We are excited to announce Arthur, the 1st Expansion for Merlin.
Designed by Stefan Feld & Michael Rieneck
King Arthur has decided to join in the search to find a worthy successor to his throne. King Arthur will use his tactics to help knights gain more points and rewards throughout the game.
We have two fantastic offers:- The Merlin and Arthur Kickstarter Special, and our Bundle offer.
The Arthur expansion adds a brand new rondell that fits over the top of the Merlin base game rondell. King Arthur now has his very own internal track that only he can move round either clockwise or anti-clockwise.
This New Expansion to the Base game of Merlin opens up more action spaces and rewards as well as King Arthur himself. The expansion also adds new elements including the Picts and King Arthurs ring.
To move King Arthur around the board players roll their black Arthur die, adding it along with the 4 dice in the base game ( 3 coloured dice for their knights and 1 white die for Merlin)
Now players have 5 dice in the game to play with, which means 1 extra action per round. Each of the 5 turns players decide how best to use their dice and any special abilities, to enable them to move to the action space that they want.
The New Rondell
Along King Arthurs track players will come across new rewards to help their knights complete their tasks. We've also added a few changes to the base game Rondell.
We have removed both action spaces where players could exchange 2 mission cards for another 2 mission cards. And used those spaces for more interesting action spaces. Including a new way to gain more apples. And to score points for any Manors built in the environs.
The Arthur expansion adds 13 extra action spaces to the base game.
Four Pict tiles form the display that players can chose from when they land on the Pict action space on Arthur's Rondell. Once a Pict tile is chosen another one is drawn and added to the display so there is always 4 to chose from.
All the 30 Pict tiles are different ranging in number values and rewards. The Higher the numbered value the lower the reward.
Picts are scored at the end of each scoring round by counting up the values on each Pict tile. The player who holds the highest and lowest Pict values are scored, receiving +3 or -3 points. So players must collect the highest values they can, but also make sure the Pict rewards will benefit them the most.
King Arthur's signet ring
King Arthur's signet ring awaits along Arthur's track to be given to a worthy knight. Whoever lands Arthur on the ring space is given Arthur's ring, even if is currently owned by another player.
The Signet ring allows the owner to complete 1 bonus card in their hand, without having the necessary requirements to complete it. The player received the bonus points on the card and then choses another mission card to add to their hand.
If a player owns the ring at the end of a scoring round, the ring gives a +3 value bonus to the Pict tiles. So might just save you from taking -3 points, for having the lowest value of Picts, Or gain you the lead in gaining the +3 bonus points. Very useful item to keep hold of, if you can!!!
Two New Flag Designs
We have re-designed 2 of the flags in the base game, the black and grey flag.
The Black flag has been updated. The base game flag allowed you to remove a stack of the same colour traitors from your player board. The new flag now allows the player to change the dice number by plus 1 or minus 1.
For example If you roll a six it can be changed to a seven and if you roll a 1 you can use this flag to change the number to zero. Which means that the player can take the same action again and doesn't move from the action space they are on.
The grey flag has also been updated. In the base game the grey flag gave players a 2 point bonus for completing 2 mission cards at the same time. The New grey flag lets a players die act like another coloured die.
For example a player has a knight die but they want to move Merlin or Arthur instead, now by using this flag if they own it, they can.
King Arthurs players board
Once players have used their player dice and took the action they wanted. The dice are now placed on the King Arthur board, instead of in the middle of the board like in the base game. King Arthur's playing board has 5 cut out spaces to fit your dice in perfectly, making it easier for you to keep track of your dice.
Arthur's board is also designed to nicely fit any Pict tiles that players collect along side.
New Round track
The New game round track now includes a 3d round marker. There are three scoring rounds like before but now each scoring round includes the picts. So at each scoring round picts are scored along with the traitors, environs, influence and henchmen.
Players may receive +3 bonus points or -3 negative points each round. Depending if they have the highest or lowest total value of picts out of all the players. For example the player who has the lowest score of picts receives negative 3 points
The next round is then prepared and all players pict tiles are removed along with the traitor tiles.
