Frequently Asked Questions
Yes. If we are on steam you get a key.Last updated:
We have a really fancy really professional launcher with automatic updates, patch notes, multiple distribution tiers and interoperability with the store. If you buy the game on our store, the launcher will give you the game within seconds of completing your transaction.
When Kickstarter ends we will send you an email asking you to register on the store with your Kickstarter email address and your special rewards will all be applied to your account automatically. People who back via the store directly get the same treatment.Last updated:
Go to our downloads page here: http://www.wtfrontier.com/?page_id=198
Get the launcher and try the free test client. The finished game runs on the same exact engine and will have the same setting and performance qualities.Last updated:
The launcher downloads and patches the game only. Once it is on your computer it runs without any DRM or connection requirement. In fact you don't need the launcher to play at all, it's just meant to be a convenience.Last updated:
Our process is to create a procedural infinite universe with an algorithm, and then we select a spot in that world and place structures and dungeons and items and enemies as any level designer would.
A good example is the pirate faction: When choosing a spot for the top secret base where all of the pirates originate, I decided it had to be hidden deep in a nebula. So I made the procedural universe generation place nebulae all over the galaxy, then I picked the nearest instance of those to where our game takes place and manually placed the pirate headquarters.
The headquarters itself will be a massive space station complex with a hand made interiors and manually placed items and story elements.Last updated:
Windows only during development. Port to Linux + OS X after release.
The game runs on XNA and while monogame already works it is still under development and it still requires XNA game studio to develop with. I expect being multi-platform while the engine isn't feature complete will interfere with my work flow and ultimately delay the game so I have opted to port the game at a later date.Last updated:
Go get the launcher: http://www.wtfrontier.com/?page_id=198
Install the free client, and play with the ship editor. It is the full game engine and it lets you play around with building ships and exploding things.
As a bonus, the same launcher will give you the full singleplayer game once it is available so long as you have registered an account at store.wtfrontier.comLast updated:
Our launcher has 2 modes:
Free mode - get whatever build we push to the public for free.
Registered mode - get whatever version our database says you own.
Right now the alpha build for backers isn't ready, so those who preordered the alpha are in the database but their product isn't available yet. The launcher knows who you are, it just has nothing to give you.
A select few people own pre-alpha test builds because without a massive QA or advertising budget the community is our best shot at getting noticed and finding the bugs. Trust me when I say that these people aren't getting the better end of the deal. Corrupt save games is really frustrating in a game of this pace and depth and my update cycle has been very quick while we are in the spotlight (I have pushed around 30 updates since the beginning of the KS) I think one friend might murder me if I ask him to restart his save game again.
We really want to get people playing this thing as soon as we can, but we want to make it available to everyone at the same time and we want to make it available in a playable state. That means we have to ask you to be patient just a little longer while we get everything sorted.Last updated:
However the only information it requires is already provided to us by kickstarter when you back this project. (email)
We offer automatic updates as a service to paying customers and kickstarter backers alike, and all we need is a username and a password so our database knows what to give you. Paypal handles the payment info and the email is used for resetting your lost passwords which means I don't have to have any unnecessary personal info in my database.
I want to make a game where you can log in and read about new content in the patch notes...I do NOT want to manage a database of personal user information or be in charge of sending spam emails. Those sound like horrible jobs.Last updated:
Don't see the answer to your question? Ask the project creator directly.Ask a question