This project's funding goal was not reached on March 22, 2013.
This project's funding goal was not reached on March 22, 2013.
You can check out Continue Magazine for yourself by following one of the following links.
To read the ENTIRE Issue #03, click here.
To read a sample of Issue #02, click here.
To read a sample of Issue #01, click here.
Note: these are all hosted in your browser via the online Issuu web platform. The full magazine comes as a downloadable file viewable on any device that can read PDF, ePub and .mobi files.
Our fifth and final Audio Update Interview is now ready for your ears to ingest. This time I ventured into the great outdoors to speak with Dan Griliopoulos about his series of articles exploring the life of the Rogue. Dan had undertaken the task of mastering various rogue-y skills for us and seeing how they measure up to real life. As always, the audio update can be heard directly below these words, but in case your browser doesn't want to display the controls, you can download the interview as an .mp3 file right here, or by visiting our SoundCloud page where you find all the Audio Updates we've recorded.
Our fourth Audio Update Interview is here. In this one we speak with the hugely entertaining Chris Donlan about his article in Issue #01 of Continue in which he recounts the lessons learned by his grandfather through playing Monopoly in a WWII prisoner of war camp. As always, if you can't see the controls for the audio file below (most likely an issue with iOS mobile devices), then you can download the .mp3 file here, or visit our Soundcloud page where you can listen to all of the updates so far.
Our third audio update is now up in which we speak with journalist Joe Martin about his feature from Issue #02, The Financial Frontier. Joe looked at how the landscape has changed for game development funding since the likes of Kickstarter came on the scene and in the Audio Update we explore the more recent movements in this area. Listen to the audio with the controls below or click here to download it as an .mp3 file if you can't see it on the page:
Our second audio update is now up in which we speak with games journalist Craig Lager about his fascination with all things Skyrim. Craig wrote about modding and alternative play rules for the fantasy classic in our House Rules column in Issue #03. Listen to the audio with the controls below or click here to download it as an .mp3 file if you can't see it on the page:
We've posted the first of our audio updates in which we speak with journalists and writers that have contributed to our first three issues and explore their stories in more depth. First up is Emma Boyes who visited a real-world zombie apocalypse experience in Issue #02 (available as a downloadable mp3 file here if you can't see the controls below):
Quite simply, Continue is a features-led magazine about gaming rather than just games. We’re digitally published four times a year, available as a straight PDF that is readable on any computer, tablet or smartphone, and in .mobi and .ePub formats for reading on eBook readers and Kindle devices. We combine a lifetime of passion for all types of gaming, with a lifetime of experience in quality magazine publishing.
Check out samples from our first three issues here!
Continue subscribes to the new magazine movement known as ‘slow journalism’. We’re not interested in breaking news stories or being the first on the block with a ‘world exclusive’ screenshot of a game you won’t be playing for another eight months. Instead, each issue takes a look back over the last three months of gaming as a cultural phenomenon, while at the same time bringing you in-depth, well-researched and well-written features about ALL aspects of gaming.
Continue is a magazine for the global gaming community. Not just video and computer games, but board games, card games, role-playing games, alternate reality games, anything that falls into the category of humans engaging to have fun. Continue is a celebration of gaming. A magazine with a positive gaming attitude.
We no longer live in a gaming-phobic age. For entire generations of people now, gaming is as much a part of the fabric of their reality as television, films, books, music and any other form of entertainment medium. The majority of people are no longer scared by it. To us, 1-1 of Super Mario World is as much a cultural touchstone as The White Album is for older generations. Continue is a magazine for all of us in the gaming generation.
"Continue lets me write the sort of
material that just doesn’t fit elsewhere – but is interesting and
important to all. It's not about the big game conveyor belt that all
the other sites and magazines are strapped to – but taps into the
essentials of why gaming is so important to all of us in our everyday
lives. You’ll never find a more elegant or entertaining gaming
Will Porter, Games Journalist
Each issue of Continue is split roughly along the following lines:
Our news section takes a look back on the last three months of gaming. We don't aim to bring you a list of every game announcement or simply rewrite press releases, instead we choose stories that we feel have had a significant impact on the lives of gamers the world over. We also have a unique day-by-day breakdown of each month’s activities so you can see at a glance when key moments happened and how those stories developed throughout the month.
Each issue, our regular columnists – veteran games journalist Richard Cobbett and indie game development maestro Dan Marshall – offer their distinctive insights into the world of gaming, while the intrepid Dan Griliopoulos investigates the life of a real-world ‘rogue’ by trying to master the various skills seen in-game. Finally, House Rules looks at how the games you play today can be reworked to offer entirely new experiences.
