Combat boarding and loot
I have received multiple questions about how combat works, usually asking for clarification on how damage and attacks are calculated. I think the primary misunderstanding is the system is more complex than most people intuitively expect. The game we pitched in the trailer and in various bullet point lists says walking inside ships and subsystem based damage. However the only way to properly convey gameplay is through video.
So to clarify things I have recorded a short video in which I hunt down a pirate, disable the ship, board it, and get into a brief fire-fight with the pirate captain.
Also In case you missed it. here is the link to our podcast with Space Game Junkie:
We talked about all sorts of random stuff for hours and even though the game was a bit buggy in its pre-funding state we had enough fun to get carried away until our time ran out.