Update 18.04.17: Thank you to all backers who made this possible. We’ve reached both our goals for this campaign. It’s truly amazing!
The funds are important, but the great start to our community for «My Child Game» is invaluable. This campaign has given us so many new friends and ambassadors, both as backers and followers on Facebook, Twitter and our newsletter. We’re looking forward to sending out the rewards we are making for you!
This is just the beginning of our journey - we aim to launch the game this autumn and have an exiting period in front of us. So to all of you who are visiting this page after the campaign is over, please follow our project on Facebook ( www.facebook.com/MyChildLebensborn/), Twitter (twitter.com/MyChildGame) or sign up for our newsletters (www.mychildlebensborn.com).
With all our hearts, thank you!
Elin & Catharina
You play as the ward of a seven year old child. You are a single parent, struggling with a tight budget while taking care of your child. Together, you live through a linear story beginning with the child starting school.
But your kid’s first meeting with the local community is troubled. You are challenged to explain and help the child as the problems deepen, while also uncovering their background and the cause of the difficult situation. The playthrough will be around 4 - 5 hours and you can choose if your kid is a boy or a girl.
Meet Klaus/Karin, a kind and creative child living in a small town in Norway in 1951. Learning to know that they are different from the other children – a deep feeling of shame grows within them.
Fortunately, they have a kind and loving adoptive parent - you.
After years of occupation, your local town is recovering from the emotional and physical scars left after a long war.
But there are some scars that do not heal.
Within this town is your home and your child’s sanctuary.
Your home will be the main interaction point with the child, as you care for, nurture and work through the problems Klaus/Karin faces.
Other nurture games, like "Tamagotchi", have traditionally presented the player with a one dimensional pet to care for.
In our game you build a relationship with a child that has a complex character and individual personality. What you say and how you care for the child feeds into a mood system, directly affecting the child's emotional state.
This is reflected in facial expressions, body language and also in the way the child responds to you. So - instead of a pet, you interact with a complex and interesting character that we think will give you an immersive and engaging game experience.
We use an intimate format, relying on the mobile screen with touch based controls, to create a stronger emotional experience.
Balance meagre resources and emotional needs
Time is the main currency in the game. You are free to choose how this time is spent, either by working to earn money (letting you buy and do more, but leaving the child alone), or to spend with the child (supporting the child's development, but having less for food or rent).
- Influence the child’s personality, emotions and views How you interact with the child will affect their emotions and wellbeing. It respond differently to you based on the choices you make, and ultimately their view on the world will change.
- Make tough choices The story will be experienced differently from one player to the next and will take you through an increasingly emotionally challenging experience.
We are inspired by the true stories of Children Born of War, with enemy soldiers as fathers. Children of the enemy are born in all conflicts. We tell the dramatic story of the "Lebensborn" children in Norway, which is one of many such groups.
We are working with surviving Lebensborn-children, now in their seventies, to ensure that the events that we are presenting are representative for the difficulties they faced growing up.
My Child Lebensborn features scores from experienced and renowned film composers, who have worked on subtle scores for emotional content.
Ketil Vestrum Einarsen and Lars Frøislie are making music that color and follow the child's emotional state, using acoustic instruments that fit the historical context.
For sound design we are working with Dan Wakefield, who recently got acclaim for his work on "Through the Woods".
In order to create a believable and complex character with individuality and personal traits, we have worked with writer Sofia Lersol Lund. She has brought her experience with character development for film and TV-series to the project.
Writer Ozan Drøsdal from Perfectly Paranormal is bringing his experience in effective dialogue for games.
We also wish to thank author Nicolai Frobenius, game author Ragnar Törnqvist (Dreamfall) and experienced game designer Richard Lermarchand (Uncharted) for their excellent advice and support.
We have some wonderful pledge rewards for you that we hope you find interesting. Your help and support will really make a difference. Supporters, such as yourself, who’ll follow and share our project are so important to the success and visibility of the game.
Even a one dollar pledge matters and shows us that we have people willing to support our cause.
We will work to fullfill delivery of the tiers as swiftly as we can, and mail out digital rewards as they are produced. The physical part of a tier will be posted in one shipment as soon as all the items belonging to the tier are completed.
International shipment *)
We have included international shipment by post in the prize of the perks, but the supporter will be responsible for any tax or customs in their local countries. We will ship the tiers marked as marketing material and with the metal value of the hearts.
My Child: Lebensborn will be launched as a premium game for mobile platforms. Release estimated autum 2017.
We have funded most of the development of the game, however we need your help to ensure the game gets the full attention it deserves.
We lack funds for refining and marketing, and both are really important elements to be able to give the game the love it needs. And most importantly - to be able to get the game out to people.
Your support will be used in the following way:
(This is an estimate, based on a theoretical number of supporters and mix of tiers)
This project is a collaboration between two companies, Teknopilot and Sarepta Studio.
Indie game developers Sarepta studio, with their team of 10 employees and CEO Catharina Due Bøhler, are the creators of award-winning PC and console game "Shadow Puppeteer".
Teknopilot is a production company working with innovative, digital storytelling, headed by producer Elin Festøy.
Elin and Catharina met at a seminar in 2013, whilst Elin was working on the Lebensborn material. She wanted to explore the possibility of making a game that lets you experience the story instead of "telling" it in a traditional format. To use the game format to build empathy through immersion, interaction and emotional engagement.
The two companies have since been hard at work developing this concept into reality.
Please follow our project - we are posting updates on many platforms. Follow them all to get the full picture :-)
- YouTube - Gamedev blogs
- E-mail updates
On behalf of all on our team, we would like to thank you for the interest you have shown in this project. The development of the game, as well as the opportunity to tell the unknown story of the" Lebensborn" children, has been a dream of ours. From the bottom of our hearts, thank you for sharing our dream and supporting us.
From Elin and Catharina
Risks and challenges
As we have secured some funding for our game, we know that we will be able to finish it. However our current funds for polishing and testing are extremely limited, and we fear that we won't be able to do the game justice when it comes to the end product. The marketing funding - and ambassadors - from this campaign will mean a lot to the future of the project.
The risk for the backers of this campaign are very limited. The game will be finished, and the physical and digital perks that we offer will be financed by the funds from the rewards.
We aim to release the game for Android and iOS, and will need to get accepted into Google Play or Apple Store. There is a risk that there will be a struggle in getting accepted because of the heavy topic. However we see that games with similar topics, like "This War of Mine" or "Revolution 1979", have been approved. In the unlikely case that we should struggle with any of these platforms, we will be able to distribute the game directly to Android users and iPhone only users will be reimbursed for the cost of the game.
As the campaign is in the currency of Norwegian Kroner (NOK), there is a slight risk of currency variations during the next month. However, the Norwegian currency is very stable towards e.g. US Dollars and Euros, so any effect should be minimal (the variations are typically max 5% during a year).Learn about accountability on Kickstarter
- (32 days)