Project image
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$1,245
pledged of $23,000pledged of $23,000 goal
37
backers
Funding Canceled
Funding for this project was canceled by the project creator on Sep 7 2013
Last updated September 7, 2013

Pits: Tabletop Combat for Mobile (Canceled)

Pits is a table top tactical combat game that re-imagines the role of luck in the genre. For table top and mobile devices.

Pits: Tabletop Combat for Mobile (Canceled)

Pits is a table top tactical combat game that re-imagines the role of luck in the genre. For table top and mobile devices.

$1,245
pledged of $23,000pledged of $23,000 goal
37
backers
Funding Canceled
Funding for this project was canceled by the project creator on Sep 7 2013
Last updated September 7, 2013

About

Link to Prototype:

http://www.beardedeye.com/Pits/

Theme Song!

Accessible Table Top Combat for Mobile.

We designed Pits as a board game that exists in our home-brew fantasy world, popular to the common folk and nobles alike.  Whether our adventuring party was relaxing at the Inn or treating with nobility, they were playing Pits.  Soon, our characters spent more time playing Pits than slaying frost dragons.

You never know who will become a powerful juggernaut, or which players will band together against a powerful threat. Can the underdog heroically rise to victory?  The uncertainty in a game of Pits is tense, hilarious fun. Pits is that special kind of gaming experience where players develop their own lingo.  “Slug Foot” is that player who can only seem to roll 1's.  And every new player just has to exclaim, “Treasure!” in his own way.

We taught friends to play, and presented Pits at local board game socials.  The positive reactions made it clear we had something special.  We put together a team to bring Pits to the gaming market.

Pits' brand of fast paced tabletop action is perfectly suited to touch screen devices, and easy enough for anyone to pick up and play.  Mobile gaming allows us to make online matches a reality.  Riding the bus, hanging out at the bar, or waiting around at jury duty, gamers can play Pits with anyone, anywhere.

With the help of our backers, we can finish our production and release Pits on Windows Phone, Android, Windows 8 and iOS, free to download in February 2014.  Backers have a unique opportunity: All of our backers will get early access to Pits.  You will be the first to see your level in the game.  You will see the new battlefield, the new attack animations and be the first to challenge our improved AI.  All of our backers will receive exclusive access to our beta builds as well as the final version of the game on their PCs and Macs before Pits goes live in the mobile app stores.

Pits: The Production.

The team has been working on and off the last seven months to build our prototype, and now we're ready to turn free-time production into full-time production.   Our team is comprised of professional artists with years of experience in animation and game design.  We understand how to budget a production, how to make a realistic schedule and meet deadlines.

You've played the prototype, but you are probably wondering what more are we going to do for the game, other than port Pits to mobile devices. Below is everything we are doing for the release, accompanied by the budgetary breakdown, including service fees and taxes.

Programing:

All the Mobile Development Software Licenses - $9000

To put Pits on the mobile download market for everyone to play, we need all the Unity mobile licenses so everything will be on the up and up.

Mobile Device Coding - $1200

We've coded a prototype version of Pits.  It has all the original mechanics from our tabletop home brew in place.  It's a great starting place for further development.  As with all game development for multiple devices, each platform will require minor changes to the code.  To be safe, we must schedule coding time specifically to address the little hiccups that arise as we port our game to each device.

AI Refinement and Debugging - $1600

You've played our Pits beta, our standalone PC version here on the Kickstarter page.  We're about to push this game onto a bunch of tiny devices which may not be able to eat as much code as our desktops and laptops can.  For the best gaming experience, Pits has to run fast, the AI opponents have to react quickly, and everything under the hood has to be clean.

UI polishing:

In Game Interface Refinement - $1300

How you interact with a game like Pits is crucial to the fun.  When Pits is on mobile platforms, we want the game to play as fast as it can with as little fiddling as possible.  The touch controls must sing; maximize action, minimize tapping.  The best touch controls are intuitive to a fault.  We don't want you to worry about how to play the game: you just play.

