We are excited to announce our three brand new titles, Skylands, Bastille, and Franchise, as our Kickstarter Essen releases bundle for 2018.
Skylands, Bastille, and Franchise will be releasing at the Internationale Spieltage SPIEL ("Essen Spiel") in 2018. This Kickstarter special is a fantastic opportunity to acquire these three new autumn releases, just as if you were going to the SPIEL yourself.
In addition to early retail access (apart from the SPIEL), Skylands, Bastille and Franchise will include exclusive Queenies for each title. Each "Queenie" is an expansion module, giving you extra content, and allowing you to customize your game play experience.
Below is all of the content available in this campaign, including some fantastic deals on packages. Please be aware that we do not use a pledge manager. You will need to pledge during the campaign for whatever items you want.
The first print run of these three games will be a smaller one, which we anticipate largely selling on Kickstarter or at the SPIEL in Essen. Any remaining copies might be designated for retail, likely in Germany.
The world of Skylands was destroyed, leaving only the rubble of floating islands remaining. However, by using their mystic skills, the inhabitants can reunite the fractured pieces. Using the energy of the woods, mountains, and special crystals, the Skylanders will form new islands and supply energy to their floating cities. Players control the fate of the inhabitants and seek to create their own island world. The player who utilizes the four actions of the game to their best advantage while closely watching their fellow players will win the game. A fascinating, but easy to learn tile-laying game, in which each action counts!
The goal of Skylands is to fill your Skyboard with completed islands. Once completed, you can earn victory points by sending your Skylanders where they can be most useful. There are three types of resources in Skylands: wood, ore, and crystals. Wood and ore can be used to create special tiles, either the perfect tile to complete an island, or a special tile that will give a new ability or way to score. Blue crystals can be sent to your completed cities, energizing them, and of course earning you points in the process.
If you succeed in gaining the highest number of victory points, saving the home world of Skylands, then you are the winner.
Each tile contains a piece of a city, mountain or crystal region (or a combination of more than one). You must plan where each tile can go, making sure not to block any uncompleted islands. The game forces the player to choose which is better: finishing your islands so you can use the resources, or taking the risk and expanding your islands, making your moves more efficient.
Players can take one of four possible actions each turn (done by placing their player marker on the action board). When you take an action on your turn, all players will get to do the action, but you will get an extra benefit.
The four actions are:
- Discover Islands: Draft tiles randomly drawn from a facedown pile to expand your board.
- Deploy Inhabitants: Move inhabitants to completed islands to harvest the three resources:
- Create Islands: Use wood and ore to create tiles from the display of special tiles, which can change every game.
- Convert Energy: Move crystals from your islands to completed cities to score points.
Skylands is a re-implementation of "The King of Frontier" by designers Aya and Shun Taguchi, and features all-new artwork and improved game play.
Queenie 1 - 3: New Special Islands
The first three Queenies total up to 24 new special island tiles with all new abilities for the players to explore!
These tiles are added to the pool of 32 special island tiles from the basic game to give an insane number of combinations and make every game feel very different.
Among these are new end game scoring, permanent, and one-use ability tiles that change your strategy. Odd shaped island tiles let players build different island layouts that could not be built before.
Queenie 4 - 5: Quadruple and Joker islands
Queenie 4 adds the quadruple tiles to the game. These tiles are the only ones showing all 4 island types, making them tricky to incorporate into a player’s island configuration, but reward the player with both a lot of points and an efficient layout if they manages to fit them in.
Queenie 5 adds the joker tiles as a new special island type to the game. These tiles let players close off islands on their board, that they just don’t seem to get the right tile for. These tiles are especially handy to fill up a players' board near the end of the game, when everybody else is just hoping to draw that one tile that they need!
Franchise is set in America in the 1960s, the franchise boom has just started. Franchises are booming, as new chains rush to be the first to open in new cities all across the nation. Starting with a meager branch in one small town, players will seek to spread their ventures, covering the whole nation with their own brand. Are you able to corner the market and keep your competitors from blocking you? In a crowded market like this, smart choices about when and where to expand, all while keeping an eye on your finances and your competitors, will be the key to success.
Turns in Franchise might be straightforward, but the strategy is anything but. On your turn, you will first choose one new city (connected to one you already have) to open your first franchise in. You can choose to pay a lot of money to make large jumps to big cities, or less money to go slower. Then, you can choose to pay money to open new franchises in all your existing cities. The challenge comes in that, while opening more franchises decreases profits, you will need to have a majority of franchises in a city in order to score the points for it.
Franchise is a revised edition of the classic game "Medieval Merchant" by Christwart Conrad. This beautiful edition of the game features art by acclaimed board game artist Ian O'Toole. We have made improvements to the original game play, including making connection costs more intuitive through a new system of color coded routes. In addition, the map has been partitioned into regions, giving the game two areas of scoring, making the strategy of the game much more enticing.
This kickstarter special of Franchise comes with two Queenies included along with the base game.
Queenie 1: Milestones
Milestones changes the way players acquire the extremely valuable bonus tiles in the game. Instead of each player just getting the bonus tiles at the start of the game, players now have to earn them by completing the different milestones!
Each milestone tile shows a condition that has to be met by a player in order to get one of his bonus tiles. Conditions range from being present in 4 towns, having used two links that cost $8, to scoring a city tile with more than 5 spaces, and many more.
Queenie 2: Franchise Boom
With Franchise Boom players have a way to earn more income in a city where there is a BOOM! taking place. A player may move the BOOM! marker to an adjacent city to where it is at the start of their turn. This will double the income of that city, making it very lucrative.
