher number.
This game creates action and reaction whenever the players move. Using the "Success, Partial Success, Failure" model for moves, there will always be dynamic consequences to player's actions whenever they use a move.
Sixty Mile Sky also uses a role playing mechanic called Conditions, and integrates it into encounters. Players can use moves or leverage the story to apply Conditions to other characters, such as Frightened, Limping, Exposed, or Impressed. NPCs and enemies all have traditional HP, but also have a Condition Clock, which counts how many conditions must be applied before that character is pacified. This encourages players to not default to violent options to solve problems at every turn, by providing structure for story-based role playing.
Words of Encouragement
You will receive the digital copy of Sixty Mile Sky in PDF form. This includes links to the printable character sheet.
The early-bird tier. You will receive a physical, soft-cover copy of Sixty Mile Sky. The book is about 200 pages, in 6x9 format. You will also receive teh PDF download, as well as any stretch goals.
You will receive a physical, soft-cover copy of Sixty Mile Sky. The book is about 200 pages, in 6x9 format. You will also receive the PDF download, as well as any stretch goals.
You will receive an embroidered patch of the fictionally historic 104th Drop Team, the emblem of the team of soldiers who ended the first expansion conflict. You will aslo receive the physical, soft-cover copy of Sixty Mile Sky, and the PDF download, as well as any stretch goals.
Word of Law
You will get to work with Ben Arndt, the creator of Sixty Mile Sky to invent a unique piece of special equipment, an enemy, or a helpful NPC that will appear in the game master's portion of the book. This involves creating special and unique game moves for your creation that will appear in the book. You will also receive the patch, the physical book, the PDF download, as well as any stretch goals.
The creator of Sixty Mile Sky has been running games for nearly a decade now. He will take that experience and expertise and run a game for all the people pledging at this tier. Depending on the number of pledges, it may be divided into two groups. This will be a game run through Skype or Google Hangouts. You will also receive the patch, the physical book, the PDF download, as well as any stretch goals.
The incredible artist of Sixty Mile Sky will create a custom piece of artwork for you. Either your character, yourself, or a character you may have from another game, you will be able to work with the artist to create an incredible representation of your creation. You will also receive the patch, the physical book, the PDF download, as well as any stretch goals.
The Final Say
The creator will run a game for you, as well as up to four of your friends. He will personally walk each of you through creating a character, and design a campaign tailored specifically to your interests. You will also receive the patch, the physical book, the PDF download, as well as any stretch goals.
Faction Enamel Pins
Upon completion, there will be a vote, and that will determine which pin(s) get made. The number of stretch goals we hit will determine how many different pins we can afford to make molds for.
Void Gazer Patch
If we reach the $4,000 stretch goal, 4 new classes, the Foot Soldier, the Faithful, the Hive, and the Artist will be released as a separate PDF. These compendium classes will have full rule sets, and will serve as a supplement to the core rule book.
Risks and challenges
This is really the second Kickstarter for Sixty Mile Sky. The first Kickstarter I ran, I was planning on using offset printing, which requires a high minimum order, and meant my goal needed to be quite high as a result. For this Kickstarter, I'm using on-demand printing. This means the books are going to be a little more expensive than they would before, but I will be able to put an order in at a much lower total.
As far as the book itself, the design and layout is done, the art is done, and the final cover is coming soon, (stay tuned!) All that is left is some final copy-editing and the printing itself.Learn about accountability on Kickstarter
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