Gladys, listening intently, looked to the two simple signs that demarcated the forked dirt road. In the direction of Ruby’s and the expansive McKeen House hotel property, the first sign read “Sawyer Hill Road.” The other, lower sign, somewhat faded, read merely “Witchtree Pond.” Beyond both seemed to wait only the darkening pine forest.
“Witchtree Pond?” Gladys asked.
“Old property,” Mr. Raymond curtly cut in.
Gladys checked her wristwatch-- they had at least one hour before true dark. “Do we have time to go see it?” she asked with feigned innocence.
“Private,” he answered too quickly. “Plus, takes thirty minutes to drive up there proper. And we don’t go there,” he drifted off, lost in some sort of memory. “No sir, we don’t go there after dark.”
Run by Zoe Eddy and Scott Sawyer, After Dark happily joins the Accelerant community as a modern horror adventure larp (live-action roleplaying). After Dark, a Witch Towers game, is set in the fictional New England Gothic universe of Prescott County. This game seeks to explore a multitude of themes: deviance and normalcy, good and evil, sin and redemption, life and death, humanity and monstrosity, and, perhaps, most importantly, the ever-blurry line between truth and story.
Above all, After Dark is a love-letter, written in gray and ghostly ink, to New England. Our world is populated with Maine haunts, New Hampshire werewolves, Rhode Island fae, Massachusetts witches, Connecticut demons, and, of course, Vermont vampires. With the majority of our staff born and raised in New England, After Dark crafts a space around the history and folklore of our strange, spooky home.
After Dark is run by a diverse and experienced staff. Zoe and Scott, GMs of Clockwork Skies (Ashdown Creative), are joining up again as GMs of After Dark. Our staff members have helped to create a multitude of Accelerant and non-Accelerant games, including (but not limited to): Clockwork Skies, Madrigal 2 and 3, Fifth Gate, The Calling, Endgame, Crossover, Volta, and Mirror, Mirror. We're proud of our collective experience, but, more importantly, excited to see how our staffing styles develop with the expanding Accelerant community.
As an experienced staff, we aim to deliver a dynamic gaming experience. We seek to provide players with equally rich boffer larp and narrative opportunities: we are known for providing large amounts of content in the games we run. Moreover, we realize that the Accelerant community is changing. Over the last ten years, larping has required game runners to move beyond pre-conceptions of what makes a "good larp." With this in mind, we hope to expand and challenge some of the boundaries of larp. We're looking to build a game where new strategies for diversity and inclusion are employed. It is deeply important to us that we create space for narratives that fall outside normative expectations. We are a highly experimental and reactive staff who want to work with players to craft a multivalent gameworld.
Ultimately, players are at the heart of our staffing philosophy. We value and emphasize a world wherein we are storytellers with our PCs. We view larp as a collaborative narrative, and we trust our PCs to help us build a dynamic world that tells a range of different stories.
Finally: we're trying something new this time around. On top of providing an expansive gameworld, we're also hoping to use larp as a springboard for public engagement and education. We have introduced the following header to encourage our players to join us in volunteer-based community outreach and education:
CP Cost: 0
In-game: You’re an amateur public historian, dedicated to making the history of New England available to all those who might wonder. You actively contribute to the archives of Prescott County.
Out-of-Game: A driving force behind After Dark is a love of New England history and culture. We are using this game as an opportunity to foster and encourage public outreach in the form of public education via an internet blog, for those interested in participating. This project is part of a larger project that uses larp as a form of education and outreach. Please note, that if you wish to gain CP from the below skills, you will need to publish an approved blog post on the After Dark run blog, “Witch Towers.” You do not need to use your real name (but you may): you are able to post anonymously or using a pseudonym. [Available blog subjects include: Public History, Indigenous Studies, New England Folklore, and New England Sites.]"
We are excited and optimistic about After Dark, and its sibling game franchises Clockwork Saga (Ashdown Creative) and Ink (Goodluck Towers). We're looking forward to building this world (and many others) with you!
Zoe Eddy, After Dark Director
Scott Sawyer, Clockwork Saga Director
Scott LaTour, Ink Director
Risks and challenges
Simply put, running a larp requires money, and a decent amount of it. We want to provide players with an immersive and high-production gamespace. Moreover, and equally importantly, we want to support other members of the larp community. We endeavor to, whenever possible, purchase materials from other Accelerant larpers. We believe in the power of community, and hope to use the funds acquired in this Kickstarter to further bolster the Accelerant family of creators. Some of the items we will use this money to cover
- Campsite rental costs (at Camp Eagle Pass, a larp camp designed and owned by Accelerant community members)
- Props and costuming, purchased from local artisans
- On-site Medical Supplies
- Tech equipment
- Food and Catering supplies
- Special community events for playersLearn about accountability on Kickstarter
- (30 days)