Menu Redesign - $1600

We want Pits to be a distinctive mobile gaming experience from start to finish.  Every match of Pits plays out differently, but the menus you return to are always the same.  This is why we want the menus to have the same slick ease of use as the in-game controls do.  We want menus that look and feel great when you use them.

Animation Polish and Model Optimization:

Secondary Animation - $600

The bandit's scarf is ready to animate, as are the sorceress' big baggy pants and hood.  The details are going to look great when these bits are swinging to and fro as they run, shifting about while they attack.  The details, though subtle and small, put life and feeling into a game.

New Attack Animations - $1900

Presently our characters attack each other, but in that 16-bit way, not every weapon actually hits the enemy.  To add a dose of intensity to the attacks, we'll adjust them to scrape across shields, and contact flesh. We're also adding some new arrows to the bow attacks and some elemental effects to the magical staffs to round it all out.

Model Optimization for Mobile Devices - $1300

The PC can push a ton of polygons.  Presently the gear-themed shield is somewhere near 800 polygons, for example.  When porting Pits to mobile, some devices won't be able to push as many polygons as the PC beta.  We will need to take a discerning look at the models and lower their counts slightly where needed without sacrificing too much detail.

Texture polish:

Finale Texture Pass for Polish and Details - $1400

As it turns out, texturing all the objects was our biggest hurdle.  We even went so far as to double our texturing squad!  We're eager to begin the final polish phase on all of our textures to bring them up to grade A.  We want the textures to pop on these crisp, 21st-century mobile screens, adding another level of refinement to the game.

File Size Optimization for Mobile - $700

For mobile development, we're looking to speed up loading and boost performance by making variable texture sizes.  A lower file size for the textures means touching up the imagery to make sure it still reads properly, instead of pushing N64-style muddiness onto sharp mobile screens.

Maps and Sound Effects:

Building a Catalog of Maps - $500

We plan on making a vast library of maps for the mobile version filled with designs by us as well as our Kickstarter backers.  Some we've designed so far:  “The Obliteration Station,” “Blade Nest,” and, “Captain Togs House of Cards.”

New Music and Sound Effects - $1900

Awesome sound effects and a diverse selection of songs are important to any game if it's going to have legs.  Those who play with the sound up or with headphones on will be rewarded with fun sound effects and music.  Occasional announcer-style voice-over and character voices can add extra life, humor, and excitement to the matches.

Pits: The Team

Our development team is a congregation of six creative professionals, mostly from the Portland, Oregon area.  We are all avid gamers who have followed our bliss into the industry of game design and digital animation.  Let us introduce ourselves!

Donald Fergus:

Donald Fergus is a freelance animator/game designer living in Portland Oregon.  After seven years as the Lead Animator for "Animation Dynamics,” a small yet plucky local animation studio in Portland, Oregon, he left the company to pursue serious game work.  Aside from a couple months of freelancing for "Supergenius", a game development company in Oregon City, he has dedicated the entire year to the development of Pits.

Zach Krausnick:

Zach is a Portland area indie game designer.  Zach has brought his ingenious programing skills to our little indie game project, to all of our benefit, and is chomping at the bit to take Pits to mobile platforms.  Zach is most famous for his million download mobile hit, "Baams Away,” in which explosive sheep blast and smash each other with cartoon delight. Check it out at his game development website "Bearded Eye".

http://www.beardedeye.com/

Jason Zaworski:

Jason is a man of many creative talents, most notably running the web presence of a radio conglomerate here in Portland, Oregon.  Master of social media efforts and video editing, Jason is a key component to the success of Pits, both for his graphic design within the game itself, his masterful video editing, and his social media expertise.

Aaron Sturgeon:

Aaron Sturgeon is an avid board game player who loved Pits from the moment Donald and Jason invited him to play it.  As a believer in the Pits game being brought to the masses, he has contributed to the 3D asset texturing and rule book creation.  Aaron teaches 3D classes to college students in Portland, Oregon.