The Gaming Sciences brings together the finest minds in game creation today and gives them the opportunity to expound at length on their respective fields of expertise, giving readers a true insight into the nuts and bolts of making the games we love to play. In the first three issues we’ve covered everything from UI design to MMO balancing to emotional storytelling to boardgame fundamentals and beyond.
Continue’s features are the heart of the magazine. The finest writers and journalists in the business today exploring all aspects of gaming – from in-depth looks at how real-world history is used to create blockbuster titles such as Assassin’s Creed III, to personal tales of how Monopoly helped a German POW get through WWII. We’ve covered gaming tax breaks, long-form boardgames, public social gaming parties, the world of ARGs, the enduring artistic legacy of French game design, how to run tabletop sessions at public events, asked FPS designers about making the perfect multiplayer battlefield and so much more.
Every issue of Continue brings with it stunning art and design philosophies. Each section of the magazine is ‘bumpered’ by full-page/screen artworks that tie into that issue’s cover feature. Sometimes bespoke, sometimes provided by game developers themselves, always stunning.
"For me, Continue is the best place I've ever written for, and I don't
think that's going to change for a long time. It's the only place where I
know a decent idea is going to get some money behind it and be given
the time to do the idea justice. The articles I've seen in those three issues are what I want Games Journalism to
be. They're about the intricate, woven relationship between
personalities and systems and technology, and that's so very much better
than "tips for playing X", "I've been to see AAA game and it was good".
It's (and I say this with a knowing smirk but stand by it)
Craig Lager, Games Journalist
We’ve invested a significant portion of our own money throughout 2012 to
produce the first three issues. These were our prototypes, our chance
to see if the magazine could work from an editorial standpoint. The
feedback we received from everyone that purchased a copy was overwhelmingly that it can and does.
Thanks to the feedback, we’ve also been able to see what worked editorially and what didn’t, we’ve developed further section ideas that we’d like to bring to fruition, and we’ve been able to trim the costs to the point that we know exactly how much each issue plus its associated marketing will cost. (We're also factoring in the Kickstarter and PayPal fees, of course.)
We’re now ready to take the next step, but that requires more funding than we alone can provide. Therefore we’re looking to raise enough money to keep the magazine running for a full four-issue year, while having enough left over to invest in an effective marketing campaign and really build on the very enthusiastic and loyal audience that we’ve already managed to accrue.
It would have been much easier to simply ask for enough to fund a single issue and go from there, but our goal is to make Continue self-sustaining and that requires sufficient time to build the readership. So we’re going for a full year or nothing.
We’re really proud of the quality those first three issues showed – proving that a features-first games magazine really could work – we now need help to build on that starting point by securing the funding to produce a full year’s worth of issues AND invest in a multi-faceted marketing campaign (advertising, sponsorships, brand awareness efforts and more) to bring Continue to a much wider audience, attract advertisers and see each issue generate enough revenue to adequately fund the next.
"Continue Magazine is aptly named - it continues the legacy of quality
writers, informed opinion, brilliant reading and wry humour that great
games magazines such as PC Zone pioneered."
Jamie Sefton, Managing Director, Game Republic (ex-editor of PC Zone)
PLEDGE £1 OR MORE and you'll have our ETERNAL THANKS - We love you for helping make Continue an ongoing reality and to show that love, we'll include your name in a special 'backer' page in each of the four new issues.
PLEDGE £5 OR MORE for our SINGLE ISSUE REWARD - As well as your name on the 'backer' page of each of the four new issues, you'll also get one digital copy of the issue of your choice. That can be any of the four new issues that will be funded through Kickstarter, or even one of the first three issues already produced. All digital copies come as a pack containing PDF, ePub and .mobi versions, suitable for reading on computers, tablets, smartphones, Kindles and any other device that supports one of those three file formats.
PLEDGE £20 OR MORE and you'll get our FOUR ISSUE REWARD - Just as with the £5 reward, but instead of one digital issue, you get FOUR digital issues of your choice! That can be all four of the new issues, a mixture of new and any back issues you may have missed, or even four copies of the same issue if you really want. We’ll send out an email at the end of the campaign to let you select which issues you’d like.
PLEDGE £35 OR MORE for the SEVEN ISSUE
REWARD - As the £20 reward, but you’ll get all SEVEN issues of Continue
(i.e. the existing Issues #01, #02, #03 and the forthcoming four
issues) digitally delivered to you. Perfect if you've yet to
experience the magazine in full and you want a complete collection.