Below is Arthur Expansion and Merlin set up for a two player game.
Merlin by the popular designers Stefan Feld and Michael Rieneck, offers 2-4 players a uniquely enjoyable experience.
King Arthur is looking for a worthy successor to his throne. Together with Merlin, he seeks the best candidate from among the Knights of the Round Table. Each player assumes the role of a Knight of the Round Table and attempts to win King Arthur’s favor.
By using their dice, the players move Merlin or their own knight on the action-rondel. The space where they end the movement specifies their possible action. Each player controls the movement of their own knight, whereas Merlin can be moved by all players.
Three scorings take place during the course of the game. The players have to repel the traitors and can gain victory points for their constructed manors in the environs, for their influence in principalities, and for their henchmen placed on the game board. Additionally, the players may complete missions in order to gain further victory points during the game. After six rounds, the player who has most effectively used their dice to navigate the rondel to complete missions and take advantage of the interim scorings, thus accumulating the most victory points, will become King Arthur’s successor.
Merlin offers a lot of strategical and tactical choices in its pleasant 75 minutes of game time.
For more info on Merlin check out :-
Expansion module: King’s Favor
King’s Favor is meant for advanced players and players who have played the basic game a few times and want a new challenge. When resolving a mission card, players now have the choice to either take the victory points, or learn a new ability for the rest of the game. Which ability they can learn depends on the number of victory points and the henchman icon on the card. The player who chooses the best abilities for their strategy and knows when better to take points will have the advantage over his opponents.
Exclusive Queenie: Treasures of the Environs
With Treasures of the Environs players gain a lot of new choices when building a manor in the environs.
Now every terrain tile awards a special action, from gaining an extra Merlin staff to forcing your fellow players to discard one of their hard earned shields, flags or construction materials. Players not only have to look where they can earn the most victory points, but also search for the action they would benefit the most of.
The Queenie comes with 15 terrain tiles and 2 neutral Merlin staffs. When constructing the environs all terrain tiles without a tower are swapped for the new tiles. Whenever a player builds a manor on one of these tiles, he gains a special action. There are 6 different actions. Taking Excalibur or the Grail from another player, gaining an apple and a victory point, getting an additional Merlin staff, gain two things from a principality or forcing other players to discard one of two things.
Treasures of the Environs is exclusive to this Kickstarter campaign and is otherwise only sold at conventions and fairs in limited numbers.
Luxor - Forgotton Treasures
Designed by Rüdiger Dorn (Istanbul, Goa, Las Vegas) is a family game for 2-4 players ages 8 and up and takes about 45 min.
On the hunt for fame and priceless treasures, groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh, but many treasures can be found as they search.
Luxor offers variable game play – the path that leads to the tomb is different for every game, and can even change during play!
A fast-paced family game with an innovative movement mechanism and an ever-changing game board.
As the parties explore, the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb, while salvaging as many treasures as possible, will be the winner.
In this Kickstarter, we are offering Luxor and 4 Queenies which are:
- Queenie 1: Swarm of Scarabs
- Queenie 2: The Snake God's boon
- Queenie 3: Secret Missions
- Queenie 4: The Treasure Chamber
In Luxor, players move their adventurers through the temple with the goal of reaching the tomb in the middle of the game board. At the start of the game each player gets dealt 5 cards, which they are not allowed to change the order of.
In each round players take turns that consist of 3 actions:
1. Choose either the left or right most card to play to the discard pile.
According to the played card move, one adventurer that many tiles forward towards the tomb. An adventurer only moves from tile to tile, jumping over empty spaces and not counting them.
2. When the adventurer has completed his movement, he performs the action of that tile, if possible. Depending on the tile this can have various effects:
Treasure tile - If enough of a players adventurers player are placed on a tile, the player can collect that tile and earn points for it. Additionally he keeps the tile, trying to collect treasure sets consisting of the three different treasure kinds, vase, statue and necklace.