Jordan Weinfurtner:

Jordan has a degree in architecture, though his passion is video games. He teaches Photoshop and Maya classes at the college level in the Portland area.  Jordan was a character artist for the high-definition remake of Super Street Fighter II: Turbo, focusing on Blanka's sprites as well as final adjustments to idle animations of all 17 characters.  We were exuberant to add such a fine talent to the team.

Derrick Zaworski:

Derrick is the youngest brother of the Zaworski clan, who luckily for us, turned out to be a fantastic music producer.  His particular brand of dance music blended with nostalgic video game sounds hit just the right note for our team.  The music in our Kickstarter video is all Derrick, and you can listen to some of his other works here:

https://soundcloud.com/user4748293

Risks and challenges

Our greatest challenge so far has revolved around working with our busy schedules to build our prototype, and once the project is funded we may face this same challenge. All of our teammates have responsibilities that periodically take precedent: freelancing or working day jobs to pay bills and rent as well as entertaining and feeding children are all time constraints we've encountered. This is our main reason for funding our project with Kickstarter; to ease our monetary burdens and open our schedules. Donald Fergus, our Game Designer and Creative Lead, went so far as to leave his job of seven years as the Lead Character Animator of a small, local animation studio to pursue the production of Pits.

The risks we face could easily be qualified as "the usual suspects,” so to speak. Dedicating so much of our time to Pits has dominated our year, often taking time away from more profitable ventures. Leaving steady jobs to pursue indie development is always a major risk. Then there's the greatest risk of all: Kickstarter itself. Will we succeed in gathering funds? Will momentum build to a level that warrants introducing our amazing stretch goals? Will the gaming community love Pits as much as we do?

Aside from the risks we've all ready encountered in our production, we foresee a handful of risks that may arise during the project. We may lose team members to offers that cannot be refused, such as well-paying, thrilling jobs with reputable game companies or animation studios. Funding the project with Kickstarter is going to help us through these types of hurdles, as we'll have the funds to hire freelancers into our production team.

A classic risk digital developers face is your basic, flat out system crash. We are currently using online back ups as well as redundant hard drive back ups, and with a small portion of the Kickstarter funds we can double up our backup systems, just to be sure.

Without risk there is no reward. Without challenge there can be no success. We understand the risks involved with a project like this, and are prepared to face them with poise and confidence.

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Support

  1. Select this reward

    Pledge US$ 1 or more About US$ 1

    Instruction Manual/Print at Home Version: Everyone who pledges a $1 or more receives a PDF copy of the Pits instruction manual, as well as a print at home board, so you can get a taste of table top Pits right away. We've also added our home brew dice game Ax, a fun addition to your table top fantasy adventures.

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    Pledge US$ 10 or more About US$ 10

    Name an AI: Those who pledge $10 will add a custom name of their choosing to our catalog of AI names that populate Pits matches.

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    Pledge US$ 25 or more About US$ 25

    Name a Map: Those who pledge $25 get to name one of the many maps our team will be adding to the launch. Write a map name, send it our way and we'll design a map to fit your name.

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    Pledge US$ 50 or more About US$ 50

    Design a Map: Those who pledge $50 get to design their own map, name it and add it to the launch map set. The map set will be in every copy of the game, so everyone who plays Pits will have access to your map.

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  5. Select this reward

    Pledge US$ 175 or more About US$ 175

    Tabletop Boxed Edition: For our $175 backers we can now offer a boxed edition of Pits for your board game collections! Comes with everything you need: board, cover and player tokens, player cards, two decks of cards and a full set of dice for all 6 players.

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    Pledge US$ 400 or more About US$ 400

    3D Printed Figurine: Those who pledge $400 will receive a custom 3D printed figurine. You get to choose which character you want, what items they have equipped and what pose they are in. The figurines will be printed four inches tall and in full color.

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  7. Select this reward

    Pledge US$ 10,000 About US$ 10,000

    Ultimate 3D Printed Game: For that special angel pledge of $10,000, we will send you a two foot wide 3D printed board complete with four decks of printed cards, 3D printed character figurines with equipment and poses of your choice and a full set of cover blocks.

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Funding period

- (30 days)