The end is nigh, the future shiny
As the campaign approaches its end, Kickstarter has reduced our remaining time counter to show hours instead of days, and we are already preparing to switch gears back into development mode. Things have been great, huge success, and we owe it all to how awesome we are...erm I mean the backers. Honestly we owe it all to you! :)
Spending a whole month dedicated to making promotional content and working on community outreach has really given us the dev itch, and we look forward to getting back to work on the game. I've got a bit of work to do debugging and polishing the alpha version so I can get it out to backers as soon as possible, and Jan has already started work on the next batch of modules and content to help make the single player experience deeper.
Of course we will still have to spend time reaching out on Kickstarter getting everyone set up to receive their rewards, but I expect only a brief slow period in our productivity.
Here's some of the stuff we are already putting into the engine:
Missiles have been undergoing an overhaul, both graphically and in the code. I'm making a new framework to support a diverse selection of missile types (instead of just the one) so we can have unguided rockets, armor piercing kinetic missiles, swarming missiles, long range cruise missiles, slow heavy hitting torpedoes, and whatever else we can dream up. Meanwhile, Jan has created and animated missile factory. That's the module that uses energy to replenish your supply of missile ammo, and it looks like this:
Also worth remembering is the modules available in the tech demo, and what we have shown of the alpha so far are just a subset of the mid tier module set. We plan to have a low tier, high tier, and then some rare and or special modules in addition to the full tier 2 set of modules.
Check out these Tier 1 engines on the drawing board:
They will have a nice lived-in feel to them that will make tier 1 ships feel warm and homely. Just in time for some crew AI updates.
I guess what I'm really trying to say is that the amount of content you have seen is only the tip of the iceberg compared to what we are planning to deliver, and hopefully a whole bunch of that content should be in your hands ASAP. The alpha test starts when the UI is updated and the game is deemed to be playable and fun, not when it is content-complete so testers can expect shiny new stuff with every update.
I'm sure we will be showing off images of golden space yachts before you would expect.