Once a treasure tile is collected and removed, it leaves either an empty space, or a temple tile if a symbol is revealed.
Horus tile - The player can either gain a key or a Horus Card. He will need the key to enter the tomb and the special Horus card offers unique and strong ways to move his adventurers once he plays that card.
Osiris tile - The tile acts as an catapult instantly moving the adventurer a certain amount of tiles forward.
Temple tile - On these tiles players get special bonuses, like scarabs that are worth victory points or joker tiles, which complete treasure sets. The most unique tile is the tunnel. If an adventurer lands on a tunnel he instantly gets teleported to the next tunnel in play, creating a shortcut through the temple.
3. After performing the action of the tile, players draw one card from the draw pile to refill their hand to five cards. The drawn card is placed in the middle of the hand.
At the start of the game, players can chose to move one of 2 adventurers. Every time an adventurer crosses over an Anubis statue for the first time he gains a new adventurer which is placed at the start.
This way the number of choices increases and there are plenty of opportunities to get the missing tiles that you need.
The game ends once two adventurers reach the tomb. But in order to get in the tomb and collect the valuable sarcophagi, players need to have a key, which they collect from landing on Horus tiles. One key is needed for each adventurer wanting to enter the tomb.
The round is finished and then the game ends with a final scoring.
In the final scoring players total up their points. During the game players earned points for each treasure tile they collected. Now they get the following bonus points:
- Each adventurer is worth points according to the space he reached in the temple.
- Leftover keys, scarabs and sarcophagus are scored.
- Each full treasure set awards points.
The player who now has the most points is the winner!
Now let's take a look at the extras:
This Kickstarter edition offers four very unique Queenies that each alter the game play in interesting ways and offer new challenges for the players.These can be played separately or in any combination.
Queenie 1: Swarm of Scarabs
The new scarab tiles offer a wide variety of one shot actions. Once acquired, a player can choose on which of his turns he wants to use the action.
During set-up, the new scarab tiles can either replace the ones from the basic game or be shuffled in. The players decide which way they want to play.
- Play any card, instead of just the left or right most card.
- When entering a tunnel jump straight to the last discovered tunnel.
- Disregard the played card, instead move one of your adventurers to your next following adventurer.
- Disregard the played card and instead use the effect of one of the top Horus cards from the display
- Disregard the played card and move one of your adventurers to the next treasure tile
Queenie 2: The Snake God's Boon
The snake god tiles change the way you play Luxor significantly!
As long as one adventurer is placed on a tile, he unlocks a very powerful ability for that player to use every turn. The player has the ability as long as at least one of his adventurers is remaining on the tile. The player may chose to not use an ability on his turn.
During set-up these tiles replace the Osiris tiles of the basic game. So there are 4 abilities to gain during each play. How long will you stay on one tile and get the benefit before you move your adventurer off, to not fall behind...
- Play any card except the card in the middle of your hand.
- Place the drawn card anywhere on your hand.
- Disregard your played card and move one of your adventurers 1-3 spaces further
- Disregard your played card and chose one of your adventurers that does not move but activates the tile again, if he can.
Queenie 3: Secret Missions
Secret mission tiles give you extra opportunities to earn points by exchanging treasures, keys, scarabs and progression to get even more rewards for them.
Once a player fulfills the requirements of the mission tile, he puts the needed tiles back into the game box, along with the mission tile, and advances his scoring marker on the track accordingly.
Each player get's one randomly drawn mission tile at the start of the game with an opportunity to get three more during the course of the game. Every time a new adventurer enters the game by crossing over one of the Anubis statues, the player chooses one of the remaining mission tiles associated with that statue and leaves the rest for the other players.
Mission tiles award many points, but you have to discard the required tiles. So better be sure if it's worth it!
Queenie 4: The Treasure Chamber
The treasure chamber is, like the name implies, filled with treasures that award many points. There are four entrances to the chamber around the game board. To open an entrance the treasure tile that is placed over the entrance has to be collected by a player. After that, every adventurer can enter the treasure chamber when he lands on one of the entrances.