Queenie 3: Rewards
The Rewards Queenie introduces new region scoring tiles to the game that not only alter the point values, but also offer other benefits and bonuses when a region is scored.
Players are now capable of earning money and bonus tiles through region scoring as well as two special actions. One lets a player jump towns and cities when expanding to a new city and the other reduces a used link cost to $0. The new region scoring tiles can be used instead of the basic tiles or mixed in to give a great variety every time players play Franchise!
The Revolution seems to be inevitable; it is only a matter of time!
Players assume the role of revolutionary factions trying to gain influence, recruit leaders to their cause, and raise money for a successful revolt.
Bastille is a bidding game where each player is armed with three influence tiles to place on their turn. Each round, players will alternate placing one influence tile in one of the seven location around Paris. After all tiles have been placed, players take the actions associated with that location in the order of who placed the most influence, with first place receiving a special bonus. Locations allow players to gain money, recruit leaders to their cause, gather arms, or prepare the Bastille for inevitable conflict.
The main goal of the game is to recruit the leaders from the general supply to fight for your cause. But having the largest group of leaders isn't enough to win the game. Each recruit needs to be armed, and needs to fit into your strategy, as each recruit has different costs and benefits. Collect the correct sets of recruits matching your secret objective cards to gain victory points and bonuses to benefit you in the game.
Whichever revolutionary has the highest number of victory points at the end of the eight rounds wins the game.
A closer look:
A game of Bastille is played in eight game rounds. There is an interim scoring after the 4th round and a final scoring after the 8th round.
The players represent different factions that want to play a leading role during the Revolution. At seven famous locations in Paris, the players may enforce their influence, by using their influence markers. Those influence markers have different values from 1-4 on them. The higher the number, the more benefits and the earlier a player can get the benefits of the chosen place.
During each game round the starting player begins and chooses one of the seven places in Paris to place an influence marker on. The other players follow in clockwise direction and then the process is repeated until each player has placed all of their influence markers. Each place has only limited space available, so players have to decide which is most important to them.
Once everybody has placed their markers, players get the benefits of each place from 1 to 7. The player who had placed the most valuable influence marker at that location goes first. The player who had placed the least valuable influence marker goes last. In case of a tie the player whose tile was placed earlier (further to the left) precedes the other tied player(s).
The seven places:
1. The bank – Earn the money needed to recruit more allies. Higher valued tiles will earn more money, and the highest tile will be first player next round.
2. Notre Dame – Replace the influence tile in Notre Dame with the next higher value, giving you more influence for the rest of the game.
3. Versailles – Choose one of two bonus tiles which reward with wild resources, money, or other benefits.
4. Catacombs – Deploy henchmen into the catacombs, represented by putting cubes in a bag. These will be randomly drawn during interim and end game scoring and will earn players powerful bonuses, if they are lucky enough to be among those few that are drawn from the bag. But even if not drawn, each henchman in the bag is worth points at the end of the game.
5. Place Louis – Recruit new allies which will be vital for success. Some you can win to your side through reason and ideals, while others must be persuaded with a little money. The character cards a player acquires come with crown, gem, and flag symbols (representing different virtues or inclinations) that are valuable to collect for points at scoring or end of the round benefits.
6. Bastille - Further your preparations by moving down the Bastille track. The further ahead a player's marker is on the track, the more victory points that player will gain during scoring, but maybe more importantly, they will have first choice when allocating weapons to their allies. Leaders with no weapons are not much good.
7. Etats Généraux - Successful revolutions must follow the will of the people, which can only be learned through careful intrigue. Players who go here will take mission cards, which will earn the player a significant amount of points if they manage to complete it.
Once every location is handled a new round begins. There are many routes that earn points in a game of Bastille. Players have to constantly look for opportunities and keep an eye on the other players to win the game.
While we would love to have more videos of Bastille being played and explained, unfortunately that is not the case. Bastille was the last game to be finished in our Essen Spiel line-up, and therefore wasn’t ready when time came to shoot videos and send prototypes to reviewers. But rest assured, Bastille is of the same high quality as our other games. We will give more information during the campaign as soon as it are ready!
Queenie 1: Treasures of Versailles
Eight brand new Versailles tiles give the players new options to choose from and let them further customize their game play.
Players can choose to only play with the new Versailles tiles or even mix them in with the tiles from the basic game and randomly select eight for every game. Among the new choices are influence tile upgrades, crown and gem tokens, as well as flag tokens. Even drawing a character card is now an option.
Queenie 2: OpportunitiesThis Queenie changes up the whole scoring:
Production and Delivery
The production of all three new games with their respective Queenies is planned for October 2018. Once produced, we plan to ship the pledges out to backers shortly after Essen, so that each package will arrive before thanksgiving.
Queen Games is not responsible for any local charges, customs and/or lost packages due to local postal service. We will not reimburse you if that is the case. Sending a pledge a second time, if the first package did not make it due to one of the above mentioned reasons, can only be offered if the backer covers the shipping cost in full.
Please make sure, that the address you are using and any notes down in the survey, following this campaign is up to date, and written in English.
Risks and challenges
Risks and challenges
Queen Games is a company with over 25 years of experience to it's name.
We know about the Kickstarter challenges, such as coordination of production from multiple manufacturers, delays with production and shipping, challenges with shipping around the world and missing or lost packages.
Also, despite sending the rewards at the same time, backers in different regions of the world may receive their rewards sooner than others because of logistics of international shipping.
By pledging to this project, you acknowledge that the name, final look and materials of the project and hence the rewards, are subject to change and may differ from what is presented while the Kickstarter campaign was active.
If you do not accept these terms, please do not pledge on this project but instead wait for the general release.Learn about accountability on Kickstarter
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