Master Arena : a Modern Arena FPS oriented e-Sport with classic arena modes and advanced modes with a unique perks system.
Master Arena : a Modern Arena FPS oriented e-Sport with classic arena modes and advanced modes with a unique perks system. Read more
Hello PC gamers!
We are Powered Games Entertainment, an indie team developing its first title named: Master Arena.
So, what is it?
Master Arena is an Arena First Person Shooter oriented eSport.
The game will be designed in two parts:
- First part: Pure Arena, currently a work in progress. This part consists of classic modes like DeathMatch, Team DeathMatch, Capture The Flag, Team Arena…
- Second part: Modes with dedicated perks system. The perks will be selected before each rounds. All perks present in the game will provide the gameplay with a tactical support. In other words: Perks in Master Arena are NOT Ultimates.
Well, OKAY! But can you explain what the deal with your perks is?
One perk is equal to one tactical advantage used in order to fool /trick the opposing team. It will be achieved by using some abilities like: Blind / Smoke / Teleportation / Protection Shield / Time Zone Slow Motion / Walls breaker / Drone control and more…
Remember, perks are only for team game type.
Great! What’s more?
To spice up your games, mutators can be added independently for each map played on the dedicated server. For example, you will be able to have a combination of the following mutators: Frenetic / Kill Slow Motion / Low gravity / Overloaded and other mutators to be determined.
We are working on an “in-game editor”, which will allow the community to create its own maps. This one is on “pre-alpha” and will not be available at the first release of the game.
Oh! You are speaking about the release. What is your plan?
It is an important point. The first release of the game will be available in Early Access on STEAM for the beginning of 2018.
In its current state, we are concentrating our efforts into developing the core game with classic modes: balancing weapons, correcting navigation collisions, updating the character / weapons' skins / particles' effects / user interface (menu and HUD) / sound design, and more to have an excellent game quality for the release.
After the early access release, we will work on news maps and other classic modes. When the content will be sufficient and the core game strong, we will begin the development of game modes with perks.
The main presentation now finished, you can learn more about the game on the rest of the page.
● WALL-DODGES BASED MOVEMENTS
Master Arena has a Wall-dodges based movements gameplay. Mastering wall-dodges give you a speed advantage and you will be able to run through a map without touching the floor!
● SET UP YOUR HUD!
You can easily set the size of your HUD bigger or smaller and manage its transparency.
● SET UP TEAMMATES AND OPPONENTS' COLORS!
You don’t like red and blue colors? It’s not a problem, you can set up two colors of your choice among the 72 suggested for each team.
Smile! You can compose your own crosshairs directly from the main menu:
● DEDICATED SERVERS
To ensure the best way to enjoy the game, dedicated servers are mandatory. Any users/community or servers provider are free to start a dedicated server.
The current character is our “alpha bot”. It was the first character concept designed and was very useful for the game development. We decided to not further improve the alpha bot (animations & ragdolls) in order to work on the new concept:
In Master Arena, there is a total of ten weapons which are categorized as follows:
- Hits Scan: Sniper / SMG / FlashRifle / Electrogun / Instagib.
- Projectile: Grenade Launcher / Shotgun / Plasma / Rocket Launcher
- Melee: Sword.
There are also five additional pickups such as four heal pickups and one superpower pickup named “Carnage”.
Warning, all weapons and pickups will be subjected to redesign!
An important point here! As the game is dedicated to E-Sport and Fun LAN, it is logical for us to provide a free version dedicated for LAN.
Note that this version of the game has exactly the same content and updates as the original game.
As the presentation trailer shows, the actual environment is based on a futuristic but stylized world, featuring bright neon lights and wireframes. But Master Arena is not only this visual. Please, see below actual screenshots from the first environment and artworks for the next ones:
* New map(s): 1 or 2 new maps
* Maps rework: Maps available with the Early Access, but needing to be reworked by an Environment Artist.
10.000€ - We needs this sum to buy the hardware equipments and software licenses that are necessary to complete the game.
21.000€ - We will be able to have a team working full time on the game for a month
32.000€ - We will be able to have a team working full time on the game for 2 months
42.000€ - We will be able to have a team working full time on the game for 3 months
Over 42.000€ - We can hire developers, be present during some Online/LAN competition and video games exhibitions.
We need some finance in order to have a better hardware equipment, increase the communication and accelerate the game development.
Currently, all team members work on the game during their spare time. We are impatient to work one like a normal day of work. This is the main reason for which, fundamentally, the development will be accelerated considerably.
A second part concerns the communication. Getting to know the game is our main goal. To do so, we wish to be present at many game shows. Participate in the LAN event with the eSport associations and be present by the competitions online.
To finish, the material and licenses. We put our target at 10000 € to replace our computer equipment, office equipment and pay the licenses we needed. We have several PCs to upgrade or change. This will save a lot of time of work.
Core members :
External members :
Benjamin Botteri for the alpha bot character animations.
Valentin Vitry for the artworks.
Risks and challenges
The risk for Master Arena is the time needed to develop the game which might be longer according to the game balance and the technical problems we may encounter.Learn about accountability on Kickstarter
- (30 days)