There you can find valuable treasures, but only if your quicker than the other players. Once a treasure is collected, it is gone. While it is lucrative to go through the treasure chamber, only when you get to the end, you will be back on the game board appearing on the last discovered entrance. Adventurers inside the treasure chamber at game end will award no points for the player.
Go grab that treasure, but be sure to be back in time!
Queenie 5: Exclusive Queenie
Contains all the stretch goals from the original Luxor Kickstarter campaign. Adding extra tiles to each Queenie. Queenie 5 is playable only with the basic game and the respective Queenies 1-4.
For more info check out the links below
People from all over Europe are surging into the “New World” – America – hoping to start new lives. Departing from the East Coast, pioneers move westward colonizing the land.
Pioneers by Emanuele Ornella for 2-4 players is a great family game which is easy to learn and brings a lot of interesting tactical choices to the game night. In a game of Pioneers, the players attempt to populate the cities shown on the game board with their pioneers, using coaches to transport them around the map. Each pioneer has a specific profession, and can only be settled in a city where their work is needed. A player settling a pioneer in the right city will either get a permanent or immediate ability granted. Permanent abilities bring more income or additional purchase actions, while immediate actions bring various effects and used at the right time can decide if you win or lose.
After all the pioneers riding in a coach have been deployed on the game board, the player controlling the coach earns money and victory points. In addition, the players construct roads between the cities, expanding their own network and earning money from other players who use the roads. At the end of the game, each player will be rewarded with additional victory points based on the number of their pioneers in their largest network of connected roads. The player with the most victory points is the winner of the game!
Queenie 1: New Frontiers
New Frontiers offers 3 modules that alter the game play and therefore the choices and decisions players encounter during a game of Pioneers. All modules can be played separately or in any combination.
Queenie 2: The Specialists
“The Specialists” provides even greater variability and tactical choices for Pioneers. Three specialist tiles of each type replace three standard tiles before setting up the board. In addition to the normal benefits of the pioneer tile of that type, these specialists provide a one-time action as well, thus making certain spaces on the board more valuable. The player does not even have to use the one-time action right away, he can decide on which turn it benefits him the most.
Queenie 3: The Farmers
The new coach tile holds only two farmers, therefore you just need to reach a city with a farmer pioneer tile to completely empty the coach and get the 4 points and the dollar. This makes the coach very lucrative and valuable to purchase even if it is located on the costly side of the display.
For more information on Pioneers check out:-
Production and Delivery
The production of all the games with their respective Queenies is planned for October 2018. Once produced, we plan to ship the pledges out to backers shortly after Essen, so that each package will arrive before thanksgiving.
Soon after the campaign ends, we will start sending out the surveys. We encourage every backer to answer the survey as quickly as possible to prevent any delays in shipping.
As we are attending the Spiel’18 convention in Essen, the games will be available to purchase there.
Unfortunately there are certain countries that we are unable to ship to, due to previous issues with backers having to pay high duty fees and dealing with custom issues.
Queen Games cannot be held responsible for any local charges, customs fees and/or lost packages due to local postal services. We are unable to reimburse you if that is the case. Sending a pledge a second time, if the first package did not make it due to one of the above mentioned reasons, can only be offered if the backer covers the shipping cost in full.
Risks and challenges
Risks and challenges
Queen Games is a company with over 25 years of experience to it's name.
We know about the Kickstarter challenges, such as coordination of production from multiple manufacturers, delays with production and shipping, challenges with shipping around the world and missing or lost packages.
Also, despite sending the rewards at the same time, backers in different regions of the world may receive their rewards sooner than others because of logistics of international shipping.
By pledging to this project, you acknowledge that the name, final look and materials of the project and hence the rewards, are subject to change and may differ from what is presented while the Kickstarter campaign was active.
If you do not accept these terms, please do not pledge on this project but instead wait for the general release.
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