PLEDGE £25 OR MORE (yes £25) and you can have ART PACK #1 – For Issue #01 we had a selection of bespoke images created by the incredible Dead End Thrills to illustrate the variety and beauty seen in modern FPS multiplayer arenas. At the £25 level, you’ll get your name on the 'backer' page in each of the four new issues, you get ONE digital issue of your choice and you’ll receive one of those gorgeous exclusive images as a glossy, printed piece of game artwork that you can frame and put on your wall:
PLEDGE £40 OR MORE for ART PACK #2 – Just as with ART PACK #1, but with ONE piece of printed artwork and FOUR digital issues of your choice.
PLEDGE £45 OR MORE and you’ll get ART PACK #3 - Rewards as per ART PACK #1 (thanks on the backer page and ONE digital issue of your choice), but you'll get THREE printed artworks of choice taken from the launch issue.
PLEDGE £60 OR MORE to get ART PACK #4 – The ultimate ART PACK. You’ll get your name on the backers page of each of the four new issues, plus you’ll get FOUR digital issues and THREE printed artworks of choice taken from the launch issue.
PLEDGE £55 OR MORE to get ART PACK #5 – (Our apologies for the out-of-whack numbering of these Art Packs.) Your name on the 'backer' page, SEVEN digital issues of your choice, and ONE exclusive printed piece of game artwork taken from our launch issue.
PLEDGE £150 OR MORE and you get to come to our GAME NIGHT SPECIAL - As well as receiving FOUR digital issues and THREE pieces of artwork of your choice, you'll be invited to a special action-packed night of quality board/card/hobby gaming at a swish London venue (swishness TBC, travel costs not included unfortunately) with members of the Continue crew and board game luminaries such as Michael Fox from the superb Little Metal Dog Show podcast and Paul Dean from the amazing Shut Up & Sit Down video series. There might even be prizes. There will definitely be food and drink. We’ve got limited spaces for this one (50 backers maximum), however if it fills up quickly and demand is high enough we may well add a second (third! fourth! fifth!) GAME NIGHT SPECIAL pledge level and host a second (third! fourth! fifth!) night of gaming wonderfulness.
"There's more to gaming than the AAA titles that get magazine covers,
and so many deserve more than the hour or so of prominence they get
for winning the news blog lottery. Continue is their magazine as much
as yours; a place where anything that inspires or entertains can get
the attention it deserves."
Richard Cobbett, Games Journalist
To be honest, just reaching our base pledge target would be amazing enough. But should all go well enough for us to get beyond the initial £50,000 then we do have some tantalising and intriguing stretch goals in place. We'll go into more details about what they are if and when we get nearer to the targets, but for now we'll just say that we've got some very cool ideas in place for the £60K, £70K, £80K and £100K brackets - some of which may or may not involve creating a much-requested print version of the magazine. We'll say no more.
Truth be told, the risks are surprisingly minimal. We’ve already proved that the magazine can work editorially and have the plans in place for content for the next four issues. If we secure our target level of funding then Continue WILL be produced. The writers, designers and production staff are all ready to go and are just waiting for the green light to get cracking.
The only risk to the project is that if by the end of the four Kickstarter-funded issues the magazine is still not providing enough combined subscriber and advertising income to carry on funding itself, then those four issues might be the end of the project. But even then, you’ll still get those four issues and we promise you this – they’ll be the finest four issues of a gaming magazine that has EVER been published! Check out what we already pulled off with the first three if you don’t believe us!Learn about accountability on Kickstarter
There are two reasons for this. Firstly, once the Kickstarter campaign finishes, the price of each issue will be going up to £4.99. When we first launched the magazine in early 2012, we began with a higher price point which we then lowered to the current price due to early popular demand. It was a gamble, it didn’t pay off. Having reviewed the progress of the magazine throughout the year, and looked at what we need to both produce and market Continue effectively, we will need to put the price up if we secure funding to have a shot at self-sustainability.
Which ties in to the second reason. Each backer tier has to take into account not only the price of creating each of the year’s four issues, but also to cover the marketing costs that will be needed to promote the magazine far and wide, and to cover the processing fees that both Kickstarter and PayPal take from the donations.
We've answered this in more detail in our latest Project Update (http://www.kickstarter.com/projects/1080471454/continue-magazine/posts/406281) but the quick breakdown is that each issue costs approximately £10,000 to produce, plus £2,000 in marketing and advertising costs. Add Kickstarter's and PayPal's campaign fees to that, multiply by four issues and you get to £50,000.
- (40 days)